Anguish: Difference between revisions
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m (ft change, freeze/confusion changes, evp change) |
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==Details== | ==Details== | ||
[[Traps#Freeze traps|Freeze traps]] are not available to androids in any difficulty. [[Weapons#Freezing|Freezing specials]] function normally, albeit with the freeze time and activation rate reductions listed below. | |||
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: | Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: 4. | * Freeze: 4.433 seconds | ||
* Paralysis: 6.333 seconds | * Paralysis: 6.333 seconds | ||
* Confusion: | * Confusion: 7.6 seconds | ||
* HP Cut: 44% activation chance | * HP Cut: 44% activation chance | ||
<br> | <br> | ||
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* MST: +38% | * MST: +38% | ||
* ATA: +13% | * ATA: +13% | ||
* EVP: + | * EVP: +4% | ||
* LCK: +10% | * LCK: +10% | ||
* EFR, EIC, ETH, ELT: +7% | * EFR, EIC, ETH, ELT: +7% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: | * Freeze: 3.8 seconds | ||
* Paralysis: 5.6 seconds | * Paralysis: 5.6 seconds | ||
* Confusion: 6 | * Confusion: 5.6 seconds | ||
* HP Cut: 35% activation chance | * HP Cut: 35% activation chance | ||
<br> | <br> | ||
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* MST: +60% | * MST: +60% | ||
* ATA: +20% | * ATA: +20% | ||
* EVP: + | * EVP: +6% | ||
* LCK: +16% | * LCK: +16% | ||
* EFR, EIC, ETH, ELT: +11% | * EFR, EIC, ETH, ELT: +11% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: 3. | * Freeze: 3.333 seconds | ||
* Paralysis: 5 seconds | * Paralysis: 5 seconds | ||
* Confusion: | * Confusion: 4.433 seconds | ||
* HP Cut: 26% activation chance | * HP Cut: 26% activation chance | ||
<br> | <br> | ||
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* MST: +90% | * MST: +90% | ||
* ATA: +30% | * ATA: +30% | ||
* EVP: + | * EVP: +10% | ||
* LCK: +24% | * LCK: +24% | ||
* EFR, EIC, ETH, ELT: +16% | * EFR, EIC, ETH, ELT: +16% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: | * Freeze: 2.833 seconds | ||
* Paralysis: 4.367 seconds | * Paralysis: 4.367 seconds | ||
* Confusion: | * Confusion: 3.467 seconds | ||
* HP Cut: 14% activation chance | * HP Cut: 14% activation chance | ||
<br> | <br> | ||
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* MST: +120% | * MST: +120% | ||
* ATA: +40% | * ATA: +40% | ||
* EVP: + | * EVP: +13% | ||
* LCK: +32% | * LCK: +32% | ||
* EFR, EIC, ETH, ELT: +21% | * EFR, EIC, ETH, ELT: +21% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: | * Freeze: 2.5 seconds | ||
* Paralysis: 3.867 seconds | * Paralysis: 3.867 seconds | ||
* Confusion: | * Confusion: 2.833 seconds | ||
* HP Cut: 2% activation chance | * HP Cut: 2% activation chance | ||
<br> | <br> | ||
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* MST: +150% | * MST: +150% | ||
* ATA: +50% | * ATA: +50% | ||
* EVP: + | * EVP: +16% | ||
* LCK: +40% | * LCK: +40% | ||
* EFR, EIC, ETH, ELT: +27% | * EFR, EIC, ETH, ELT: +27% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: 2. | * Freeze: 2.2 seconds | ||
* Paralysis: 3.5 seconds | * Paralysis: 3.5 seconds | ||
* Confusion: 2. | * Confusion: 2.4 seconds | ||
* HP Cut: 1% activation chance | * HP Cut: 1% activation chance | ||
<br> | <br> | ||
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* MST: +180% | * MST: +180% | ||
* ATA: +60% | * ATA: +60% | ||
* EVP: + | * EVP: +19% | ||
* LCK: +48% | * LCK: +48% | ||
* EFR, EIC, ETH, ELT: +32% | * EFR, EIC, ETH, ELT: +32% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: 2 | * Freeze: 2 seconds | ||
* Paralysis: 3.167 seconds | * Paralysis: 3.167 seconds | ||
* Confusion: 2. | * Confusion: 2.1 seconds | ||
* HP Cut: 1% activation chance | * HP Cut: 1% activation chance | ||
<br> | <br> | ||
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* MST: +225% | * MST: +225% | ||
* ATA: +75% | * ATA: +75% | ||
* EVP: + | * EVP: +24% | ||
* LCK: +60% | * LCK: +60% | ||
* EFR, EIC, ETH, ELT: +39% | * EFR, EIC, ETH, ELT: +39% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: | * Freeze: 1.733 seconds | ||
* Paralysis: 2.8 seconds | * Paralysis: 2.8 seconds | ||
* Confusion: | * Confusion: 1.733 seconds | ||
* HP Cut: 1% activation chance | * HP Cut: 1% activation chance | ||
<br> | <br> | ||
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* MST: +263% | * MST: +263% | ||
* ATA: +88% | * ATA: +88% | ||
* EVP: + | * EVP: +28% | ||
* LCK: +70% | * LCK: +70% | ||
* EFR, EIC, ETH, ELT: +46% | * EFR, EIC, ETH, ELT: +46% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: | * Freeze: 1.567 seconds | ||
* Paralysis: 2.533 seconds | * Paralysis: 2.533 seconds | ||
* Confusion: 1. | * Confusion: 1.533 seconds | ||
* HP Cut: 1% activation chance | * HP Cut: 1% activation chance | ||
<br> | <br> | ||
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* MST: +300% | * MST: +300% | ||
* ATA: +100% | * ATA: +100% | ||
* EVP: + | * EVP: +32% | ||
* LCK: +80% | * LCK: +80% | ||
* EFR, EIC, ETH, ELT: +53% | * EFR, EIC, ETH, ELT: +53% | ||
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<br> | <br> | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze: 1. | * Freeze: 1.4 seconds | ||
* Paralysis: 2.333 seconds | * Paralysis: 2.333 seconds | ||
* Confusion: 1. | * Confusion: 1.367 seconds | ||
* HP Cut: 1% activation chance | * HP Cut: 1% activation chance | ||
<br> | <br> |
Revision as of 01:50, 1 September 2023
Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.
Details
Freeze traps are not available to androids in any difficulty. Freezing specials function normally, albeit with the freeze time and activation rate reductions listed below.
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
|
The common weapons for each ID: