Poison: Difference between revisions
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(Added Mothvert, Barba Ray, Nar Lily to sources. Changed poison ticking down to 1 HP instead of 0; it won't kill the player as far as I'm aware.) |
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'''Poison''' is a status effect in ''PSO''. It can be inflicted by: | '''Poison''' is a status effect in ''PSO''. It can be inflicted by: | ||
* [[Traps#Poison traps|poison traps]] | * [[Traps#Poison traps|poison traps]] | ||
* [[Poison Lily]]'s ranged attack | * [[Mothmant|Mothvert]]'s attack (Ultimate difficulty) | ||
* [[Poison Lily|Poison]] / [[Nar Lily]]'s ranged attack and selfdestruct | |||
* [[Barba Ray]]'s underwater tentacle attack | |||
* certain growths in the rooms and hallways of [[Ruins]] | * certain growths in the rooms and hallways of [[Ruins]] | ||
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Poison and [[paralysis]] will overwrite each other if inflicted on a player. | Poison and [[paralysis]] will overwrite each other if inflicted on a player. | ||
Poison will gradually drain a player's HP until it reaches | Poison will gradually drain a player's HP until it reaches 1 or until cured. The damage dealt by the effect scales with difficulty. | ||
Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]]; however, it will not damage players who are on Pioneer 2. It can be cured with {{Anti}}, an {{Tool|Antidote}}, or a {{Tool|Sol Atomizer}}. An equipped {{Unit|rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped. | Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]]; however, it will not damage players who are on Pioneer 2. It can be cured with {{Anti}}, an {{Tool|Antidote}}, or a {{Tool|Sol Atomizer}}. An equipped {{Unit|rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped. |
Revision as of 23:46, 25 February 2024
Poison is a status effect in PSO. It can be inflicted by:
- poison traps
- Mothvert's attack (Ultimate difficulty)
- Poison / Nar Lily's ranged attack and selfdestruct
- Barba Ray's underwater tentacle attack
- certain growths in the rooms and hallways of Ruins
Mechanics
Players
Poison and paralysis will overwrite each other if inflicted on a player.
Poison will gradually drain a player's HP until it reaches 1 or until cured. The damage dealt by the effect scales with difficulty.
Poison does not wear off on its own. It will remain on a player even if they return to Pioneer 2; however, it will not damage players who are on Pioneer 2. It can be cured with Anti, an Antidote, or a Sol Atomizer. An equipped Cure/Poison will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped.
Monsters
Players have no means by which to directly apply poison to monsters. A monster can become poisoned if it happens to be within the radius of a poison trap when it detonates; however, this is a rare occurrence. Poison will function the same on the monster, gradually siphoning its health until it dies.
Status effects | |
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Buffs | ATP Up • DFP Up |
Debuffs | ATP Down • DFP Down |
Ailments | Confuse • Freeze • Paralysis • Poison • Shock • Slow |