User:DM 경호: Difference between revisions

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(Replaced content with "Hi I'm Dan or DM 경호 on Discord Current projects: *Combo kill guide **CK tables Old projects: * individual weapon special pages ✓ * complete dropcharts * droprates for Materials * droprates for weapon specials ✓ * droprates for lv30 techs incl. music disk & rdr roll ===Testing stuff=== {{#tag:tabber| RAcast= <tabber> Normal= {| class="wikitable sortable" style="text-align:center; white-space:nowrap" |+ ! Enemy !! | Area !! | Attribute !! |- |-| One Perso...")
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* droprates for lv30 techs incl. music disk & rdr roll
* droprates for lv30 techs incl. music disk & rdr roll


===Testing stuff===
A combo kill, often abbreviated as '''CK''', is a sequence of [[Attack|attacks]] that kills the target in a single combo. Almost all weapons can attack in a three-hit timed combo. For weapons that cannot see [[List of weapons which cannot combo]].
There are three different types of attacks: ''Normal'', ''Heavy'' and ''Special'', often abbreviated '''N''', '''H''', and '''S'''. While ''Heavy'' attacks deal more damage than ''Normal'' attacks, the damage from ''Special'' attacks is governed by the [[Weapons|weapons]] [[Special|special effect]].


===Testing stuff===
A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a ''Normal'', ''Heavy'', ''Special'' combo, it is denoted as ''NHS''. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.


{{#tag:tabber|
Whether a CK can be performed depends on a multitude of factors: [[Class]], [[level]], equipment and [[monster]] [[stats]]. A CK is often of interest when trying to figure out what [[attributes]] on a given weapon are needed to guarantee a kill. A certain amount of [[hit]] is often needed on a weapon for enough accuracy to prevent missing the target. Monster attributes can be important too, as they increase the weapons damage output.
RAcast=
<tabber>
Normal=
{| class="wikitable sortable" style="text-align:center; white-space:nowrap"
|+
! Enemy !! | Area !! | Attribute !!
|-
|-|
One Person=
{{DropChartHead}}
</tabber>
{{!}}-{{!}}
RAmar=
<tabber>
Normal=
{{DropChartHead}}
|-|
One Person=
{{DropChartHead}}
|-|
</tabber>
{{!}}-{{!}}
}}

Revision as of 08:50, 8 July 2025

Hi I'm Dan or DM 경호 on Discord

Current projects:

  • Combo kill guide
    • CK tables

Old projects:

  • individual weapon special pages ✓
  • complete dropcharts
  • droprates for Materials
  • droprates for weapon specials ✓
  • droprates for lv30 techs incl. music disk & rdr roll

Testing stuff

A combo kill, often abbreviated as CK, is a sequence of attacks that kills the target in a single combo. Almost all weapons can attack in a three-hit timed combo. For weapons that cannot see List of weapons which cannot combo.

There are three different types of attacks: Normal, Heavy and Special, often abbreviated N, H, and S. While Heavy attacks deal more damage than Normal attacks, the damage from Special attacks is governed by the weapons special effect.

A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a Normal, Heavy, Special combo, it is denoted as NHS. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.

Whether a CK can be performed depends on a multitude of factors: Class, level, equipment and monster stats. A CK is often of interest when trying to figure out what attributes on a given weapon are needed to guarantee a kill. A certain amount of hit is often needed on a weapon for enough accuracy to prevent missing the target. Monster attributes can be important too, as they increase the weapons damage output.