Editing Spread Needle
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{{Item | {{Item | ||
|title = Spread Needle | |title = Spread Needle | ||
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{{Gun|rare|Spread Needle}} is a rare [[Rifles|rifle]]. It is especially notable for both its unique ability to fire five shots at once (similar to a [[Shots|shot]]) with rifle speed, as well as having an unreduced [[Weapons#Paralysis|seize]] special. To compensate for this, it has less range than even [[Mechguns|mechguns]]. | {{Gun|rare|Spread Needle}} is a rare [[Rifles|rifle]]. It is especially notable for both its unique ability to fire five shots at once (similar to a [[Shots|shot]]) with rifle speed, as well as having an unreduced [[Weapons#Paralysis|seize]] special. To compensate for this, it has less range than even [[Mechguns|mechguns]]. | ||
==Reskins== | ==Reskins== | ||
Spread Needle has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Spread Needle to Spread Needle*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back. | Spread Needle has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Spread Needle to Spread Needle*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back. | ||
{ | {| class="wikitable" style="text-align:center;" | ||
{{ | |- | ||
!Skin | |||
!Hex | |||
|- | |||
|{{Tool|rare|Heart of Rianov 303SNR}} | |||
|001201 | |||
|} | |} | ||
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===Wandering Tekker=== | ===Wandering Tekker=== | ||
{{CorenTableHead}} | {{CorenTableHead}} | ||
{{CorenTableRow|day=Thursday|dayspan=2|meseta=10,000|1/900}} | {{CorenTableRow|day=Thursday|dayspan=2|meseta=10,000|1/900}} | ||
{{CorenTableRow|meseta=100,000|1/450}} | {{CorenTableRow|meseta=100,000|1/450}} | ||
|} | |} | ||
==Advanced usage== | |||
===Maximizing paralysis chance=== | |||
The following tables assumes usage by a [[Classes#Rangers|Ranger]] with maxed [[ATA]] and either {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}} equipped. The Hit shown in the table is the value required to ''hit'' the given enemy on Ultimate difficulty with {{S3}}; [[paralysis]] is never guaranteed, as neither of these enemies have low enough [[ESP]] to give even an android with {{Unit|rare|V502}} a 100% chance to paralyze. | |||
{| style="width: 12%" | |||
| | |||
<tabber> | |||
|-|RAcast= | |||
{| class="wikitable" style="text-align:center;" | |||
!Enemy | |||
!Hit | |||
|- | |||
|[[Dorphon]] | |||
|5 | |||
|- | |||
|[[Dorphon Eclair]] | |||
|25 | |||
|} | |||
|-|RAcaseal= | |||
{| class="wikitable" style="text-align:center;" | |||
!Enemy | |||
!Hit | |||
|- | |||
|[[Dorphon]] | |||
|0 | |||
|- | |||
|[[Dorphon Eclair]] | |||
|20 | |||
|} | |||
</tabber> | |||
|} | |||
[[Girtablulu]] can always be hit by {{S3}} from either class with a 0 Hit Spread Needle. [[RAmar]] makes better use of {{Gun|es|ES Needle}}, guaranteeing an {{S3}} on any of these enemies, and [[RAmarl]] has a similarly guaranteed {{S3}} with {{Gun|es|ES Needle}} on Dorphon and Girtablulu, but not on Dorphon Eclair. | |||
===Detonating traps=== | |||
If timed properly, Android Rangers can self-detonate their traps using {{Gun|rare|Spread Needle}}, which cannot be done with {{Gun|es|ES Needle}}. | |||
{{Rifles}} | {{Rifles}} |