Weapon attribute drop tables: Difference between revisions
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==Area Percent Chances== | ==Area Percent Chances== |
Revision as of 06:58, 18 November 2021
Every weapon in PSO can have extra attributes assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your weapon ATP when attacking enemies of said type, while hit increases your ATA by the same amount.
Weapons gotten as a reward from quests or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system.
Common Weapon Drop Table
When a weapon drops, it can be one of 12 common classes. Chances differ by the party's Section ID.
Anguish increases the chance for a given weapon or two for each Section ID. These are marked below.
Section | Sabers | Swords | Daggers | Partisans | Slicers | Handguns | Rifles | Mechguns | Shots | Canes | Rods | Wands |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Viridia | 13% | 6% | 7% | 10% | 1% | 13% | 6% | 6% | 11% | 13% | 7% | 7% |
Greenil | 13% | 1% | 10% | 6% | 6% | 13% | 13% | 7% | 4% | 13% | 7% | 7% |
Skyly | 13% | 13% | 7% | 6% | 6% | 13% | 10% | 1% | 4% | 13% | 7% | 7% |
Bluefull | 13% | 7% | 6% | 13% | 6% | 13% | 7% | 7% | 4% | 13% | 10% | 1% |
Purplenum | 13% | 3% | 10% | 3% | 6% | 13% | 7% | 13% | 5% | 13% | 7% | 7% |
Pinkall | 13% | 6% | 7% | 10% | 6% | 13% | 1% | 7% | 4% | 13% | 7% | 13% |
Redria | 13% | 7% | 1% | 7% | 10% | 13% | 7% | 7% | 8% | 13% | 7% | 7% |
Oran | 13% | 8% | 13% | 7% | 6% | 13% | 7% | 7% | 4% | 13% | 1% | 8% |
Yellowboze | 13% | 7% | 7% | 7% | 7% | 13% | 7% | 7% | 5% | 13% | 7% | 7% |
Whitill | 13% | 6% | 6% | 6% | 13% | 13% | 6% | 10% | 1% | 13% | 7% | 6% |
Untekked and Special rate table
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be Tekked. Viridia, Greenil, Skyly, Blueful and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area minimum special rarity is 3, then a weapon dropping in said area can only have a special of rarity 3 or 4. Charge and Spirit special ignore this restriction and can apply to any weapon.
Rare weapons always drop untekked and have their own predetermined special.
Area | Untekked Chance | Minimum Special Rarity | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | None | N/A |
Forest 2 | Temple Beta | - | None | N/A |
Caves 1 | Spaceship Alpha | Crater East | 17%/17% | 1★ |
Caves 2 | Spaceship Beta | Crater West | 18%/17% | 1★ |
Caves 3 | Jungle North | Crater South | 20%/19% | 1★ |
Mines 1 | Jungle East | Crater North | 19%/18% | 1★ |
Mines 2 | Mountain | Crater Interior | 20%/20% | 1★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 16%/16% | 2★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 18%/17% | 2★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 20%/19% | 2★ |
Area | Untekked Chance | Minimum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 21%/20% | 2★ |
Forest 2 | Temple Beta | - | 21%/20% | 2★ |
Caves 1 | Spaceship Alpha | Crater East | 17%/17% | 2★ |
Caves 2 | Spaceship Beta | Crater West | 18%/18% | 3★ |
Caves 3 | Jungle North | Crater South | 20%/19% | 2★ |
Mines 1 | Jungle East | Crater North | 19%/19% | 3★ |
Mines 2 | Mountain | Crater Interior | 24%/23% | 3★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 19%/18% | 3★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 19%/18% | 3★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 19%/18% | 3★ |
Area | Untekked Chance | Minimum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 21%/21% | 2★ |
Forest 2 | Temple Beta | - | 21%/21% | 3★ |
Caves 1 | Spaceship Alpha | Crater East | 22%/22% | 3★ |
Caves 2 | Spaceship Beta | Crater West | 21%/21% | 3★ |
Caves 3 | Jungle North | Crater South | 22%/22% | 4★ |
Mines 1 | Jungle East | Crater North | 22%/22% | 4★ |
Mines 2 | Mountain | Crater Interior | 22%/22% | 4★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 23%/23% | 4★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 23%/23% | 4★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 23%/23% | 4★ |
Area | Untekked Chance | Minimum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 22%/21% | 4★ |
Forest 2 | Temple Beta | - | 22%/21% | 4★ |
Caves 1 | Spaceship Alpha | Crater East | 25%/24% | 4★ |
Caves 2 | Spaceship Beta | Crater West | 25%/24% | 4★ |
Caves 3 | Jungle North | Crater South | 25%/24% | 4★ |
Mines 1 | Jungle East | Crater North | 28%/27% | 4★ |
Mines 2 | Mountain | Crater Interior | 28%/27% | 4★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 28%/27% | 4★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 30%/29% | 4★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 30%/29% | 4★ |
Area Percent Chances
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for Lame d'Argent and Sealed J-Sword). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'.
When in Episode 1, Yellowboze parties have reduced 2% chance for 'No Attribute'.
Episode 1 Area Native A.Beast Machine Dark Hit No Attribute Forest 1 & 2 20% 10% N/A N/A N/A 70% Caves 1 10% 18% 9% N/A N/A 63% Caves 2 10% 17% 10% 1% N/A 62% Caves 3 9% 17% 11% 1% N/A 62% Mines 1 2% 9% 19% 8% 1% 61% Mines 2 2% 9% 18% 10% 1% 60% Ruins 1 4% 8% 8% 19% 1% 60% Ruins 2 & 3 5% 8% 9% 19% 1% 58% Episode 2 Area Native A.Beast Machine Dark Hit No Attribute Temple Alpha 15% 10% 10% 10% 1% 54% Temple Beta 10% 10% 15% 10% 1% 54% Spaceship Alpha 15% 10% 10% 10% 1% 54% Spaceship Beta 10% 10% 10% 15% 1% 54% Jungle North 15% 10% 10% 10% 1% 54% Jungle East 10% 15% 10% 10% 1% 54% Mountain 10% 10% 10% 15% 1% 54% Seaside & CCA 10% 10% 15% 10% 1% 54% Seabed Upper 15% 10% 15% 10% 1% 49% Seabed Lower & Tower 10% 15% 10% 15% 1% 49% Episode 4 Area Native A.Beast Machine Dark Hit No Attribute Crater East 15% 10% 10% 10% 1% 54% Crater West 10% 10% 10% 15% 1% 54% Crater South 15% 10% 10% 10% 1% 54% Crater North 10% 15% 10% 10% 1% 54% Crater Interior 10% 10% 10% 15% 1% 54% Desert 1 10% 10% 15% 10% 1% 54% Desert 2 15% 10% 15% 10% 1% 49% Desert 3 10% 15% 10% 15% 1% 49%
Episode 1 Area Native A.Beast Machine Dark Hit No Attribute Forest 1 & 2 12% 8% 6% 3% 1% 70% Caves 1 & 2 8% 14% 8% 4% 1% 65% Caves 3 7% 13% 10% 4% 1% 65% Mines 1 & 2 5% 10% 14% 7% 1% 63% Ruins 1 & 2 4.08% 8.16% 10.2% 15.3% 1.02% 61.2% Ruins 3 8% 9% 10% 12% 1% 60% Episode 2 Area Native A.Beast Machine Dark Hit No Attribute Temple Alpha 15% 10% 10% 10% 2% 53% Temple Beta 10% 10% 15% 10% 2% 53% Spaceship Alpha 15% 10% 10% 10% 2% 53% Spaceship Beta 10% 10% 10% 15% 2% 53% Jungle North 15% 10% 10% 10% 2% 53% Jungle East 10% 15% 10% 10% 2% 53% Mountain 10% 10% 10% 15% 2% 53% Seaside & CCA 10% 10% 15% 10% 2% 53% Seabed Upper 15% 10% 15% 10% 2% 48% Seabed Lower & Tower 10% 15% 10% 15% 2% 48% Episode 4 Area Native A.Beast Machine Dark Hit No Attribute Crater East 15% 10% 10% 10% 2% 53% Crater West 10% 10% 10% 15% 2% 53% Crater South 15% 10% 10% 10% 2% 53% Crater North 10% 15% 10% 10% 2% 53% Crater Interior 10% 10% 10% 15% 2% 53% Desert 1 10% 10% 15% 10% 2% 53% Desert 2 15% 10% 15% 10% 2% 48% Desert 3 10% 15% 10% 15% 2% 48%
Episode 1 Area Native A.Beast Machine Dark Hit No Attribute Forest 1 & 2 22% 12% 6% 3% 2% 55% Caves 1 & 2 8% 22% 19% 5% 2% 53% Caves 3 7% 20% 12% 6% 2% 53% Mines 1 & 2 6% 9% 22% 10% 2% 51% Ruins 1 & 2 10% 7% 10% 22% 2% 49% Ruins 3 12% 12% 12% 12% 3% 49% Episode 2 Area Native A.Beast Machine Dark Hit No Attribute Temple Alpha 15% 10% 10% 10% 3% 52% Temple Beta 10% 10% 15% 10% 3% 52% Spaceship Alpha 15% 10% 10% 10% 3% 52% Spaceship Beta 10% 10% 10% 15% 3% 52% Jungle North 15% 10% 10% 10% 3% 52% Jungle East 10% 15% 10% 10% 3% 52% Mountain 10% 10% 10% 15% 3% 52% Seaside & CCA 10% 10% 15% 10% 3% 52% Seabed Upper 15% 10% 15% 10% 3% 47% Seabed Lower & Tower 10% 15% 10% 15% 3% 47% Episode 4 Area Native A.Beast Machine Dark Hit No Attribute Crater East 15% 10% 10% 10% 3% 52% Crater West 10% 10% 10% 15% 3% 52% Crater South 15% 10% 10% 10% 3% 52% Crater North 10% 15% 10% 10% 3% 52% Crater Interior 10% 10% 10% 15% 3% 52% Desert 1 10% 10% 15% 10% 3% 52% Desert 2 15% 10% 15% 10% 3% 47% Desert 3 10% 15% 10% 15% 3% 47%
Episode 1 Area Native A.Beast Machine Dark Hit No Attribute Forest 1 & 2 30% 19% 13% 8% 5% 25% Caves 1 & 2 11% 30% 19% 10% 5% 25% Caves 3 9% 30% 21% 10% 5% 25% Mines 1 & 2 6% 12% 32% 20% 5% 25% Ruins 1 & 2 20% 7% 11% 32% 5% 25% Ruins 3 13% 13% 12% 32% 5% 25% Episode 2 Area Native A.Beast Machine Dark Hit No Attribute Temple Alpha 15% 10% 10% 10% 5% 50% Temple Beta 10% 10% 15% 10% 5% 50% Spaceship Alpha 15% 10% 10% 10% 5% 50% Spaceship Beta 10% 10% 10% 15% 5% 50% Jungle North 15% 10% 10% 10% 5% 50% Jungle East 10% 15% 10% 10% 5% 50% Mountain 10% 10% 10% 15% 5% 50% Seaside & CCA 10% 10% 15% 10% 5% 50% Seabed Upper 15% 10% 15% 10% 5% 45% Seabed Lower & Tower 10% 15% 10% 15% 5% 45% Episode 4 Area Native A.Beast Machine Dark Hit No Attribute Crater East 15% 10% 10% 10% 5% 50% Crater West 10% 10% 10% 15% 5% 50% Crater South 15% 10% 10% 10% 5% 50% Crater North 10% 15% 10% 10% 5% 50% Crater Interior 10% 10% 10% 15% 5% 50% Desert 1 10% 10% 15% 10% 5% 50% Desert 2 15% 10% 15% 10% 5% 45% Desert 3 10% 15% 10% 15% 5% 45%
Pattern Selection
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a Saber dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.
Area Patterns Forest 1 Temple Alpha - 0 N N Forest 2 Temple Beta - 0 N N Caves 1 Spaceship Alpha Crater East 0 N N Caves 2 Spaceship Beta Crater West 1 0 N Caves 3 Jungle North Crater South 1 0 N Mines 1 Jungle East Crater North 1 0 N Mines 2 Mountain Crater Interior 1 0 N Ruins 1 Seaside & CCA Sub Desert 1 2 1 N Ruins 2 Seabed Upper Sub Desert 2 2 1 N Ruins 3 Seabed Lower & Tower Sub Desert 3 2 1 0 Rares (Anywhere) 5 5 5
Area Patterns Forest 1 Temple Alpha - 1 0 N Forest 2 Temple Beta - 1 0 N Caves 1 Spaceship Alpha Crater East 1 1 N Caves 2 Spaceship Beta Crater West 2 1 N Caves 3 Jungle North Crater South 2 1 1 Mines 1 Jungle East Crater North 2 1 1 Mines 2 Mountain Crater Interior 2 2 1 Ruins 1 Seaside & CCA Sub Desert 1 3 2 1 Ruins 2 Seabed Upper Sub Desert 2 3 2 1 Ruins 3 Seabed Lower & Tower Sub Desert 3 3 3 2 Rares (Anywhere) 5 5 5
Area Patterns Forest 1 Temple Alpha - 2 1 1 Forest 2 Temple Beta - 2 2 2 Caves 1 Spaceship Alpha Crater East 2 2 2 Caves 2 Spaceship Beta Crater West 3 2 2 Caves 3 Jungle North Crater South 3 3 2 Mines 1 Jungle East Crater North 3 3 3 Mines 2 Mountain Crater Interior 3 3 3 Ruins 1 Seaside & CCA Sub Desert 1 4 3 3 Ruins 2 Seabed Upper Sub Desert 2 4 4 3 Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4 Rares (Anywhere) 5 5 5
Area Patterns Forest 1 Temple Alpha - 2 1 0 Forest 2 Temple Beta - 2 1 0 Caves 1 Spaceship Alpha Crater East 2 2 1 Caves 2 Spaceship Beta Crater West 3 2 1 Caves 3 Jungle North Crater South 3 3 2 Mines 1 Jungle East Crater North 3 3 2 Mines 2 Mountain Crater Interior 3 3 3 Ruins 1 Seaside & CCA Sub Desert 1 4 3 3 Ruins 2 Seabed Upper Sub Desert 2 4 4 3 Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4 Rares (Anywhere) 5 5 5
Area Patterns Forest 1 Temple Alpha - 3 3 3 Forest 2 Temple Beta - 3 3 3 Caves 1 Spaceship Alpha Crater East 3 3 3 Caves 2 Spaceship Beta Crater West 3 3 3 Caves 3 Jungle North Crater South 3 3 3 Mines 1 Jungle East Crater North 4 4 4 Mines 2 Mountain Crater Interior 4 4 4 Ruins 1 Seaside & CCA Sub Desert 1 4 4 4 Ruins 2 Seabed Upper Sub Desert 2 4 4 4 Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4 Rares (Anywhere) 5 5 5
Attribute Value
For each attribute, the game rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.
Atrributes for untekked weapons can be further increased or decreased by up to 10 via Tekking them.
Enemy type attributes can be further increased up to the maximum value of 100 via spending Photon Drops.
Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5 5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21% 10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09% 15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08% 20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89% 25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65% 30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10% 35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56% 40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67% 45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42% 50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16% 55 N/A 0.01% 0.02% 0.03% 0.12% 0.08% 60 N/A N/A 0.01% 0.02% 0.07% 0.03% 65 N/A N/A 0.01% 0.01% 0.04% 0.01% 70 N/A N/A N/A 0.01% 0.03% 0.01% 75 N/A N/A N/A 0.01% 0.02% 0.01% 80 N/A N/A N/A N/A 0.01% 0.01% 85 N/A N/A N/A N/A 0.01% 0.01% 90 N/A N/A N/A N/A 0.01% 0.01%