Spirit: Difference between revisions

From Ephinea PSO Wiki
(→‎Damage: see above)
(Adding drop table for Spirit special on common weapons)
Line 16: Line 16:


=List of Spirit weapons=
=List of Spirit weapons=
All common weapons can drop with [[Spirit]] as a special attack, except for drops in Normal difficulty; [[Forest]], [[Cave 1]], [[Cave 3]], [[VR Temple]], [[Spaceship Alpha]], [[Jungle Area (North)|Jungle North]], [[Crater|Crater East]], [[Crater|Crater South]] on Hard difficulty. Unlike other special types, [[Spirit]] ''cannot'' be [[Tekking#Specials|tekked up or down]] one special tier. [[Spirit]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


==Rare Weapons==
==Rare Weapons==
Line 32: Line 32:
{{WeaponTableRowTechnique|Guardianna|10|200-280|40|9|218-298|490 MST|special=Spirit|class=000000001111}}
{{WeaponTableRowTechnique|Guardianna|10|200-280|40|9|218-298|490 MST|special=Spirit|class=000000001111}}
|}
|}
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Spirit]] as a special. Unlike most other specials, [[Spirit]] ''can not'' be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Charge]] or [[Berserk]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Spirit drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|0%
|0%
|2.27%
|-
|Forest 2
|Temple Beta
| -
|0%
|0%
|3.03%
|2.27%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|0%
|3.03%
|2.27%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|3.03%
|3.03%
|2.27%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|0%
|2.27%
|2.27%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|3.03%
|2.27%
|2.27%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|3.03%
|2.27%
|2.27%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|0%
|3.03%
|2.27%
|2.27%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|0%
|3.03%
|2.27%
|2.27%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|0%
|3.03%
|2.27%
|2.27%
|-
|}
==ES weapons==
[[Spirit]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.

Revision as of 11:38, 12 July 2024

Spirit is a sacrificial damage increase weapon special. It is the second highest tier of sacrificial damage increase specials (3★), though it's not any more or less powerful damage-wise than its higher or lower special tier counterparts. Spirit weapons have massively strengthened attacks at the cost of TP.

Damage

While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Spirit attacks have a multiplier of 3.33x.

Rarity Special Name Sacrifice
3★ Spirit 1/5 TP
  • Spirit will not function if the user has less than 10 TP
    • Spirit will freely drain a player's TP below 10, which is a major restriction of its use
  • There is no special activation calculation for the Spirit special--the special will activate if the player passes the accuracy check.

List of Spirit weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare Weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngFlamberge 10★ 575-590 50 30 635-650 Spirit 740 ATP × × × ×
Sword icon.pngGalatine 12★ 990-1260 77 9 1008-1278 Spirit 820 ATP × × ATP previously varied based on beat time;
Changed in update on April 30th, 2023
Sword icon.pngFlowen's Sword (3084) 10★ 300-320 34 85 470-490 Spirit 680 ATP × × × × × × × × +5 LCK;
real version
Sword icon.pngBamboo Spear 9★ 2-255 3 0 2-255 Spirit 412 ATP +35 MST, +40 EVP
Sword icon.pngMadam's Parasol 11★ 215-220 40 0 215-220 Spirit 470 ATP × × × × × × +100% Resta.pngResta and Anti.pngAnti range;
gradually recovers HP
Sword icon.pngNei's Claw 11★ 756 60 0 756 Spirit 900 ATP × × × × × × × × × × × −20 EVP;
+20% to Foie.pngFoie, Barta.pngBarta, Zonde.pngZonde
Cane icon.pngBrave Hammer 9★ 170-220 43 15 200-250 Spirit 470 MST × × × × × × × × +30 DFP
Cane icon.pngGuardianna 10★ 200-280 40 9 218-298 Spirit 490 MST × × × × × × × ×

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Spirit as a special. Unlike most other specials, Spirit can not be obtained by tekking up or down a common weapon that drops with the Charge or Berserk special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.

Spirit drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 0% 0% 2.27%
Forest 2 Temple Beta - 0% 0% 3.03% 2.27%
Caves 1 Spaceship Alpha Crater East 0% 0% 3.03% 2.27%
Caves 2 Spaceship Beta Crater West 0% 3.03% 3.03% 2.27%
Caves 3 Jungle North Crater South 0% 0% 2.27% 2.27%
Mines 1 Jungle East Crater North 0% 3.03% 2.27% 2.27%
Mines 2 Mountain Crater Interior 0% 3.03% 2.27% 2.27%
Ruins 1 Seaside & CCA Sub Desert 1 0% 3.03% 2.27% 2.27%
Ruins 2 Seabed Upper Sub Desert 2 0% 3.03% 2.27% 2.27%
Ruins 3 Seabed Lower & Tower Sub Desert 3 0% 3.03% 2.27% 2.27%

ES weapons

Spirit can be added to ES Weapons as a special for 40 Tool icon.pngPhoton drops.