|
|
Line 21: |
Line 21: |
| * Damage: +25% | | * Damage: +25% |
| * Fixed damage: +10% | | * Fixed damage: +10% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 4.433 seconds
| |
| * Paralysis: 6.333 seconds
| |
| * Confusion: 7.6 seconds
| |
| * HP Cut: 44% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 109: |
Line 103: |
| * Damage: +63% | | * Damage: +63% |
| * Fixed damage: +25% | | * Fixed damage: +25% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 3.8 seconds
| |
| * Paralysis: 5.6 seconds
| |
| * Confusion: 5.6 seconds
| |
| * HP Cut: 35% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 197: |
Line 185: |
| * Damage: +100% | | * Damage: +100% |
| * Fixed damage: +40% | | * Fixed damage: +40% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 3.333 seconds
| |
| * Paralysis: 5 seconds
| |
| * Confusion: 4.433 seconds
| |
| * HP Cut: 26% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 285: |
Line 267: |
| * Damage: +150% | | * Damage: +150% |
| * Fixed damage: +60% | | * Fixed damage: +60% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 2.833 seconds
| |
| * Paralysis: 4.367 seconds
| |
| * Confusion: 3.467 seconds
| |
| * HP Cut: 14% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 373: |
Line 349: |
| * Damage: +200% | | * Damage: +200% |
| * Fixed damage: +80% | | * Fixed damage: +80% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 2.5 seconds
| |
| * Paralysis: 3.867 seconds
| |
| * Confusion: 2.833 seconds
| |
| * HP Cut: 2% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 461: |
Line 431: |
| * Damage: +250% | | * Damage: +250% |
| * Fixed damage: +100% | | * Fixed damage: +100% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 2.2 seconds
| |
| * Paralysis: 3.5 seconds
| |
| * Confusion: 2.4 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 549: |
Line 513: |
| * Damage: +300% | | * Damage: +300% |
| * Fixed damage: +120% | | * Fixed damage: +120% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 2 seconds
| |
| * Paralysis: 3.167 seconds
| |
| * Confusion: 2.1 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 637: |
Line 595: |
| * Damage: +375% | | * Damage: +375% |
| * Fixed damage: +150% | | * Fixed damage: +150% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 1.733 seconds
| |
| * Paralysis: 2.8 seconds
| |
| * Confusion: 1.733 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 725: |
Line 677: |
| * Damage: +438% | | * Damage: +438% |
| * Fixed damage: +175% | | * Fixed damage: +175% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 1.567 seconds
| |
| * Paralysis: 2.533 seconds
| |
| * Confusion: 1.533 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 813: |
Line 759: |
| * Damage: +500% | | * Damage: +500% |
| * Fixed damage: +200% | | * Fixed damage: +200% |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 1.4 seconds
| |
| * Paralysis: 2.333 seconds
| |
| * Confusion: 1.367 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
Line 887: |
Line 827: |
| |} | | |} |
| </tabber></td></table> | | </tabber></td></table> |
| | |
| | Special attack effectiveness is diminished as well: |
| | * Freeze: 4.433 seconds |
| | * Paralysis: 6.333 seconds |
| | * Confusion: 7.6 seconds |
| | * HP Cut: 44% activation chance |
|
| |
|
| The common weapons for each ID: | | The common weapons for each ID: |
Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.
Details
Freeze traps are not available to androids in any difficulty. Freezing specials function normally, albeit with the freeze time and activation rate reductions listed below.
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
- HP: +15%
- XP: +20%
- ATP: +15%
- DFP: No boost
- MST: +15%
- ATA: +5%
- EVP: +2%
- LCK: +4%
- EFR, EIC, ETH, ELT: +3%
- EDK: +6%
- ESP: +7%
- Damage: +25%
- Fixed damage: +10%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +1%
- Rare Drop Rate (RDR): +2%
- Meseta quantity dropped: +16%
- ID-specific common weapon rate: +1%
- Untekked common weapon rate: +1%
- Photon Drop rate: +0.15%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
2 1 1
|
Forest 2
|
Temple Beta
|
-
|
2 1 1
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
2 2 2
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 2 2
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
3 3 3
|
Mines 2
|
Mountain
|
Crater Interior
|
4 3 3
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 3
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +38%
- XP: +50%
- ATP: +38%
- DFP: No boost
- MST: +38%
- ATA: +13%
- EVP: +4%
- LCK: +10%
- EFR, EIC, ETH, ELT: +7%
- EDK: +15%
- ESP: +18%
- Damage: +63%
- Fixed damage: +25%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +2%
- Rare Drop Rate (RDR): +4%
- Meseta quantity dropped: +39%
- ID-specific common weapon rate: +2%
- Untekked common weapon rate: +2%
- Photon Drop rate: +0.3%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
2 2 1
|
Forest 2
|
Temple Beta
|
-
|
2 2 1
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 2 2
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 2
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 3 3
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 3
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +60%
- XP: +80%
- ATP: +60%
- DFP: No boost
- MST: +60%
- ATA: +20%
- EVP: +6%
- LCK: +16%
- EFR, EIC, ETH, ELT: +11%
- EDK: +24%
- ESP: +28%
- Damage: +100%
- Fixed damage: +40%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +3%
- Rare Drop Rate (RDR): +6%
- Meseta quantity dropped: +62%
- ID-specific common weapon rate: +3%
- Untekked common weapon rate: +3%
- Photon Drop rate: +0.45%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
2 2 2
|
Forest 2
|
Temple Beta
|
-
|
2 2 2
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 2
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 3
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +90%
- XP: +120%
- ATP: +90%
- DFP: No boost
- MST: +90%
- ATA: +30%
- EVP: +10%
- LCK: +24%
- EFR, EIC, ETH, ELT: +16%
- EDK: +36%
- ESP: +42%
- Damage: +150%
- Fixed damage: +60%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +4%
- Rare Drop Rate (RDR): +8%
- Meseta quantity dropped: +93%
- ID-specific common weapon rate: +4%
- Untekked common weapon rate: +4%
- Photon Drop rate: +0.6%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 2 2
|
Forest 2
|
Temple Beta
|
-
|
3 2 2
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +120%
- XP: +160%
- ATP: +120%
- DFP: No boost
- MST: +120%
- ATA: +40%
- EVP: +13%
- LCK: +32%
- EFR, EIC, ETH, ELT: +21%
- EDK: +48%
- ESP: +56%
- Damage: +200%
- Fixed damage: +80%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +5%
- Rare Drop Rate (RDR): +11%
- Meseta quantity dropped: +124%
- ID-specific common weapon rate: +5%
- Untekked common weapon rate: +5%
- Photon Drop rate: +0.75%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 2
|
Forest 2
|
Temple Beta
|
-
|
3 3 2
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +150%
- XP: +200%
- ATP: +150%
- DFP: No boost
- MST: +150%
- ATA: +50%
- EVP: +16%
- LCK: +40%
- EFR, EIC, ETH, ELT: +27%
- EDK: +60%
- ESP: +70%
- Damage: +250%
- Fixed damage: +100%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +6%
- Rare Drop Rate (RDR): +14%
- Meseta quantity dropped: +155%
- ID-specific common weapon rate: +6%
- Untekked common weapon rate: +6%
- Photon Drop rate: +0.9%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +180%
- XP: +225%
- ATP: +180%
- DFP: No boost
- MST: +180%
- ATA: +60%
- EVP: +19%
- LCK: +48%
- EFR, EIC, ETH, ELT: +32%
- EDK: +72%
- ESP: +84%
- Damage: +300%
- Fixed damage: +120%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +7%
- Rare Drop Rate (RDR): +18%
- Meseta quantity dropped: +186%
- ID-specific common weapon rate: +7%
- Untekked common weapon rate: +7%
- Photon Drop rate: +1.05%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +225%
- XP: +250%
- ATP: +225%
- DFP: No boost
- MST: +225%
- ATA: +75%
- EVP: +24%
- LCK: +60%
- EFR, EIC, ETH, ELT: +39%
- EDK: +90%
- ESP: +105%
- Damage: +375%
- Fixed damage: +150%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +8%
- Rare Drop Rate (RDR): +23%
- Meseta quantity dropped: +233%
- ID-specific common weapon rate: +8%
- Untekked common weapon rate: +8%
- Photon Drop rate: +1.2%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +263%
- XP: +275%
- ATP: +263%
- DFP: No boost
- MST: +263%
- ATA: +88%
- EVP: +28%
- LCK: +70%
- EFR, EIC, ETH, ELT: +46%
- EDK: +105%
- ESP: +122%
- Damage: +438%
- Fixed damage: +175%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +9%
- Rare Drop Rate (RDR): +28%
- Meseta quantity dropped: +272%
- ID-specific common weapon rate: +9%
- Untekked common weapon rate: +9%
- Photon Drop rate: +1.35%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
- HP: +300%
- XP: +300%
- ATP: +300%
- DFP: No boost
- MST: +300%
- ATA: +100%
- EVP: +32%
- LCK: +80%
- EFR, EIC, ETH, ELT: +53%
- EDK: +120%
- ESP: +140%
- Damage: +500%
- Fixed damage: +200%
In addition, many drop chances have small boosts in Anguish mode:
- Drop Anything Rate (DAR): +10%
- Rare Drop Rate (RDR): +34%
- Meseta quantity dropped: +311%
- ID-specific common weapon rate: +10%
- Untekked common weapon rate: +10%
- Photon Drop rate: +1.5%
Weapon percentage patterns are altered:
Area
|
Patterns
|
Forest 1
|
Temple Alpha
|
-
|
3 3 3
|
Forest 2
|
Temple Beta
|
-
|
3 3 3
|
Caves 1
|
Spaceship Alpha
|
Crater East
|
3 3 3
|
Caves 2
|
Spaceship Beta
|
Crater West
|
3 3 3
|
Caves 3
|
Jungle North
|
Crater South
|
3 3 3
|
Mines 1
|
Jungle East
|
Crater North
|
4 4 4
|
Mines 2
|
Mountain
|
Crater Interior
|
4 4 4
|
Ruins 1
|
Seaside & CCA
|
Sub Desert 1
|
4 4 4
|
Ruins 2
|
Seabed Upper
|
Sub Desert 2
|
4 4 4
|
Ruins 3
|
Seabed Lower & Tower
|
Sub Desert 3
|
4 4 4
|
Rares (Anywhere)
|
5 5 5
|
|
Special attack effectiveness is diminished as well:
- Freeze: 4.433 seconds
- Paralysis: 6.333 seconds
- Confusion: 7.6 seconds
- HP Cut: 44% activation chance
The common weapons for each ID: