Chaos: Difference between revisions
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# | [[Chaos]] is a confuse [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Confusion|confusion]] specials (4★). [[Chaos]] weapons have a chance to {{confuse}} their targets. | ||
=Confuse chance= | |||
The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | |||
{| class="wikitable" style="text-align: center;" | |||
!Rarity ||Special Name|| Power | |||
|- | |||
|4★||[[Chaos]]||76% | |||
|- | |||
|} | |||
<pre> | |||
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost) | |||
</pre> | |||
* Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below ([[Chaos]] has a power of 106%). | |||
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''): | |||
**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | |||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | |||
**0 for unreduced weapons | |||
* <code>Unit Boost</code> is as follows: | |||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | |||
*** These stack with the android boost, but not with each other | |||
** 1 if neither are equipped | |||
Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused. | |||
=List of Chaos weapons= | |||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare weapons== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Great Bouquet|9|1|1|0|1|0|None|special=Chaos|notes=Can hit up to 10 targets}} | |||
{{WeaponTableRowMelee|Daisy Chain|9|350-410|32|0|350-410|400 ATP|special=Chaos|class=111100000000}} | |||
{{WeaponTableRowMelee|Crazy Tune|9|200-255|30|0|200-255|412 ATP|special=Chaos}} | |||
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}} | |||
{{WeaponTableRowMelee|Rainbow Baton|11|300-320|40|24|348-368|570 ATP|special=Chaos}} | |||
{{WeaponTableRowMelee|Panther's Claw|9|180-280|38|0|180-280|412 ATP|special=Chaos|class=010101010101}} | |||
{{WeaponTableRowMelee|Heart of Poumn|10|695-715|71|0|695-715|850 ATP|special=Chaos|notes=+15 DFP, MST, EVP and LCK|class=010000000000}} | |||
{{WeaponTableRowRanged|Ophelie Seize|10|390-420|50|9|408-438|170 ATA|special=Chaos|class=000011110000|notes=Turns into {{Gun|rare|Mille Marteaux}} if used with {{Gun|rare|Heaven Punisher}}}} | |||
{{WeaponTableRowRanged|Angel Harp|11|300-320|60|0|300-320|120 ATA|class=000001010101|special=Chaos|notes=+10 DFP;<br>+30% ATP and +12 ATA if equipped with {{Frame|rare|Sweetheart}}}} | |||
{{WeaponTableRowRanged|Rambling May|10|360-450|45|0|360-450|170 ATA|special=Chaos|notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;<br>Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}} | |||
{{WeaponTableRowRanged|Panzer Faust|10|350-500|42|9|368-518|181 ATA|special=Chaos|notes=Can hit up to 1 target|class=000000110000}} | |||
{{WeaponTableRowRanged|Iron Faust|10|500-580|42|18|536-616|181 ATA|special=Chaos|notes=Can hit up to 1 target; cannot combo; projectile<br>explodes on impact, causing splash damage|class=000000110000}} | |||
{{WeaponTableRowRanged|Cannon Rouge|10|600-750|45|30|660-810|200 ATA|special=Chaos|class=000011110000|notes=Increased range (+30)}} | |||
{{WeaponTableRowTechnique|Rabbit Wand|9|120-230|48|0|120-230|348 MST|special=Chaos|notes=+45 MST|class=000000000101}} | |||
|} | |||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Chaos]] as a special. [[Chaos]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Havoc]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Chaos]] special (including the ability to tekk up from [[Havoc]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Chaos drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|0% | |||
|0% | |||
|4.55% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|0% | |||
|3.03% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|0% | |||
|0% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Chaos]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. |
Revision as of 14:36, 15 July 2024
Chaos is a confuse weapon special. It is the highest tier of confusion specials (4★). Chaos weapons have a chance to Confuse their targets.
Confuse chance
The chance to Confuse monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
4★ | Chaos | 76% |
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below (Chaos has a power of 106%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses cannot be Confused. Players equipped with a
Cure/Confuse are also immune to being confused.
List of Chaos weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 1 | 1 | 0 | 1 | Chaos | 0 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Can hit up to 10 targets |
![]() |
9★ | 350-410 | 32 | 0 | 350-410 | Chaos | 400 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
9★ | 200-255 | 30 | 0 | 200-255 | Chaos | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
11★ | 320-321 | 30 | 15 | 350-351 | Chaos | 600 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
11★ | 300-320 | 40 | 24 | 348-368 | Chaos | 570 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
9★ | 180-280 | 38 | 0 | 180-280 | Chaos | 412 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | |
![]() |
10★ | 695-715 | 71 | 0 | 695-715 | Chaos | 850 ATP | × | ○ | × | × | × | × | × | × | × | × | × | × | +15 DFP, MST, EVP and LCK |
![]() |
10★ | 390-420 | 50 | 9 | 408-438 | Chaos | 170 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Turns into ![]() ![]() |
![]() |
11★ | 300-320 | 60 | 0 | 300-320 | Chaos | 120 ATA | × | × | × | × | × | ○ | × | ○ | × | ○ | × | ○ | +10 DFP; +30% ATP and +12 ATA if equipped with ![]() |
![]() |
10★ | 360-450 | 45 | 0 | 360-450 | Chaos | 170 ATA | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | Can hit up to 1 target; increased range (+40); fires 2 shots per attack; Bullets have infinite vertical range; +30 ATA with Safety Heart equipped |
![]() |
10★ | 350-500 | 42 | 9 | 368-518 | Chaos | 181 ATA | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target |
![]() |
10★ | 500-580 | 42 | 18 | 536-616 | Chaos | 181 ATA | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target; cannot combo; projectile explodes on impact, causing splash damage |
![]() |
10★ | 600-750 | 45 | 30 | 660-810 | Chaos | 200 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Increased range (+30) |
![]() |
9★ | 120-230 | 48 | 0 | 120-230 | Chaos | 348 MST | × | × | × | × | × | × | × | × | × | ○ | × | ○ | +45 MST |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Chaos as a special. Chaos can also be obtained by tekking up a common weapon that drops with the Havoc special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Chaos special (including the ability to tekk up from Havoc).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mines 1 | Jungle East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mines 2 | Mountain | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Chaos can be added to ES Weapons as a special for 40 Photon drops.