Charge
Charge is a sacrificial damage increase weapon special. It is the lowest tier of sacrificial damage increase specials (2★), though it's not any less powerful damage-wise than its higher special tier counterparts. Charge weapons have massively strengthened attacks at the cost of Meseta.
Damage
While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Charge attacks have a multiplier of 3.33x.
- Note: The charge special of the rare partisan
Vjaya is a unique attack with a damage multiplier of 5.67x.
Rarity | Special Name | Sacrifice |
---|---|---|
2★ | Charge | ![]() |
There is no special activation calculation for the Charge special--the special will activate if the player passes the accuracy check.
List of Charge weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare Weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
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9★ | 160-170 | 25 | 0 | 160-170 | Charge | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30 DFP |
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9★ | 1-200 | 1 | 0 | 1-200 | Charge | 0 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
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9★ | 160-220 | 36 | +15 | 190-250 | See Notes | 480 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +10 MST; costs 10,000 Meseta to swing, deals 5.56x damage on hit |
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9★ | 250-300 | 40 | 0 | 250-300 | Charge | 580 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | +100% ![]() ![]() ![]() |
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10★ | 230-240 | 40 | +30 | 290-300 | Charge | 181 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | 4 targets; slow projectile |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Charge as a special. Unlike most other specials, Charge can not be obtained by tekking down a common weapon that drops with the Spirit special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 5% | 5% | 2.5% |
Forest 2 | VR Temple Beta | - | 0% | 5% | 3.33% | 2.5% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 5% | 3.33% | 2.5% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.33% | 3.33% | 2.5% |
Cave 3 | Jungle Area North | Crater South | 0% | 5% | 2.5% | 2.5% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.33% | 2.5% | 2.5% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.33% | 2.5% | 2.5% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 5% | 3.33% | 2.5% | 2.5% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 5% | 3.33% | 2.5% | 2.5% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 5% | 3.33% | 2.5% | 2.5% |
ES weapons
Charge cannot be added to ES Weapons as a special.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |