Dark (special)
Dark is an instant kill weapon special. It is the second highest tier of instant kill specials (3★). Dark weapons have a chance to instantly kill their targets.
Instant kill chance
The chance to instant kill monsters depends on Enemy EDK.
Rarity | Special Name | Power |
---|---|---|
3★ | Dark | 78% |
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:- Bosses are immune to Dark, as are any enemies with an EDK of 78 or higher.
List of Dark weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
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9★ | 120-185 | 35 | 0 | 120-185 | Dark | 129 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
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10★ | 245-250 | 32 | +20 | 285-290 | Dark | 480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
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10★ | 290-310 | 40 | +15 | 320-340 | Dark | 780 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
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9★ | 120-125 | 28 | +12 | 144-149 | Dark (Reduced) |
475 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 DFP; 50% ATP, +30 ATA, +10% attack speed if equipped with ![]() |
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10★ | 335-345 | 50 | +15 | 365-375 | Dark | 336 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +15 EVP |
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10★ | 650 | 55 | 0 | 650 | Dark | 700 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +100 ATP and +10 ATA if equipped with ![]() |
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11★ | 550 | 70 | 0 | 550 | Dark | 194 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +30 MST; cannot combo; bullets pierce; −10 DFP and −20 ATA if equipped with ![]() |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Dark as a special. Dark can also be obtained by tekking up or down a common weapon that drops with the Shadow or Hell special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Dark special (including the ability to tekk up or down from Shadow and Hell).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | VR Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Cave 3 | Jungle Area North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mine 1 | Jungle Area East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mine 2 | Mountain Area | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Dark cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |