Shopping District: Difference between revisions

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(→‎Arms shop: a little more clarity on shop always having some of each {{Sword}}, {{Gun}}, and {{Cane}} weapons. idk the specific rules but they could be added here)
(Changed redirect target from Pioneer 2#Tools Shop to Pioneer 2#Shopping District)
Tags: Redirect target changed Manual revert
 
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[[File:Shopping District (Episode 1) 01.png|thumb|200px|Shopping District (Episode 1 & 4) (outside)]]
#REDIRECT [[Pioneer 2#Shopping District]]
[[File:Shopping District (Episode 1) 02.png|thumb|200px|Shopping District (Episode 1 & 4) (inside)]]
The [[Shopping District]] is an area in Pioneer 2 which houses the various shops, at which players can spend {{Meseta}} for [[Weapons]], [[Frames]] and [[Barriers]], and [[Tools]]. The [[Tekker]] is also located here.
 
In Episode 1 and 4, the [[Check Room]] is located outside of the Shopping District. In Episode 2, the Check Room is located inside.
 
==Arms shop==
[[File:Arms Shop (Episode 1).png|thumb|200px|Arms Shop NPC (Episode 1 & 4)]]
<!--: ''Main article: [[Arms shop]]'' (Maybe? Might be fine to just keep it all in here but idk-->
The Arms Shop allows the player to purchase common weapons. Stronger tiers of common weapons are made available both as a character's level increases, and are also affected by difficulty.
 
Weapons offered by the Arms Shop are randomized each time the player enters Pioneer 2. A player can purchase an unlimited amount of copies of any weapon available.
 
Weapons on offer can have up to second-tier specials (e.g. [[Heat]] or [[Fire]], but never [[Flame]] or [[Burning]]), and can sometimes have one or two [[Weapon attributes|attributes]], up to a maximum of 50% in each.
 
Notably, common [[Swords|sword]]-, [[Partisans|partisan]]-, [[Slicers|slicer]]-, [[Handguns|handgun]]-, [[Mechguns|mechgun]]-, and [[Shots|shot]]-type weapons with the [[Charge]] special and 50% Hit may be available for purchase, and are some of the strongest options available to players.
 
Second-tier specials, including Charge, begin appearing in Ultimate at level 100+. The highest tier of common weapons ([[Gladius]], [[Calibur]], [[Ripper]], [[Gungnir]], [[Diska]], [[Raygun]], [[Laser]], [[Vulcan]], [[Arms]], [[Club]], [[Striker]], and [[Scepter]]) are all available in Ultimate by level 151+.
 
The distribution of weapon types seen in the Arms Shop is partially affected by [[Section ID]] - somewhat like weapon [[item drops]] - as seen on the [[Weapon drop tables#Weapon type drop rates|weapon drop tables]] page. For example, {{Purplenum}} is the most likely Section ID to see Mechguns, {{Whitill}} is the most likely to see Slicers, and {{Viridia}} is the most likely to see Shots. Contrary to weapon item drops, the Arms Shop also follows a few rules regulating the amount of {{Sword|melee|nolink=1}}, {{Gun|ranged|nolink=1}}, and {{Cane|technique|nolink=1}} weapons available. There will always be several weapons available for each of these three categories.
 
==Tools shop==
[[File:Tools Shop (Episode 1).png|thumb|200px|Tools Shop NPC (Episode 1 & 4)]]
<!--: ''Main article: [[Tools shop]]'' (Maybe? Might be fine to just keep it all in here but idk-->
 
==Guard shop==
[[File:Guard Shop (Episode 1).png|thumb|200px|Guard Shop NPC (Episode 1 & 4)]]
<!--: ''Main article: [[Guards shop]]'' (Maybe? Might be fine to just keep it all in here but idk-->
 
==Tekker==
[[File:Tekker (Episode 1).png|thumb|200px|Tekker (Episode 1 & 4)]]
: ''Main article: [[Tekking]]
 
{{Areas}}

Latest revision as of 21:23, 20 June 2026