Central Control Area: Difference between revisions

From Ephinea PSO Wiki
(aaaaaand we'll need a drop table for everything past caves as well, and that's more complicated ech)
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|colspan="5" style="text-align: center;" |<tabber>
|colspan="5" style="text-align: center;" |<tabber>
CCA=[[File:{{#replace:{{{1|{{PAGENAME}} 1}}}||}}.png|link=|230px]]
Central Control Area=[[File:{{#replace:{{{1|{{PAGENAME}} 1}}}||}}.png|link=|230px]]
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Jungle (North)=[[File:{{#replace:{{{1|{{PAGENAME}} 2}}}||}}.png|link=|230px]]
Jungle (North)=[[File:{{#replace:{{{1|{{PAGENAME}} 2}}}||}}.png|link=|230px]]
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Jungle (East)=[[File:{{#replace:{{{1|{{PAGENAME}} 3}}}||}}.png|link=|230px]]
Jungle (East)=[[File:{{#replace:{{{1|{{PAGENAME}} 3}}}||}}.png|link=|230px]]
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Mountain Area=[[File:{{#replace:{{{1|{{PAGENAME}} 4}}}||}}.png|link=|230px]]
Mountain=[[File:{{#replace:{{{1|{{PAGENAME}} 4}}}||}}.png|link=|230px]]
|-|
|-|
Seaside Area=[[File:{{#replace:{{{1|{{PAGENAME}} 5}}}||}}.png|link=|230px]]
Seaside=[[File:{{#replace:{{{1|{{PAGENAME}} 5}}}||}}.png|link=|230px]]
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==Map and layouts==
==Map and layouts==
===Central Control Area===
===Central Control Area===
{{AreaLayouts|layouts=1|AreaSubName=}}
{{AreaLayoutsCCA|layouts=1|AreaSubName=Central Control Area}}
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.


===Jungle (North)===
===Jungle (North)===
{{AreaLayouts|layouts=1|AreaSubName=Jungle (North)}}
{{AreaLayoutsCCA|layouts=1|AreaSubName=Jungle (North)}}
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.


===Jungle (East)===
===Jungle (East)===
{{AreaLayouts|layouts=1|AreaSubName=Jungle (East)}}
{{AreaLayoutsCCA|layouts=1|AreaSubName=Jungle (East)}}
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.


===Mountain===
===Mountain===
{{AreaLayouts|layouts=1|AreaSubName=Mountain}}
{{AreaLayoutsCCA|layouts=1|AreaSubName=Mountain}}
 
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.


===Seaside===
===Seaside===
{{AreaLayouts|layouts=1|AreaSubName=Seaside}}
{{AreaLayoutsCCA|layouts=1|AreaSubName=Seaside}}
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.



Revision as of 18:47, 31 January 2024

This page is a mega work-in-progress - Sundark :>
Central Control Area

CentralControlArea1.png

CentralControlArea2.png

CentralControlArea3.png

CentralControlArea4.png

CentralControlArea5.png

Attributes
:
Native, A.Beast, Machine

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Map and layouts

Central Control Area

Central Control Area Layouts

CentralControlArea-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Jungle (North)

Jungle (North) Layouts

Jungle(North)-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Jungle (East)

Jungle (East) Layouts

Jungle(East)-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Mountain

Mountain Layouts

Mountain-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Seaside

Seaside Layouts

Seaside-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Monsters

Template:CavesEnemyTable

Rare drops

Template:CentralControlAreaDropTable