User:Necrodoom

From Ephinea PSO Wiki
Revision as of 16:58, 21 February 2022 by Necrodoom (talk | contribs) (Mag drop table, find where to put it)

TESTING WIP

Results for item Mag:

Availability

Box Drops

Section ID Difficulty Area Drop Rate
Viridia Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/146
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Greenill Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Skyly Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Bluefull Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Purplenum Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Pinkal Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Redria Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Oran Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Yellowboze Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146
Whitill Normal Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Hard Mine 1 1/114
Mine 2 1/256
Jungle East 1/114
Mountain 1/256
Very Hard Mine 1 1/146
Jungle East 1/146
Ultimate Mine 1 1/146
Jungle East 1/146

Status Effects

If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.

Players

Paralysis - Disables techs and attacks. Never expires. Can be removed with Antiparalysis, Sol Atomizer or Anti 3+. Cure/Paralysis negates this status effect. Cannot apply to Androids. Shares slot with Poison.

Poison - Hurts the player once per second for ?? HP. Never expires. Can be removed with Antidote, Sol Atomizer or Anti 1+. Cure/Poison negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.

Shock - Disables techs and attacks. Expires after ?. Can be removed with Sol Atomizer or Anti 2+. Cure/Shock negates this status effect.

Confusion - Turns player randomly when attempting to attack. Expires after ?. Can be removed with Sol Atomizer or Anti 4+. Shares slot with Slow. Cure/Confuse negates this status effect.

Slow - Reduces player speed by ?%. Expires after ?. Can be removed with Sol Atomizer or Anti 5+. Shares slot with Confusion. Cure/Slow negates this status effect.

Freeze - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with Sol Atomizer or Anti 7+. Cure/Freeze negates this status effect.

Bind - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies (Grass Assassin, Dolmdarl and Ill Gill) which all look different but are functionally the same.

Vol Opt monitor strats

FO: Gizonde, Razonde for extra damage when hidden RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden Huney: Gizonde (with V801) Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes

NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)

Monster Drops

1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? Music Disk)

2. Roll Drop Chance% (multipled by DAR bonus)

3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes

4. Roll common drop table (1/??? Meseta, 1/??? Tool Drop Table, 1/??? Enemy Drop Type Table (Weapon, Frame, Barrier, Unit))

Stuff i need

Correct Tech base power for Foie 1-15, Razonde 16-30

Correct Dubwitch stats

Shop data