Havoc: Difference between revisions
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[[Havoc]] is a confuse [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Confusion|confusion]] specials (3★). [[Havoc]] weapons have a chance to {{confuse}} their targets. | [[Havoc]] is a confuse [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Confusion|confusion]] specials (3★). [[Havoc]] weapons have a chance to {{confuse}} their targets. | ||
= | =Damage= | ||
The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Havoc]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
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Revision as of 13:08, 19 July 2024
Havoc is a confuse weapon special. It is the second highest tier of confusion specials (3★). Havoc weapons have a chance to Confuse their targets.
Damage
Havoc weapon special attacks deal 0.67x the damage of a normal attack. The chance to Confuse monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
3★ | Havoc | 60% |
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below (Havoc has a power of 90%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses cannot be Confused. Players equipped with a
Cure/Confuse are also immune to being confused.
List of Havoc weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
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9★ | 10-255 | 30 | 0 | 10-255 | Havoc | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
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10★ | 158-197 | 30 | 35 | 228-267 | Havoc | 450 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Turns into ![]() ![]() |
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9★ | 120-146 | 31 | 9 | 138-154 | Havoc (Reduced) |
480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 MST; 50% ATP, +30 ATA, +10% attack speed if equipped with ![]() |
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10★ | 140-146 | 35 | 32 | 204-210 | Havoc | 480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
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10★ | 230-235 | 35 | 30 | 290-295 | Havoc | 343 ATP | ○ | × | ○ | × | ○ | × | ○ | × | × | × | × | × | |
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9★ | 260-280 | 56 | 9 | 278-298 | Havoc | 120 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
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9★ | 5-10 | 10 | 0 | 5-10 | Havoc | 100 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
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10★ | 50 | 25 | 30 | 110 | Havoc | 155 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
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10★ | 300-450 | 40 | 9 | 318-468 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
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11★ | 340-540 | 40 | 18 | 376-576 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
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10★ | 350-360 | 45 | 36 | 422-432 | Havoc | 155 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
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9★ | 90-230 | 35 | 0 | 90-230 | Havoc | 348 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +45 MST |
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9★ | 10-180 | 10 | 0 | 10-180 | Havoc | 348 MST | × | ○ | × | × | × | ○ | × | × | × | ○ | × | ○ | +1x Resta, Anti range |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Havoc as a special. Riot can also be obtained by tekking up or down a common weapon that drops with the Riot or Chaos special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Havoc special (including the ability to tekk up or down from Havoc and Chaos).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Caves 2 | Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mines 1 | Jungle East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mines 2 | Mountain | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Havoc can not be added to ES Weapons as a special.