Anguish: Difference between revisions

From Ephinea PSO Wiki
m (fixed damage fix)
mNo edit summary
(9 intermediate revisions by 3 users not shown)
Line 12: Line 12:
* MST: +15%
* MST: +15%
* ATA: +5%
* ATA: +5%
* EVP: +1%
* EVP: +2%
* LCK: +2%
* LCK: +4%
* EFR, EIC, ETH, ELT: +3%
* EFR, EIC, ETH, ELT: +3%
* EDK: +6%
* EDK: +6%
Line 19: Line 19:
* Damage: +25%
* Damage: +25%
* Fixed damage: +10%
* Fixed damage: +10%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 4 seconds
* Paralysis: 5.6 seconds
* Confusion: 8 seconds
* HP Cut: 44% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 30: Line 24:
* Rare Drop Rate (RDR): +2%
* Rare Drop Rate (RDR): +2%
* Meseta quantity dropped: +16%
* Meseta quantity dropped: +16%
* ID-specific common weapon rate: +2%
* ID-specific common weapon rate: +1%
* Untekked common weapon rate: +7% (caps at 95%)
* Untekked common weapon rate: +1%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.15%
* Photon Drop rate: +0.15%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 1 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 2=
Lv. 2=
Line 42: Line 94:
* MST: +38%
* MST: +38%
* ATA: +13%
* ATA: +13%
* EVP: +3%
* EVP: +4%
* LCK: +5%
* LCK: +10%
* EFR, EIC, ETH, ELT: +7%
* EFR, EIC, ETH, ELT: +7%
* EDK: +15%
* EDK: +15%
Line 49: Line 101:
* Damage: +63%
* Damage: +63%
* Fixed damage: +25%
* Fixed damage: +25%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 3.077 seconds
* Paralysis: 4.308 seconds
* Confusion: 6.154 seconds
* HP Cut: 35% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 60: Line 106:
* Rare Drop Rate (RDR): +4%
* Rare Drop Rate (RDR): +4%
* Meseta quantity dropped: +39%
* Meseta quantity dropped: +39%
* ID-specific common weapon rate: +4%
* ID-specific common weapon rate: +2%
* Untekked common weapon rate: +14% (caps at 95%)
* Untekked common weapon rate: +2%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.3%
* Photon Drop rate: +0.3%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 1
|-
|Forest 2
|Temple Beta
| -
|2 2 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 3=
Lv. 3=
Line 72: Line 176:
* MST: +60%
* MST: +60%
* ATA: +20%
* ATA: +20%
* EVP: +4%
* EVP: +6%
* LCK: +8%
* LCK: +16%
* EFR, EIC, ETH, ELT: +11%
* EFR, EIC, ETH, ELT: +11%
* EDK: +24%
* EDK: +24%
Line 79: Line 183:
* Damage: +100%
* Damage: +100%
* Fixed damage: +40%
* Fixed damage: +40%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.5 seconds
* Paralysis: 3.5 seconds
* Confusion: 5 seconds
* HP Cut: 26% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 90: Line 188:
* Rare Drop Rate (RDR): +6%
* Rare Drop Rate (RDR): +6%
* Meseta quantity dropped: +62%
* Meseta quantity dropped: +62%
* ID-specific common weapon rate: +6%
* ID-specific common weapon rate: +3%
* Untekked common weapon rate: +21% (caps at 95%)
* Untekked common weapon rate: +3%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.45%
* Photon Drop rate: +0.45%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 4=
Lv. 4=
Line 102: Line 258:
* MST: +90%
* MST: +90%
* ATA: +30%
* ATA: +30%
* EVP: +6%
* EVP: +10%
* LCK: +12%
* LCK: +24%
* EFR, EIC, ETH, ELT: +16%
* EFR, EIC, ETH, ELT: +16%
* EDK: +36%
* EDK: +36%
Line 109: Line 265:
* Damage: +150%
* Damage: +150%
* Fixed damage: +60%
* Fixed damage: +60%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2 seconds
* Paralysis: 2.8 seconds
* Confusion: 4 seconds
* HP Cut: 14% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 120: Line 270:
* Rare Drop Rate (RDR): +8%
* Rare Drop Rate (RDR): +8%
* Meseta quantity dropped: +93%
* Meseta quantity dropped: +93%
* ID-specific common weapon rate: +8%
* ID-specific common weapon rate: +4%
* Untekked common weapon rate: +28% (caps at 95%)
* Untekked common weapon rate: +4%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.6%
* Photon Drop rate: +0.6%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 2 2
|-
|Forest 2
|Temple Beta
| -
|3 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 5=
Lv. 5=
Line 132: Line 340:
* MST: +120%
* MST: +120%
* ATA: +40%
* ATA: +40%
* EVP: +8%
* EVP: +13%
* LCK: +16%
* LCK: +32%
* EFR, EIC, ETH, ELT: +21%
* EFR, EIC, ETH, ELT: +21%
* EDK: +48%
* EDK: +48%
Line 139: Line 347:
* Damage: +200%
* Damage: +200%
* Fixed damage: +80%
* Fixed damage: +80%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.667 seconds
* Paralysis: 2.333 seconds
* Confusion: 3.333 seconds
* HP Cut: 2% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 150: Line 352:
* Rare Drop Rate (RDR): +11%
* Rare Drop Rate (RDR): +11%
* Meseta quantity dropped: +124%
* Meseta quantity dropped: +124%
* ID-specific common weapon rate: +10%
* ID-specific common weapon rate: +5%
* Untekked common weapon rate: +35% (caps at 95%)
* Untekked common weapon rate: +5%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.75%
* Photon Drop rate: +0.75%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 6=
Lv. 6=
Line 162: Line 422:
* MST: +150%
* MST: +150%
* ATA: +50%
* ATA: +50%
* EVP: +10%
* EVP: +16%
* LCK: +20%
* LCK: +40%
* EFR, EIC, ETH, ELT: +27%
* EFR, EIC, ETH, ELT: +27%
* EDK: +60%
* EDK: +60%
Line 169: Line 429:
* Damage: +250%
* Damage: +250%
* Fixed damage: +100%
* Fixed damage: +100%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.429 seconds
* Paralysis: 2 seconds
* Confusion: 2.857 seconds
* HP Cut: 1% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 180: Line 434:
* Rare Drop Rate (RDR): +14%
* Rare Drop Rate (RDR): +14%
* Meseta quantity dropped: +155%
* Meseta quantity dropped: +155%
* ID-specific common weapon rate: +12%
* ID-specific common weapon rate: +6%
* Untekked common weapon rate: +42% (caps at 95%)
* Untekked common weapon rate: +6%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.9%
* Photon Drop rate: +0.9%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 7=
Lv. 7=
Line 192: Line 504:
* MST: +180%
* MST: +180%
* ATA: +60%
* ATA: +60%
* EVP: +12%
* EVP: +19%
* LCK: +24%
* LCK: +48%
* EFR, EIC, ETH, ELT: +32%
* EFR, EIC, ETH, ELT: +32%
* EDK: +72%
* EDK: +72%
Line 199: Line 511:
* Damage: +300%
* Damage: +300%
* Fixed damage: +120%
* Fixed damage: +120%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.25 seconds
* Paralysis: 1.75 seconds
* Confusion: 2.5 seconds
* HP Cut: 1% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 210: Line 516:
* Rare Drop Rate (RDR): +18%
* Rare Drop Rate (RDR): +18%
* Meseta quantity dropped: +186%
* Meseta quantity dropped: +186%
* ID-specific common weapon rate: +14%
* ID-specific common weapon rate: +7%
* Untekked common weapon rate: +49% (caps at 95%)
* Untekked common weapon rate: +7%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.05%
* Photon Drop rate: +1.05%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 8=
Lv. 8=
Line 222: Line 586:
* MST: +225%
* MST: +225%
* ATA: +75%
* ATA: +75%
* EVP: +15%
* EVP: +24%
* LCK: +30%
* LCK: +60%
* EFR, EIC, ETH, ELT: +39%
* EFR, EIC, ETH, ELT: +39%
* EDK: +90%
* EDK: +90%
Line 229: Line 593:
* Damage: +375%
* Damage: +375%
* Fixed damage: +150%
* Fixed damage: +150%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.053 seconds
* Paralysis: 1.474 seconds
* Confusion: 2.105 seconds
* HP Cut: 1% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 240: Line 598:
* Rare Drop Rate (RDR): +23%
* Rare Drop Rate (RDR): +23%
* Meseta quantity dropped: +233%
* Meseta quantity dropped: +233%
* ID-specific common weapon rate: +16%
* ID-specific common weapon rate: +8%
* Untekked common weapon rate: +56% (caps at 95%)
* Untekked common weapon rate: +8%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.2%
* Photon Drop rate: +1.2%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 9=
Lv. 9=
Line 252: Line 668:
* MST: +263%
* MST: +263%
* ATA: +88%
* ATA: +88%
* EVP: +18%
* EVP: +28%
* LCK: +35%
* LCK: +70%
* EFR, EIC, ETH, ELT: +46%
* EFR, EIC, ETH, ELT: +46%
* EDK: +105%
* EDK: +105%
Line 259: Line 675:
* Damage: +438%
* Damage: +438%
* Fixed damage: +175%
* Fixed damage: +175%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 0.93 seconds
* Paralysis: 1.302 seconds
* Confusion: 1.86 seconds
* HP Cut: 1% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 270: Line 680:
* Rare Drop Rate (RDR): +28%
* Rare Drop Rate (RDR): +28%
* Meseta quantity dropped: +272%
* Meseta quantity dropped: +272%
* ID-specific common weapon rate: +18%
* ID-specific common weapon rate: +9%
* Untekked common weapon rate: +63% (caps at 95%)
* Untekked common weapon rate: +9%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.35%
* Photon Drop rate: +1.35%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 10=
Lv. 10=
Line 282: Line 750:
* MST: +300%
* MST: +300%
* ATA: +100%
* ATA: +100%
* EVP: +20%
* EVP: +32%
* LCK: +40%
* LCK: +80%
* EFR, EIC, ETH, ELT: +53%
* EFR, EIC, ETH, ELT: +53%
* EDK: +120%
* EDK: +120%
Line 289: Line 757:
* Damage: +500%
* Damage: +500%
* Fixed damage: +200%
* Fixed damage: +200%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 0.833 seconds
* Paralysis: 1.167 seconds
* Confusion: 1.667 seconds
* HP Cut: 1% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
Line 300: Line 762:
* Rare Drop Rate (RDR): +34%
* Rare Drop Rate (RDR): +34%
* Meseta quantity dropped: +311%
* Meseta quantity dropped: +311%
* ID-specific common weapon rate: +20%
* ID-specific common weapon rate: +10%
* Untekked common weapon rate: +70% (caps at 95%)
* Untekked common weapon rate: +10%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.5%
* Photon Drop rate: +1.5%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber></td></table>
</tabber></td></table>
Special attack effectiveness is diminished as well:
* Freeze/Paralysis/Confusion length: 2 seconds
* HP Cut: 15% activation chance
The common weapons for each ID:
* Viridia: [[Shots]]
* Greenill: [[Rifles]]
* Skyly: [[Swords]]
* Bluefull: [[Partisans]]
* Purplenum: [[Mechguns]]
* Pinkal: [[Wands]]
* Redria: [[Sabers]]/[[Canes]] (Bonus split 50/50)
* Oran: [[Daggers]]
* Yellowboze: [[Handguns]]/[[Rods]] (Bonus split 50/50)
* Whitill: [[Slicers]]

Revision as of 23:41, 18 November 2023

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details

Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:

  • HP: +15%
  • XP: +20%
  • ATP: +15%
  • DFP: No boost
  • MST: +15%
  • ATA: +5%
  • EVP: +2%
  • LCK: +4%
  • EFR, EIC, ETH, ELT: +3%
  • EDK: +6%
  • ESP: +7%
  • Damage: +25%
  • Fixed damage: +10%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +1%
  • Rare Drop Rate (RDR): +2%
  • Meseta quantity dropped: +16%
  • ID-specific common weapon rate: +1%
  • Untekked common weapon rate: +1%
  • Photon Drop rate: +0.15%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +38%
  • XP: +50%
  • ATP: +38%
  • DFP: No boost
  • MST: +38%
  • ATA: +13%
  • EVP: +4%
  • LCK: +10%
  • EFR, EIC, ETH, ELT: +7%
  • EDK: +15%
  • ESP: +18%
  • Damage: +63%
  • Fixed damage: +25%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +2%
  • Rare Drop Rate (RDR): +4%
  • Meseta quantity dropped: +39%
  • ID-specific common weapon rate: +2%
  • Untekked common weapon rate: +2%
  • Photon Drop rate: +0.3%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +60%
  • XP: +80%
  • ATP: +60%
  • DFP: No boost
  • MST: +60%
  • ATA: +20%
  • EVP: +6%
  • LCK: +16%
  • EFR, EIC, ETH, ELT: +11%
  • EDK: +24%
  • ESP: +28%
  • Damage: +100%
  • Fixed damage: +40%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +3%
  • Rare Drop Rate (RDR): +6%
  • Meseta quantity dropped: +62%
  • ID-specific common weapon rate: +3%
  • Untekked common weapon rate: +3%
  • Photon Drop rate: +0.45%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +90%
  • XP: +120%
  • ATP: +90%
  • DFP: No boost
  • MST: +90%
  • ATA: +30%
  • EVP: +10%
  • LCK: +24%
  • EFR, EIC, ETH, ELT: +16%
  • EDK: +36%
  • ESP: +42%
  • Damage: +150%
  • Fixed damage: +60%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +4%
  • Rare Drop Rate (RDR): +8%
  • Meseta quantity dropped: +93%
  • ID-specific common weapon rate: +4%
  • Untekked common weapon rate: +4%
  • Photon Drop rate: +0.6%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 2 2
Forest 2 Temple Beta - 3 2 2
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +120%
  • XP: +160%
  • ATP: +120%
  • DFP: No boost
  • MST: +120%
  • ATA: +40%
  • EVP: +13%
  • LCK: +32%
  • EFR, EIC, ETH, ELT: +21%
  • EDK: +48%
  • ESP: +56%
  • Damage: +200%
  • Fixed damage: +80%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +5%
  • Rare Drop Rate (RDR): +11%
  • Meseta quantity dropped: +124%
  • ID-specific common weapon rate: +5%
  • Untekked common weapon rate: +5%
  • Photon Drop rate: +0.75%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 2
Forest 2 Temple Beta - 3 3 2
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +150%
  • XP: +200%
  • ATP: +150%
  • DFP: No boost
  • MST: +150%
  • ATA: +50%
  • EVP: +16%
  • LCK: +40%
  • EFR, EIC, ETH, ELT: +27%
  • EDK: +60%
  • ESP: +70%
  • Damage: +250%
  • Fixed damage: +100%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +6%
  • Rare Drop Rate (RDR): +14%
  • Meseta quantity dropped: +155%
  • ID-specific common weapon rate: +6%
  • Untekked common weapon rate: +6%
  • Photon Drop rate: +0.9%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +180%
  • XP: +225%
  • ATP: +180%
  • DFP: No boost
  • MST: +180%
  • ATA: +60%
  • EVP: +19%
  • LCK: +48%
  • EFR, EIC, ETH, ELT: +32%
  • EDK: +72%
  • ESP: +84%
  • Damage: +300%
  • Fixed damage: +120%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +7%
  • Rare Drop Rate (RDR): +18%
  • Meseta quantity dropped: +186%
  • ID-specific common weapon rate: +7%
  • Untekked common weapon rate: +7%
  • Photon Drop rate: +1.05%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +225%
  • XP: +250%
  • ATP: +225%
  • DFP: No boost
  • MST: +225%
  • ATA: +75%
  • EVP: +24%
  • LCK: +60%
  • EFR, EIC, ETH, ELT: +39%
  • EDK: +90%
  • ESP: +105%
  • Damage: +375%
  • Fixed damage: +150%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +8%
  • Rare Drop Rate (RDR): +23%
  • Meseta quantity dropped: +233%
  • ID-specific common weapon rate: +8%
  • Untekked common weapon rate: +8%
  • Photon Drop rate: +1.2%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +263%
  • XP: +275%
  • ATP: +263%
  • DFP: No boost
  • MST: +263%
  • ATA: +88%
  • EVP: +28%
  • LCK: +70%
  • EFR, EIC, ETH, ELT: +46%
  • EDK: +105%
  • ESP: +122%
  • Damage: +438%
  • Fixed damage: +175%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +9%
  • Rare Drop Rate (RDR): +28%
  • Meseta quantity dropped: +272%
  • ID-specific common weapon rate: +9%
  • Untekked common weapon rate: +9%
  • Photon Drop rate: +1.35%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +300%
  • XP: +300%
  • ATP: +300%
  • DFP: No boost
  • MST: +300%
  • ATA: +100%
  • EVP: +32%
  • LCK: +80%
  • EFR, EIC, ETH, ELT: +53%
  • EDK: +120%
  • ESP: +140%
  • Damage: +500%
  • Fixed damage: +200%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +10%
  • Rare Drop Rate (RDR): +34%
  • Meseta quantity dropped: +311%
  • ID-specific common weapon rate: +10%
  • Untekked common weapon rate: +10%
  • Photon Drop rate: +1.5%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Special attack effectiveness is diminished as well:

  • Freeze/Paralysis/Confusion length: 2 seconds
  • HP Cut: 15% activation chance

The common weapons for each ID: