|
|
Line 2: |
Line 2: |
|
| |
|
| ==Details== | | ==Details== |
| Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: | | Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: |
|
| |
|
| <table style=clear:left"><td><tabber> | | <table style=clear:left"><td><tabber> |
| Anguish Lv. 1= | | Anguish Lv. 1= |
| * HP: +15% | | * HP: +30% |
| * XP: +20% | | * XP: +50% |
| * ATP: +15% | | * ATP: +40% |
| * DFP: No boost | | * DFP: No boost |
| * MST: +15% | | * MST: +40% |
| * ATA: +5% | | * ATA: +10% |
| * EVP: +2% | | * EVP: +4% |
| * LCK: +4% | | * LCK: +8% |
| * EFR, EIC, ETH, ELT: +3%
| | * EDK: +12% |
| * EDK: +6% | | * ESP: +16% |
| * ESP: +7% | | * Damage: +40% |
| * Damage: +25% | | * Fixed damage: +16% |
| * Fixed damage: +10% | |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
| * Drop Anything Rate (DAR): +1% | | * Drop Anything Rate (DAR): +1% |
| * Rare Drop Rate (RDR): +2% | | * Rare Drop Rate (RDR): +5% |
| * Meseta quantity dropped: +16% | | * Meseta quantity dropped: +31% |
| * ID-specific common weapon rate: +0.86% | | * ID-specific common weapon rate: +0.86% |
| * Untekked common weapon rate: +1% | | * Untekked common weapon rate: +1% |
Line 88: |
Line 87: |
| |-| | | |-| |
| Lv. 2= | | Lv. 2= |
| * HP: +38% | | * HP: +82% |
| * XP: +50% | | * XP: +125% |
| * ATP: +38% | | * ATP: +110% |
| * DFP: No boost | | * DFP: No boost |
| * MST: +38% | | * MST: +110% |
| * ATA: +13% | | * ATA: +28% |
| * EVP: +4% | | * EVP: +11% |
| * LCK: +10% | | * LCK: +22% |
| * EFR, EIC, ETH, ELT: +7%
| | * EDK: +33% |
| * EDK: +15% | | * ESP: +44% |
| * ESP: +18% | | * Damage: +110% |
| * Damage: +63% | | * Fixed damage: +44% |
| * Fixed damage: +25% | |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
| * Drop Anything Rate (DAR): +2% | | * Drop Anything Rate (DAR): +2% |
| * Rare Drop Rate (RDR): +4% | | * Rare Drop Rate (RDR): +10% |
| * Meseta quantity dropped: +39% | | * Meseta quantity dropped: +85% |
| * ID-specific common weapon rate: +1.71% | | * ID-specific common weapon rate: +1.71% |
| * Untekked common weapon rate: +2% | | * Untekked common weapon rate: +2% |
Line 170: |
Line 168: |
| |-| | | |-| |
| Lv. 3= | | Lv. 3= |
| * HP: +60% | | * HP: +150% |
| * XP: +80% | | * XP: +225% |
| * ATP: +60% | | * ATP: +60% |
| * DFP: No boost | | * DFP: No boost |
| * MST: +60% | | * MST: +60% |
| * ATA: +20% | | * ATA: +50% |
| * EVP: +6% | | * EVP: +20% |
| * LCK: +16% | | * LCK: +40% |
| * EFR, EIC, ETH, ELT: +11%
| | * EDK: +60% |
| * EDK: +24% | | * ESP: +80% |
| * ESP: +28% | | * Damage: +200% |
| * Damage: +100% | | * Fixed damage: +80% |
| * Fixed damage: +40% | |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
| * Drop Anything Rate (DAR): +3% | | * Drop Anything Rate (DAR): +3% |
| * Rare Drop Rate (RDR): +6% | | * Rare Drop Rate (RDR): +15% |
| * Meseta quantity dropped: +62% | | * Meseta quantity dropped: +155% |
| * ID-specific common weapon rate: +2.53% | | * ID-specific common weapon rate: +2.53% |
| * Untekked common weapon rate: +3% | | * Untekked common weapon rate: +3% |
Line 226: |
Line 223: |
| |Crater North | | |Crater North |
| |4 4 3 | | |4 4 3 |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 4=
| |
| * HP: +90%
| |
| * XP: +120%
| |
| * ATP: +90%
| |
| * DFP: No boost
| |
| * MST: +90%
| |
| * ATA: +30%
| |
| * EVP: +10%
| |
| * LCK: +24%
| |
| * EFR, EIC, ETH, ELT: +16%
| |
| * EDK: +36%
| |
| * ESP: +42%
| |
| * Damage: +150%
| |
| * Fixed damage: +60%
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +4%
| |
| * Rare Drop Rate (RDR): +8%
| |
| * Meseta quantity dropped: +93%
| |
| * ID-specific common weapon rate: +3.35%
| |
| * Untekked common weapon rate: +4%
| |
| * Photon Drop rate: +0.6%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 2 2
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 2 2
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 5=
| |
| * HP: +120%
| |
| * XP: +160%
| |
| * ATP: +120%
| |
| * DFP: No boost
| |
| * MST: +120%
| |
| * ATA: +40%
| |
| * EVP: +13%
| |
| * LCK: +32%
| |
| * EFR, EIC, ETH, ELT: +21%
| |
| * EDK: +48%
| |
| * ESP: +56%
| |
| * Damage: +200%
| |
| * Fixed damage: +80%
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +5%
| |
| * Rare Drop Rate (RDR): +11%
| |
| * Meseta quantity dropped: +124%
| |
| * ID-specific common weapon rate: +4.14%
| |
| * Untekked common weapon rate: +5%
| |
| * Photon Drop rate: +0.75%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 2
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 2
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 6=
| |
| * HP: +150%
| |
| * XP: +200%
| |
| * ATP: +150%
| |
| * DFP: No boost
| |
| * MST: +150%
| |
| * ATA: +50%
| |
| * EVP: +16%
| |
| * LCK: +40%
| |
| * EFR, EIC, ETH, ELT: +27%
| |
| * EDK: +60%
| |
| * ESP: +70%
| |
| * Damage: +250%
| |
| * Fixed damage: +100%
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +6%
| |
| * Rare Drop Rate (RDR): +14%
| |
| * Meseta quantity dropped: +155%
| |
| * ID-specific common weapon rate: +4.92%
| |
| * Untekked common weapon rate: +6%
| |
| * Photon Drop rate: +0.9%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 7=
| |
| * HP: +180%
| |
| * XP: +225%
| |
| * ATP: +180%
| |
| * DFP: No boost
| |
| * MST: +180%
| |
| * ATA: +60%
| |
| * EVP: +19%
| |
| * LCK: +48%
| |
| * EFR, EIC, ETH, ELT: +32%
| |
| * EDK: +72%
| |
| * ESP: +84%
| |
| * Damage: +300%
| |
| * Fixed damage: +120%
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +7%
| |
| * Rare Drop Rate (RDR): +18%
| |
| * Meseta quantity dropped: +186%
| |
| * ID-specific common weapon rate: +5.69%
| |
| * Untekked common weapon rate: +7%
| |
| * Photon Drop rate: +1.05%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 8=
| |
| * HP: +225%
| |
| * XP: +250%
| |
| * ATP: +225%
| |
| * DFP: No boost
| |
| * MST: +225%
| |
| * ATA: +75%
| |
| * EVP: +24%
| |
| * LCK: +60%
| |
| * EFR, EIC, ETH, ELT: +39%
| |
| * EDK: +90%
| |
| * ESP: +105%
| |
| * Damage: +375%
| |
| * Fixed damage: +150%
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +8%
| |
| * Rare Drop Rate (RDR): +23%
| |
| * Meseta quantity dropped: +233%
| |
| * ID-specific common weapon rate: +6.44%
| |
| * Untekked common weapon rate: +8%
| |
| * Photon Drop rate: +1.2%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 9=
| |
| * HP: +263%
| |
| * XP: +275%
| |
| * ATP: +263%
| |
| * DFP: No boost
| |
| * MST: +263%
| |
| * ATA: +88%
| |
| * EVP: +28%
| |
| * LCK: +70%
| |
| * EFR, EIC, ETH, ELT: +46%
| |
| * EDK: +105%
| |
| * ESP: +122%
| |
| * Damage: +438%
| |
| * Fixed damage: +175%
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +9%
| |
| * Rare Drop Rate (RDR): +28%
| |
| * Meseta quantity dropped: +272%
| |
| * ID-specific common weapon rate: +7.18%
| |
| * Untekked common weapon rate: +9%
| |
| * Photon Drop rate: +1.35%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 10=
| |
| * HP: +300%
| |
| * XP: +300%
| |
| * ATP: +300%
| |
| * DFP: No boost
| |
| * MST: +300%
| |
| * ATA: +100%
| |
| * EVP: +32%
| |
| * LCK: +80%
| |
| * EFR, EIC, ETH, ELT: +53%
| |
| * EDK: +120%
| |
| * ESP: +140%
| |
| * Damage: +500%
| |
| * Fixed damage: +200%
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +10%
| |
| * Rare Drop Rate (RDR): +34%
| |
| * Meseta quantity dropped: +311%
| |
| * ID-specific common weapon rate: +7.91%
| |
| * Untekked common weapon rate: +10%
| |
| * Photon Drop rate: +1.5%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |- | | |- |
| |Mines 2 | | |Mines 2 |