CAL's Clock Challenge: Difference between revisions

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(→‎Rewards: Made tables easier to read)
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Meseta = (250 * (difficulty + 1) * number_of_players * cleared_waves)
Meseta = (250 * (difficulty + 1) * number_of_players * cleared_waves)
 
*May not be correct for Ephinea
Items are also rewarded to players who clear all waves on ultimate difficulty.  These items come wrapped in a present with either the sum of 100% in attributes (across up to 3 attributes) or 60% in attributes (across up to 2 attributes) with between 10% and 90% hit.  The chances of each hit percent and each attribute are outlined in the tables below.  Some items are only available with 70% hit or more and are noted with an asterisk (*).
 
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=3|Items
|-
|[[Musashi]]
|[[Suppressed Gun]]
|[[Holy Ray]]
|-
|[[Yunchang]]
|[[Panzer Faust]]
|[[Tyrell's Parasol]]
|-
|[[Diska of Braveman]]
|[[Le Cogneur]]
|[[Slicer of Fanatic]]
|-
|[[Sword]]*
|[[Shot]]*
|[[Rod]]*
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Attribute Chance
|-
!Attribute
!Chance
|-
|Native
|21.25%
|-
|A. Beast
|21.25%
|-
|Machine
|21.25%
|-
|Dark
|21.25%
|-
|Hit
|15%
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=4|Hit Value Chances
|-
!Value
!Chance
!Value
!Chance
|-
|10%
|2.5%
|55%
|10.0%
|-
|15%
|2.5%
|60%
|10.0%
|-
|20%
|3.0%
|65%
|10.0%
|-
|25%
|4.0%
|70%
|8.0%
|-
|30%
|5.0%
|75%
|6.0%
|-
|35%
|10.0%
|80%
|3.5%
|-
|40%
|10.0%
|85%
|2.0%
|-
|45%
|10.0%
|90%
|0.5%
|-
|50%
|10.0%
|-
|}




[[Category:Quests]][[Category:Episode 2 Quests]]
[[Category:Quests]][[Category:Episode 2 Quests]]

Revision as of 01:33, 12 August 2019

Quest icon.pngCAL's Clock Challenge
Episode 2
Category: Quest category icon.pngExtermination
Info: CAL has issued a challenge to all hunters. Can you beat it?
Reward: ??? Meseta
Author: Lemon
Languages: English
CAL has issued a challenge to all hunters. Earn more time after every wave. Don't mess up!
- Quest description

The Quest

CAL has created a VR simulation for him and Elly to watch on their honeymoon. Competators will are on a strict time limit to complete it. When each wave is cleared additional time is added to the clock, allowing the party to progress further. The amount of time added is determined by the current area (see table below). CAL will reward hunters on how many waves they can compete, and will give something special to anyone to complete the entire thing.

Times
Area Time (sec)
Start 40
Temple 10
Spaceship 8
Jungle 7
Seabed 8
Tower 14

Enemy Counts

Rewards

Rewards are given based on multiple factors. Meseta is rewarded at the end of the quest based on the formula below (where difficulty ranges from 0 to 3).

Meseta = (250 * (difficulty + 1) * number_of_players * cleared_waves)

  • May not be correct for Ephinea