Poison

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Revision as of 00:36, 28 February 2024 by Sundark (talk | contribs) (updating with template(s), also corrected poison/nar lily behaviour (their self-destruct causes paralysis, not poison))
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Poison.pngPoison is a status effect in PSO. It can be inflicted by:

Mechanics[edit | edit source]

Players[edit | edit source]

Poison.pngPoison and Paralysis.pngParalysis will overwrite each other if inflicted on a player.

Poison will gradually drain a player's HP until it reaches 1 or until cured. The damage dealt by the effect scales with difficulty.

Poison does not wear off on its own. It will remain on a player even if they return to Pioneer 2; however, it will not damage players who are on Pioneer 2. It can be cured with Anti.pngAnti, an Tool icon.pngAntidote, or a Tool icon.pngSol Atomizer. An equipped Unit icon.pngCure/Poison will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped.

Monsters[edit | edit source]

Players have no means by which to directly apply poison to monsters. A monster can become poisoned if it happens to be within the radius of a poison trap when it detonates; however, this is a rare occurrence. Poison will function the same on the monster, gradually siphoning its health until it dies.