Anguish: Difference between revisions

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m (ft change, freeze/confusion changes, evp change)
m (Three instead of ten)
 
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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.
[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.


==Details==
==Details==
[[Traps#Freeze traps|Freeze traps]] are not available to androids in any difficulty. [[Weapons#Freezing|Freezing specials]] function normally, albeit with the freeze time and activation rate reductions listed below.
Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
 
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


<table style=clear:left"><td><tabber>
<table style=clear:left"><td><tabber>
Anguish Lv. 1=
Anguish Lv. 1=
* HP: +15%
* HP: +30%
* XP: +20%
* XP: +50%
* ATP: +15%
* ATP: +40%
* DFP: No boost
* DFP: No boost
* MST: +15%
* MST: +40%
* ATA: +5%
* ATA: +10%
* EVP: +2%
* EVP: +4%
* LCK: +4%
* LCK: +8%
* EFR, EIC, ETH, ELT: +3%
* EDK: +12%
* EDK: +6%
* ESP: +16%
* ESP: +7%
* Damage: +40%
* Damage: +25%
* Fixed damage: +16%
* Fixed damage: +10%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 4.433 seconds
* Paralysis: 6.333 seconds
* Confusion: 7.6 seconds
* HP Cut: 44% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +1%
* Drop Anything Rate (DAR): +1%
* Rare Drop Rate (RDR): +2%
* Rare Drop Rate (RDR): +5%
* Meseta quantity dropped: +16%
* Meseta quantity dropped: +31%
* ID-specific common weapon rate: +1%
* ID-specific common weapon rate: +0.86%
* Untekked common weapon rate: +1%
* Untekked common weapon rate: +1%
* Photon Drop rate: +0.15%
* Photon Drop rate: +0.15%
Line 96: Line 87:
|-|
|-|
Lv. 2=
Lv. 2=
* HP: +38%
* HP: +82%
* XP: +50%
* XP: +125%
* ATP: +38%
* ATP: +110%
* DFP: No boost
* DFP: No boost
* MST: +38%
* MST: +110%
* ATA: +13%
* ATA: +28%
* EVP: +4%
* EVP: +11%
* LCK: +10%
* LCK: +22%
* EFR, EIC, ETH, ELT: +7%
* EDK: +33%
* EDK: +15%
* ESP: +44%
* ESP: +18%
* Damage: +110%
* Damage: +63%
* Fixed damage: +44%
* Fixed damage: +25%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 3.8 seconds
* Paralysis: 5.6 seconds
* Confusion: 5.6 seconds
* HP Cut: 35% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +2%
* Drop Anything Rate (DAR): +2%
* Rare Drop Rate (RDR): +4%
* Rare Drop Rate (RDR): +10%
* Meseta quantity dropped: +39%
* Meseta quantity dropped: +85%
* ID-specific common weapon rate: +2%
* ID-specific common weapon rate: +1.71%
* Untekked common weapon rate: +2%
* Untekked common weapon rate: +2%
* Photon Drop rate: +0.3%
* Photon Drop rate: +0.3%
Line 184: Line 168:
|-|
|-|
Lv. 3=
Lv. 3=
* HP: +60%
* HP: +150%
* XP: +80%
* XP: +225%
* ATP: +60%
* ATP: +200%
* DFP: No boost
* DFP: No boost
* MST: +60%
* MST: +200%
* ATA: +20%
* ATA: +50%
* EVP: +6%
* EVP: +20%
* LCK: +16%
* LCK: +40%
* EFR, EIC, ETH, ELT: +11%
* EDK: +60%
* EDK: +24%
* ESP: +80%
* ESP: +28%
* Damage: +200%
* Damage: +100%
* Fixed damage: +80%
* Fixed damage: +40%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 3.333 seconds
* Paralysis: 5 seconds
* Confusion: 4.433 seconds
* HP Cut: 26% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +3%
* Drop Anything Rate (DAR): +3%
* Rare Drop Rate (RDR): +6%
* Rare Drop Rate (RDR): +15%
* Meseta quantity dropped: +62%
* Meseta quantity dropped: +155%
* ID-specific common weapon rate: +3%
* ID-specific common weapon rate: +2.53%
* Untekked common weapon rate: +3%
* Untekked common weapon rate: +3%
* Photon Drop rate: +0.45%
* Photon Drop rate: +0.45%
Line 270: Line 247:
|5 5 5
|5 5 5
|}
|}
|-|
</tabber></td></table>
Lv. 4=
 
* HP: +90%
* XP: +120%
* ATP: +90%
* DFP: No boost
* MST: +90%
* ATA: +30%
* EVP: +10%
* LCK: +24%
* EFR, EIC, ETH, ELT: +16%
* EDK: +36%
* ESP: +42%
* Damage: +150%
* Fixed damage: +60%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.833 seconds
* Paralysis: 4.367 seconds
* Confusion: 3.467 seconds
* HP Cut: 14% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +4%
* Rare Drop Rate (RDR): +8%
* Meseta quantity dropped: +93%
* ID-specific common weapon rate: +4%
* Untekked common weapon rate: +4%
* Photon Drop rate: +0.6%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 2 2
|-
|Forest 2
|Temple Beta
| -
|3 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 5=
* HP: +120%
* XP: +160%
* ATP: +120%
* DFP: No boost
* MST: +120%
* ATA: +40%
* EVP: +13%
* LCK: +32%
* EFR, EIC, ETH, ELT: +21%
* EDK: +48%
* ESP: +56%
* Damage: +200%
* Fixed damage: +80%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.5 seconds
* Paralysis: 3.867 seconds
* Confusion: 2.833 seconds
* HP Cut: 2% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +5%
* Rare Drop Rate (RDR): +11%
* Meseta quantity dropped: +124%
* ID-specific common weapon rate: +5%
* Untekked common weapon rate: +5%
* Photon Drop rate: +0.75%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 6=
* HP: +150%
* XP: +200%
* ATP: +150%
* DFP: No boost
* MST: +150%
* ATA: +50%
* EVP: +16%
* LCK: +40%
* EFR, EIC, ETH, ELT: +27%
* EDK: +60%
* ESP: +70%
* Damage: +250%
* Fixed damage: +100%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.2 seconds
* Paralysis: 3.5 seconds
* Confusion: 2.4 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +6%
* Rare Drop Rate (RDR): +14%
* Meseta quantity dropped: +155%
* ID-specific common weapon rate: +6%
* Untekked common weapon rate: +6%
* Photon Drop rate: +0.9%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 7=
* HP: +180%
* XP: +225%
* ATP: +180%
* DFP: No boost
* MST: +180%
* ATA: +60%
* EVP: +19%
* LCK: +48%
* EFR, EIC, ETH, ELT: +32%
* EDK: +72%
* ESP: +84%
* Damage: +300%
* Fixed damage: +120%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2 seconds
* Paralysis: 3.167 seconds
* Confusion: 2.1 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +7%
* Rare Drop Rate (RDR): +18%
* Meseta quantity dropped: +186%
* ID-specific common weapon rate: +7%
* Untekked common weapon rate: +7%
* Photon Drop rate: +1.05%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 8=
* HP: +225%
* XP: +250%
* ATP: +225%
* DFP: No boost
* MST: +225%
* ATA: +75%
* EVP: +24%
* LCK: +60%
* EFR, EIC, ETH, ELT: +39%
* EDK: +90%
* ESP: +105%
* Damage: +375%
* Fixed damage: +150%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.733 seconds
* Paralysis: 2.8 seconds
* Confusion: 1.733 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +8%
* Rare Drop Rate (RDR): +23%
* Meseta quantity dropped: +233%
* ID-specific common weapon rate: +8%
* Untekked common weapon rate: +8%
* Photon Drop rate: +1.2%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 9=
* HP: +263%
* XP: +275%
* ATP: +263%
* DFP: No boost
* MST: +263%
* ATA: +88%
* EVP: +28%
* LCK: +70%
* EFR, EIC, ETH, ELT: +46%
* EDK: +105%
* ESP: +122%
* Damage: +438%
* Fixed damage: +175%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.567 seconds
* Paralysis: 2.533 seconds
* Confusion: 1.533 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +9%
* Rare Drop Rate (RDR): +28%
* Meseta quantity dropped: +272%
* ID-specific common weapon rate: +9%
* Untekked common weapon rate: +9%
* Photon Drop rate: +1.35%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 10=
* HP: +300%
* XP: +300%
* ATP: +300%
* DFP: No boost
* MST: +300%
* ATA: +100%
* EVP: +32%
* LCK: +80%
* EFR, EIC, ETH, ELT: +53%
* EDK: +120%
* ESP: +140%
* Damage: +500%
* Fixed damage: +200%
<br>
Special attack effectiveness is diminished as well:
Special attack effectiveness is diminished as well:
* Freeze: 1.4 seconds
* Freeze/Paralysis/Confusion length: 2 seconds
* Paralysis: 2.333 seconds
* HP Cut: 15% activation chance
* Confusion: 1.367 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +10%
* Rare Drop Rate (RDR): +34%
* Meseta quantity dropped: +311%
* ID-specific common weapon rate: +10%
* Untekked common weapon rate: +10%
* Photon Drop rate: +1.5%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber></td></table>


The common weapons for each ID:
The common weapons for each ID:

Latest revision as of 00:42, 9 May 2024

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details[edit | edit source]

Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:

  • HP: +30%
  • XP: +50%
  • ATP: +40%
  • DFP: No boost
  • MST: +40%
  • ATA: +10%
  • EVP: +4%
  • LCK: +8%
  • EDK: +12%
  • ESP: +16%
  • Damage: +40%
  • Fixed damage: +16%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +1%
  • Rare Drop Rate (RDR): +5%
  • Meseta quantity dropped: +31%
  • ID-specific common weapon rate: +0.86%
  • Untekked common weapon rate: +1%
  • Photon Drop rate: +0.15%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +82%
  • XP: +125%
  • ATP: +110%
  • DFP: No boost
  • MST: +110%
  • ATA: +28%
  • EVP: +11%
  • LCK: +22%
  • EDK: +33%
  • ESP: +44%
  • Damage: +110%
  • Fixed damage: +44%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +2%
  • Rare Drop Rate (RDR): +10%
  • Meseta quantity dropped: +85%
  • ID-specific common weapon rate: +1.71%
  • Untekked common weapon rate: +2%
  • Photon Drop rate: +0.3%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

  • HP: +150%
  • XP: +225%
  • ATP: +200%
  • DFP: No boost
  • MST: +200%
  • ATA: +50%
  • EVP: +20%
  • LCK: +40%
  • EDK: +60%
  • ESP: +80%
  • Damage: +200%
  • Fixed damage: +80%

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +3%
  • Rare Drop Rate (RDR): +15%
  • Meseta quantity dropped: +155%
  • ID-specific common weapon rate: +2.53%
  • Untekked common weapon rate: +3%
  • Photon Drop rate: +0.45%

Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Special attack effectiveness is diminished as well:

  • Freeze/Paralysis/Confusion length: 2 seconds
  • HP Cut: 15% activation chance

The common weapons for each ID: