Anguish: Difference between revisions
From Ephinea PSO Wiki
m (how did i forget to remove the slash kfsddf) |
mNo edit summary |
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(10 intermediate revisions by 3 users not shown) | |||
Line 12: | Line 12: | ||
* MST: +15% | * MST: +15% | ||
* ATA: +5% | * ATA: +5% | ||
* EVP: + | * EVP: +2% | ||
* LCK: + | * LCK: +4% | ||
* EFR, EIC, ETH, ELT: +3% | * EFR, EIC, ETH, ELT: +3% | ||
* EDK: +6% | * EDK: +6% | ||
* ESP: +7% | * ESP: +7% | ||
* | * Damage: +25% | ||
* Fixed damage: +10% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 29: | Line 24: | ||
* Rare Drop Rate (RDR): +2% | * Rare Drop Rate (RDR): +2% | ||
* Meseta quantity dropped: +16% | * Meseta quantity dropped: +16% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +1% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +1% | ||
* Photon Drop rate: +0.15% | * Photon Drop rate: +0.15% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|2 1 1 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|2 1 1 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|2 2 2 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 2 2 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|3 3 3 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 3 3 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 3 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 2= | Lv. 2= | ||
Line 41: | Line 94: | ||
* MST: +38% | * MST: +38% | ||
* ATA: +13% | * ATA: +13% | ||
* EVP: + | * EVP: +4% | ||
* LCK: + | * LCK: +10% | ||
* EFR, EIC, ETH, ELT: +7% | * EFR, EIC, ETH, ELT: +7% | ||
* EDK: +15% | * EDK: +15% | ||
* ESP: +18% | * ESP: +18% | ||
* | * Damage: +63% | ||
* Fixed damage: +25% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 58: | Line 106: | ||
* Rare Drop Rate (RDR): +4% | * Rare Drop Rate (RDR): +4% | ||
* Meseta quantity dropped: +39% | * Meseta quantity dropped: +39% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +2% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +2% | ||
* Photon Drop rate: +0.3% | * Photon Drop rate: +0.3% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|2 2 1 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|2 2 1 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 2 2 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 2 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 3 3 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 3 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 3= | Lv. 3= | ||
Line 70: | Line 176: | ||
* MST: +60% | * MST: +60% | ||
* ATA: +20% | * ATA: +20% | ||
* EVP: + | * EVP: +6% | ||
* LCK: + | * LCK: +16% | ||
* EFR, EIC, ETH, ELT: +11% | * EFR, EIC, ETH, ELT: +11% | ||
* EDK: +24% | * EDK: +24% | ||
* ESP: +28% | * ESP: +28% | ||
* | * Damage: +100% | ||
* Fixed damage: +40% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 87: | Line 188: | ||
* Rare Drop Rate (RDR): +6% | * Rare Drop Rate (RDR): +6% | ||
* Meseta quantity dropped: +62% | * Meseta quantity dropped: +62% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +3% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +3% | ||
* Photon Drop rate: +0.45% | * Photon Drop rate: +0.45% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|2 2 2 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|2 2 2 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 2 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 3 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 4= | Lv. 4= | ||
Line 99: | Line 258: | ||
* MST: +90% | * MST: +90% | ||
* ATA: +30% | * ATA: +30% | ||
* EVP: + | * EVP: +10% | ||
* LCK: + | * LCK: +24% | ||
* EFR, EIC, ETH, ELT: +16% | * EFR, EIC, ETH, ELT: +16% | ||
* EDK: +36% | * EDK: +36% | ||
* ESP: +42% | * ESP: +42% | ||
* | * Damage: +150% | ||
* Fixed damage: +60% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 116: | Line 270: | ||
* Rare Drop Rate (RDR): +8% | * Rare Drop Rate (RDR): +8% | ||
* Meseta quantity dropped: +93% | * Meseta quantity dropped: +93% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +4% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +4% | ||
* Photon Drop rate: +0.6% | * Photon Drop rate: +0.6% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 2 2 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 2 2 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 5= | Lv. 5= | ||
Line 128: | Line 340: | ||
* MST: +120% | * MST: +120% | ||
* ATA: +40% | * ATA: +40% | ||
* EVP: + | * EVP: +13% | ||
* LCK: + | * LCK: +32% | ||
* EFR, EIC, ETH, ELT: +21% | * EFR, EIC, ETH, ELT: +21% | ||
* EDK: +48% | * EDK: +48% | ||
* ESP: +56% | * ESP: +56% | ||
* | * Damage: +200% | ||
* Fixed damage: +80% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 145: | Line 352: | ||
* Rare Drop Rate (RDR): +11% | * Rare Drop Rate (RDR): +11% | ||
* Meseta quantity dropped: +124% | * Meseta quantity dropped: +124% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +5% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +5% | ||
* Photon Drop rate: +0.75% | * Photon Drop rate: +0.75% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 2 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 2 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 6= | Lv. 6= | ||
Line 157: | Line 422: | ||
* MST: +150% | * MST: +150% | ||
* ATA: +50% | * ATA: +50% | ||
* EVP: + | * EVP: +16% | ||
* LCK: + | * LCK: +40% | ||
* EFR, EIC, ETH, ELT: +27% | * EFR, EIC, ETH, ELT: +27% | ||
* EDK: +60% | * EDK: +60% | ||
* ESP: +70% | * ESP: +70% | ||
* | * Damage: +250% | ||
* Fixed damage: +100% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 174: | Line 434: | ||
* Rare Drop Rate (RDR): +14% | * Rare Drop Rate (RDR): +14% | ||
* Meseta quantity dropped: +155% | * Meseta quantity dropped: +155% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +6% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +6% | ||
* Photon Drop rate: +0.9% | * Photon Drop rate: +0.9% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 7= | Lv. 7= | ||
Line 186: | Line 504: | ||
* MST: +180% | * MST: +180% | ||
* ATA: +60% | * ATA: +60% | ||
* EVP: + | * EVP: +19% | ||
* LCK: + | * LCK: +48% | ||
* EFR, EIC, ETH, ELT: +32% | * EFR, EIC, ETH, ELT: +32% | ||
* EDK: +72% | * EDK: +72% | ||
* ESP: +84% | * ESP: +84% | ||
* | * Damage: +300% | ||
* Fixed damage: +120% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 203: | Line 516: | ||
* Rare Drop Rate (RDR): +18% | * Rare Drop Rate (RDR): +18% | ||
* Meseta quantity dropped: +186% | * Meseta quantity dropped: +186% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +7% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +7% | ||
* Photon Drop rate: +1.05% | * Photon Drop rate: +1.05% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 8= | Lv. 8= | ||
Line 215: | Line 586: | ||
* MST: +225% | * MST: +225% | ||
* ATA: +75% | * ATA: +75% | ||
* EVP: + | * EVP: +24% | ||
* LCK: + | * LCK: +60% | ||
* EFR, EIC, ETH, ELT: +39% | * EFR, EIC, ETH, ELT: +39% | ||
* EDK: +90% | * EDK: +90% | ||
* ESP: +105% | * ESP: +105% | ||
* | * Damage: +375% | ||
* Fixed damage: +150% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 232: | Line 598: | ||
* Rare Drop Rate (RDR): +23% | * Rare Drop Rate (RDR): +23% | ||
* Meseta quantity dropped: +233% | * Meseta quantity dropped: +233% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +8% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +8% | ||
* Photon Drop rate: +1.2% | * Photon Drop rate: +1.2% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 9= | Lv. 9= | ||
Line 244: | Line 668: | ||
* MST: +263% | * MST: +263% | ||
* ATA: +88% | * ATA: +88% | ||
* EVP: + | * EVP: +28% | ||
* LCK: + | * LCK: +70% | ||
* EFR, EIC, ETH, ELT: +46% | * EFR, EIC, ETH, ELT: +46% | ||
* EDK: +105% | * EDK: +105% | ||
* ESP: +122% | * ESP: +122% | ||
* | * Damage: +438% | ||
* Fixed damage: +175% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 261: | Line 680: | ||
* Rare Drop Rate (RDR): +28% | * Rare Drop Rate (RDR): +28% | ||
* Meseta quantity dropped: +272% | * Meseta quantity dropped: +272% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +9% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +9% | ||
* Photon Drop rate: +1.35% | * Photon Drop rate: +1.35% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 10= | Lv. 10= | ||
Line 273: | Line 750: | ||
* MST: +300% | * MST: +300% | ||
* ATA: +100% | * ATA: +100% | ||
* EVP: + | * EVP: +32% | ||
* LCK: + | * LCK: +80% | ||
* EFR, EIC, ETH, ELT: +53% | * EFR, EIC, ETH, ELT: +53% | ||
* EDK: +120% | * EDK: +120% | ||
* ESP: +140% | * ESP: +140% | ||
* | * Damage: +500% | ||
* Fixed damage: +200% | |||
* | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
Line 290: | Line 762: | ||
* Rare Drop Rate (RDR): +34% | * Rare Drop Rate (RDR): +34% | ||
* Meseta quantity dropped: +311% | * Meseta quantity dropped: +311% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +10% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +10% | ||
* Photon Drop rate: +1.5% | * Photon Drop rate: +1.5% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
</tabber></td></table> | </tabber></td></table> | ||
Special attack effectiveness is diminished as well: | |||
* Freeze/Paralysis/Confusion length: 2 seconds | |||
* HP Cut: 15% activation chance | |||
The common weapons for each ID: | |||
* Viridia: [[Shots]] | |||
* Greenill: [[Rifles]] | |||
* Skyly: [[Swords]] | |||
* Bluefull: [[Partisans]] | |||
* Purplenum: [[Mechguns]] | |||
* Pinkal: [[Wands]] | |||
* Redria: [[Sabers]]/[[Canes]] (Bonus split 50/50) | |||
* Oran: [[Daggers]] | |||
* Yellowboze: [[Handguns]]/[[Rods]] (Bonus split 50/50) | |||
* Whitill: [[Slicers]] |
Revision as of 23:41, 18 November 2023
Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.
Details
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
|
Special attack effectiveness is diminished as well:
- Freeze/Paralysis/Confusion length: 2 seconds
- HP Cut: 15% activation chance
The common weapons for each ID: