Anguish: Difference between revisions

From Ephinea PSO Wiki
m (updated evp/lck values)
(weapon percentage patterns)
Line 32: Line 32:
* ID-specific common weapon rate: +1%
* ID-specific common weapon rate: +1%
* Untekked common weapon rate: +1%
* Untekked common weapon rate: +1%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.15%
* Photon Drop rate: +0.15%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 1 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 2=
Lv. 2=
Line 62: Line 120:
* ID-specific common weapon rate: +2%
* ID-specific common weapon rate: +2%
* Untekked common weapon rate: +2%
* Untekked common weapon rate: +2%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.3%
* Photon Drop rate: +0.3%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 1
|-
|Forest 2
|Temple Beta
| -
|2 2 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 3=
Lv. 3=
Line 92: Line 208:
* ID-specific common weapon rate: +3%
* ID-specific common weapon rate: +3%
* Untekked common weapon rate: +3%
* Untekked common weapon rate: +3%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.45%
* Photon Drop rate: +0.45%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 4=
Lv. 4=
Line 122: Line 296:
* ID-specific common weapon rate: +4%
* ID-specific common weapon rate: +4%
* Untekked common weapon rate: +4%
* Untekked common weapon rate: +4%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.6%
* Photon Drop rate: +0.6%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 2 2
|-
|Forest 2
|Temple Beta
| -
|3 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 5=
Lv. 5=
Line 152: Line 384:
* ID-specific common weapon rate: +5%
* ID-specific common weapon rate: +5%
* Untekked common weapon rate: +5%
* Untekked common weapon rate: +5%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.75%
* Photon Drop rate: +0.75%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 6=
Lv. 6=
Line 182: Line 472:
* ID-specific common weapon rate: +6%
* ID-specific common weapon rate: +6%
* Untekked common weapon rate: +6%
* Untekked common weapon rate: +6%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.9%
* Photon Drop rate: +0.9%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 7=
Lv. 7=
Line 212: Line 560:
* ID-specific common weapon rate: +7%
* ID-specific common weapon rate: +7%
* Untekked common weapon rate: +7%
* Untekked common weapon rate: +7%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.05%
* Photon Drop rate: +1.05%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 8=
Lv. 8=
Line 242: Line 648:
* ID-specific common weapon rate: +8%
* ID-specific common weapon rate: +8%
* Untekked common weapon rate: +8%
* Untekked common weapon rate: +8%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.2%
* Photon Drop rate: +1.2%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 9=
Lv. 9=
Line 272: Line 736:
* ID-specific common weapon rate: +9%
* ID-specific common weapon rate: +9%
* Untekked common weapon rate: +9%
* Untekked common weapon rate: +9%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.35%
* Photon Drop rate: +1.35%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 10=
Lv. 10=
Line 302: Line 824:
* ID-specific common weapon rate: +10%
* ID-specific common weapon rate: +10%
* Untekked common weapon rate: +10%
* Untekked common weapon rate: +10%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.5%
* Photon Drop rate: +1.5%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber></td></table>
</tabber></td></table>



Revision as of 14:24, 30 August 2023

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details

Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:

  • HP: +15%
  • XP: +20%
  • ATP: +15%
  • DFP: No boost
  • MST: +15%
  • ATA: +5%
  • EVP: +2%
  • LCK: +4%
  • EFR, EIC, ETH, ELT: +3%
  • EDK: +6%
  • ESP: +7%
  • Damage: +25%
  • Fixed damage: +10%

Special attack effectiveness is diminished as well:
  • Freeze: 4 seconds
  • Paralysis: 5.6 seconds
  • Confusion: 8 seconds
  • HP Cut: 44% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +1%
  • Rare Drop Rate (RDR): +2%
  • Meseta quantity dropped: +16%
  • ID-specific common weapon rate: +1%
  • Untekked common weapon rate: +1%
  • Photon Drop rate: +0.15%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +38%
  • XP: +50%
  • ATP: +38%
  • DFP: No boost
  • MST: +38%
  • ATA: +13%
  • EVP: +6%
  • LCK: +10%
  • EFR, EIC, ETH, ELT: +7%
  • EDK: +15%
  • ESP: +18%
  • Damage: +63%
  • Fixed damage: +25%

Special attack effectiveness is diminished as well:
  • Freeze: 3.077 seconds
  • Paralysis: 4.308 seconds
  • Confusion: 6.154 seconds
  • HP Cut: 35% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +2%
  • Rare Drop Rate (RDR): +4%
  • Meseta quantity dropped: +39%
  • ID-specific common weapon rate: +2%
  • Untekked common weapon rate: +2%
  • Photon Drop rate: +0.3%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +60%
  • XP: +80%
  • ATP: +60%
  • DFP: No boost
  • MST: +60%
  • ATA: +20%
  • EVP: +10%
  • LCK: +16%
  • EFR, EIC, ETH, ELT: +11%
  • EDK: +24%
  • ESP: +28%
  • Damage: +100%
  • Fixed damage: +40%

Special attack effectiveness is diminished as well:
  • Freeze: 2.5 seconds
  • Paralysis: 3.5 seconds
  • Confusion: 5 seconds
  • HP Cut: 26% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +3%
  • Rare Drop Rate (RDR): +6%
  • Meseta quantity dropped: +62%
  • ID-specific common weapon rate: +3%
  • Untekked common weapon rate: +3%
  • Photon Drop rate: +0.45%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +90%
  • XP: +120%
  • ATP: +90%
  • DFP: No boost
  • MST: +90%
  • ATA: +30%
  • EVP: +15%
  • LCK: +24%
  • EFR, EIC, ETH, ELT: +16%
  • EDK: +36%
  • ESP: +42%
  • Damage: +150%
  • Fixed damage: +60%

Special attack effectiveness is diminished as well:
  • Freeze: 2 seconds
  • Paralysis: 2.8 seconds
  • Confusion: 4 seconds
  • HP Cut: 14% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +4%
  • Rare Drop Rate (RDR): +8%
  • Meseta quantity dropped: +93%
  • ID-specific common weapon rate: +4%
  • Untekked common weapon rate: +4%
  • Photon Drop rate: +0.6%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 2 2
Forest 2 Temple Beta - 3 2 2
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +120%
  • XP: +160%
  • ATP: +120%
  • DFP: No boost
  • MST: +120%
  • ATA: +40%
  • EVP: +20%
  • LCK: +32%
  • EFR, EIC, ETH, ELT: +21%
  • EDK: +48%
  • ESP: +56%
  • Damage: +200%
  • Fixed damage: +80%

Special attack effectiveness is diminished as well:
  • Freeze: 1.667 seconds
  • Paralysis: 2.333 seconds
  • Confusion: 3.333 seconds
  • HP Cut: 2% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +5%
  • Rare Drop Rate (RDR): +11%
  • Meseta quantity dropped: +124%
  • ID-specific common weapon rate: +5%
  • Untekked common weapon rate: +5%
  • Photon Drop rate: +0.75%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 2
Forest 2 Temple Beta - 3 3 2
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +150%
  • XP: +200%
  • ATP: +150%
  • DFP: No boost
  • MST: +150%
  • ATA: +50%
  • EVP: +25%
  • LCK: +40%
  • EFR, EIC, ETH, ELT: +27%
  • EDK: +60%
  • ESP: +70%
  • Damage: +250%
  • Fixed damage: +100%

Special attack effectiveness is diminished as well:
  • Freeze: 1.429 seconds
  • Paralysis: 2 seconds
  • Confusion: 2.857 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +6%
  • Rare Drop Rate (RDR): +14%
  • Meseta quantity dropped: +155%
  • ID-specific common weapon rate: +6%
  • Untekked common weapon rate: +6%
  • Photon Drop rate: +0.9%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +180%
  • XP: +225%
  • ATP: +180%
  • DFP: No boost
  • MST: +180%
  • ATA: +60%
  • EVP: +30%
  • LCK: +48%
  • EFR, EIC, ETH, ELT: +32%
  • EDK: +72%
  • ESP: +84%
  • Damage: +300%
  • Fixed damage: +120%

Special attack effectiveness is diminished as well:
  • Freeze: 1.25 seconds
  • Paralysis: 1.75 seconds
  • Confusion: 2.5 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +7%
  • Rare Drop Rate (RDR): +18%
  • Meseta quantity dropped: +186%
  • ID-specific common weapon rate: +7%
  • Untekked common weapon rate: +7%
  • Photon Drop rate: +1.05%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +225%
  • XP: +250%
  • ATP: +225%
  • DFP: No boost
  • MST: +225%
  • ATA: +75%
  • EVP: +38%
  • LCK: +60%
  • EFR, EIC, ETH, ELT: +39%
  • EDK: +90%
  • ESP: +105%
  • Damage: +375%
  • Fixed damage: +150%

Special attack effectiveness is diminished as well:
  • Freeze: 1.053 seconds
  • Paralysis: 1.474 seconds
  • Confusion: 2.105 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +8%
  • Rare Drop Rate (RDR): +23%
  • Meseta quantity dropped: +233%
  • ID-specific common weapon rate: +8%
  • Untekked common weapon rate: +8%
  • Photon Drop rate: +1.2%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +263%
  • XP: +275%
  • ATP: +263%
  • DFP: No boost
  • MST: +263%
  • ATA: +88%
  • EVP: +44%
  • LCK: +70%
  • EFR, EIC, ETH, ELT: +46%
  • EDK: +105%
  • ESP: +122%
  • Damage: +438%
  • Fixed damage: +175%

Special attack effectiveness is diminished as well:
  • Freeze: 0.93 seconds
  • Paralysis: 1.302 seconds
  • Confusion: 1.86 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +9%
  • Rare Drop Rate (RDR): +28%
  • Meseta quantity dropped: +272%
  • ID-specific common weapon rate: +9%
  • Untekked common weapon rate: +9%
  • Photon Drop rate: +1.35%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +300%
  • XP: +300%
  • ATP: +300%
  • DFP: No boost
  • MST: +300%
  • ATA: +100%
  • EVP: +50%
  • LCK: +80%
  • EFR, EIC, ETH, ELT: +53%
  • EDK: +120%
  • ESP: +140%
  • Damage: +500%
  • Fixed damage: +200%

Special attack effectiveness is diminished as well:
  • Freeze: 0.833 seconds
  • Paralysis: 1.167 seconds
  • Confusion: 1.667 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +10%
  • Rare Drop Rate (RDR): +34%
  • Meseta quantity dropped: +311%
  • ID-specific common weapon rate: +10%
  • Untekked common weapon rate: +10%
  • Photon Drop rate: +1.5%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

The common weapons for each ID: