|
|
Line 21: |
Line 21: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 4 seconds | | * Freeze: 4.6 seconds |
| * Paralysis: 5.6 seconds | | * Paralysis: 6.333 seconds |
| * Confusion: 8 seconds | | * Confusion: 8 seconds |
| * HP Cut: 44% activation chance | | * HP Cut: 44% activation chance |
Line 109: |
Line 109: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 3.077 seconds | | * Freeze: 4.133 seconds |
| * Paralysis: 4.308 seconds | | * Paralysis: 5.6 seconds |
| * Confusion: 6.154 seconds | | * Confusion: 6.154 seconds |
| * HP Cut: 35% activation chance | | * HP Cut: 35% activation chance |
Line 197: |
Line 197: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 2.5 seconds | | * Freeze: 3.733 seconds |
| * Paralysis: 3.5 seconds | | * Paralysis: 5 seconds |
| * Confusion: 5 seconds | | * Confusion: 5 seconds |
| * HP Cut: 26% activation chance | | * HP Cut: 26% activation chance |
Line 285: |
Line 285: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 2 seconds | | * Freeze: 3.333 seconds |
| * Paralysis: 2.8 seconds | | * Paralysis: 4.367 seconds |
| * Confusion: 4 seconds | | * Confusion: 4 seconds |
| * HP Cut: 14% activation chance | | * HP Cut: 14% activation chance |
Line 373: |
Line 373: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 1.667 seconds | | * Freeze: 3 seconds |
| * Paralysis: 2.333 seconds | | * Paralysis: 3.867 seconds |
| * Confusion: 3.333 seconds | | * Confusion: 3.333 seconds |
| * HP Cut: 2% activation chance | | * HP Cut: 2% activation chance |
Line 461: |
Line 461: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 1.429 seconds | | * Freeze: 2.7 seconds |
| * Paralysis: 2 seconds | | * Paralysis: 3.5 seconds |
| * Confusion: 2.857 seconds | | * Confusion: 2.857 seconds |
| * HP Cut: 1% activation chance | | * HP Cut: 1% activation chance |
Line 549: |
Line 549: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 1.25 seconds | | * Freeze: 2.5 seconds |
| * Paralysis: 1.75 seconds | | * Paralysis: 3.167 seconds |
| * Confusion: 2.5 seconds | | * Confusion: 2.5 seconds |
| * HP Cut: 1% activation chance | | * HP Cut: 1% activation chance |
Line 637: |
Line 637: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 1.053 seconds | | * Freeze: 2.2 seconds |
| * Paralysis: 1.474 seconds | | * Paralysis: 2.8 seconds |
| * Confusion: 2.105 seconds | | * Confusion: 2.105 seconds |
| * HP Cut: 1% activation chance | | * HP Cut: 1% activation chance |
Line 725: |
Line 725: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 0.93 seconds | | * Freeze: 2.033 seconds |
| * Paralysis: 1.302 seconds | | * Paralysis: 2.533 seconds |
| * Confusion: 1.86 seconds | | * Confusion: 1.86 seconds |
| * HP Cut: 1% activation chance | | * HP Cut: 1% activation chance |
Line 813: |
Line 813: |
| <br> | | <br> |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 0.833 seconds | | * Freeze: 1.867 seconds |
| * Paralysis: 1.167 seconds | | * Paralysis: 2.333 seconds |
| * Confusion: 1.667 seconds | | * Confusion: 1.667 seconds |
| * HP Cut: 1% activation chance | | * HP Cut: 1% activation chance |
Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.
Details
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
- HP: +15%
- XP: +20%
- ATP: +15%
- DFP: No boost
- MST: +15%
- ATA: +5%
- EVP: +2%
- LCK: +4%
- EFR, EIC, ETH, ELT: +3%
- EDK: +6%
- ESP: +7%
- Damage: +25%
- Fixed damage: +10%
Special attack effectiveness is diminished as well:
- Freeze: 4.6 seconds
- Paralysis: 6.333 seconds
- Confusion: 8 seconds
- HP Cut: 44% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +1%
- Rare Drop Rate (RDR): +2%
- Meseta quantity dropped: +16%
- ID-specific common weapon rate: +1%
- Untekked common weapon rate: +1%
- Photon Drop rate: +0.15%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
2 1 1
|
Forest 2
|
Temple Beta
|
-
|
2 1 1
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
2 2 2
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 2 2
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
3 3 3
|
Mines 2
|
Mountain
|
Crater Interior
|
4 3 3
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 3
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +38%
- XP: +50%
- ATP: +38%
- DFP: No boost
- MST: +38%
- ATA: +13%
- EVP: +6%
- LCK: +10%
- EFR, EIC, ETH, ELT: +7%
- EDK: +15%
- ESP: +18%
- Damage: +63%
- Fixed damage: +25%
Special attack effectiveness is diminished as well:
- Freeze: 4.133 seconds
- Paralysis: 5.6 seconds
- Confusion: 6.154 seconds
- HP Cut: 35% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +2%
- Rare Drop Rate (RDR): +4%
- Meseta quantity dropped: +39%
- ID-specific common weapon rate: +2%
- Untekked common weapon rate: +2%
- Photon Drop rate: +0.3%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
2 2 1
|
Forest 2
|
Temple Beta
|
-
|
2 2 1
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 2 2
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 2
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 3 3
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 3
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +60%
- XP: +80%
- ATP: +60%
- DFP: No boost
- MST: +60%
- ATA: +20%
- EVP: +10%
- LCK: +16%
- EFR, EIC, ETH, ELT: +11%
- EDK: +24%
- ESP: +28%
- Damage: +100%
- Fixed damage: +40%
Special attack effectiveness is diminished as well:
- Freeze: 3.733 seconds
- Paralysis: 5 seconds
- Confusion: 5 seconds
- HP Cut: 26% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +3%
- Rare Drop Rate (RDR): +6%
- Meseta quantity dropped: +62%
- ID-specific common weapon rate: +3%
- Untekked common weapon rate: +3%
- Photon Drop rate: +0.45%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
2 2 2
|
Forest 2
|
Temple Beta
|
-
|
2 2 2
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 2
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 3
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +90%
- XP: +120%
- ATP: +90%
- DFP: No boost
- MST: +90%
- ATA: +30%
- EVP: +15%
- LCK: +24%
- EFR, EIC, ETH, ELT: +16%
- EDK: +36%
- ESP: +42%
- Damage: +150%
- Fixed damage: +60%
Special attack effectiveness is diminished as well:
- Freeze: 3.333 seconds
- Paralysis: 4.367 seconds
- Confusion: 4 seconds
- HP Cut: 14% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +4%
- Rare Drop Rate (RDR): +8%
- Meseta quantity dropped: +93%
- ID-specific common weapon rate: +4%
- Untekked common weapon rate: +4%
- Photon Drop rate: +0.6%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 2 2
|
Forest 2
|
Temple Beta
|
-
|
3 2 2
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +120%
- XP: +160%
- ATP: +120%
- DFP: No boost
- MST: +120%
- ATA: +40%
- EVP: +20%
- LCK: +32%
- EFR, EIC, ETH, ELT: +21%
- EDK: +48%
- ESP: +56%
- Damage: +200%
- Fixed damage: +80%
Special attack effectiveness is diminished as well:
- Freeze: 3 seconds
- Paralysis: 3.867 seconds
- Confusion: 3.333 seconds
- HP Cut: 2% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +5%
- Rare Drop Rate (RDR): +11%
- Meseta quantity dropped: +124%
- ID-specific common weapon rate: +5%
- Untekked common weapon rate: +5%
- Photon Drop rate: +0.75%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 2
|
Forest 2
|
Temple Beta
|
-
|
3 3 2
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +150%
- XP: +200%
- ATP: +150%
- DFP: No boost
- MST: +150%
- ATA: +50%
- EVP: +25%
- LCK: +40%
- EFR, EIC, ETH, ELT: +27%
- EDK: +60%
- ESP: +70%
- Damage: +250%
- Fixed damage: +100%
Special attack effectiveness is diminished as well:
- Freeze: 2.7 seconds
- Paralysis: 3.5 seconds
- Confusion: 2.857 seconds
- HP Cut: 1% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +6%
- Rare Drop Rate (RDR): +14%
- Meseta quantity dropped: +155%
- ID-specific common weapon rate: +6%
- Untekked common weapon rate: +6%
- Photon Drop rate: +0.9%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +180%
- XP: +225%
- ATP: +180%
- DFP: No boost
- MST: +180%
- ATA: +60%
- EVP: +30%
- LCK: +48%
- EFR, EIC, ETH, ELT: +32%
- EDK: +72%
- ESP: +84%
- Damage: +300%
- Fixed damage: +120%
Special attack effectiveness is diminished as well:
- Freeze: 2.5 seconds
- Paralysis: 3.167 seconds
- Confusion: 2.5 seconds
- HP Cut: 1% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +7%
- Rare Drop Rate (RDR): +18%
- Meseta quantity dropped: +186%
- ID-specific common weapon rate: +7%
- Untekked common weapon rate: +7%
- Photon Drop rate: +1.05%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +225%
- XP: +250%
- ATP: +225%
- DFP: No boost
- MST: +225%
- ATA: +75%
- EVP: +38%
- LCK: +60%
- EFR, EIC, ETH, ELT: +39%
- EDK: +90%
- ESP: +105%
- Damage: +375%
- Fixed damage: +150%
Special attack effectiveness is diminished as well:
- Freeze: 2.2 seconds
- Paralysis: 2.8 seconds
- Confusion: 2.105 seconds
- HP Cut: 1% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +8%
- Rare Drop Rate (RDR): +23%
- Meseta quantity dropped: +233%
- ID-specific common weapon rate: +8%
- Untekked common weapon rate: +8%
- Photon Drop rate: +1.2%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +263%
- XP: +275%
- ATP: +263%
- DFP: No boost
- MST: +263%
- ATA: +88%
- EVP: +44%
- LCK: +70%
- EFR, EIC, ETH, ELT: +46%
- EDK: +105%
- ESP: +122%
- Damage: +438%
- Fixed damage: +175%
Special attack effectiveness is diminished as well:
- Freeze: 2.033 seconds
- Paralysis: 2.533 seconds
- Confusion: 1.86 seconds
- HP Cut: 1% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +9%
- Rare Drop Rate (RDR): +28%
- Meseta quantity dropped: +272%
- ID-specific common weapon rate: +9%
- Untekked common weapon rate: +9%
- Photon Drop rate: +1.35%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +300%
- XP: +300%
- ATP: +300%
- DFP: No boost
- MST: +300%
- ATA: +100%
- EVP: +50%
- LCK: +80%
- EFR, EIC, ETH, ELT: +53%
- EDK: +120%
- ESP: +140%
- Damage: +500%
- Fixed damage: +200%
Special attack effectiveness is diminished as well:
- Freeze: 1.867 seconds
- Paralysis: 2.333 seconds
- Confusion: 1.667 seconds
- HP Cut: 1% activation chance
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +10%
- Rare Drop Rate (RDR): +34%
- Meseta quantity dropped: +311%
- ID-specific common weapon rate: +10%
- Untekked common weapon rate: +10%
- Photon Drop rate: +1.5%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
|
The common weapons for each ID: