Slow: Difference between revisions
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== Mechanics == | == Mechanics == | ||
{{Freeze}}, {{Confuse}}, {{Shock}}, and {{Slow}} | {{Freeze}}, {{Confuse}}, {{Shock}}, and {{Slow}} cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have. | ||
=== Players === | === Players === |
Revision as of 00:28, 28 February 2024
Slow is a status effect in PSO. It can be inflicted by:
- slow traps;
- an attack from Dark Falz's second form, immediately before it uses Divine Punishment;
- melee attacks from Gillchics and Dubchics.
- ranged stinger attacks from Gees
Mechanics
Freeze, Confuse, Shock, and Slow cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.
Players
Slow causes players to move and attack much more sluggishly. Movement speed is significantly reduced, and weapon attack animations take longer to execute. Slow does not affect the casting time for techniques. Slow lasts for 7 seconds.
Slow can be cured by level 5 Anti or a Sol Atomizer. An equipped Cure/Slow will prevent players from becoming slowed.
Androids are not affected by the slow status caused by Dark Falz's second form.
Monsters
There is no means available to players to inflict slow on monsters.
Status effects | |
---|---|
Buffs | ATP Up • DFP Up |
Debuffs | ATP Down • DFP Down |
Ailments | Confuse • Freeze • Paralysis • Poison • Shock • Slow |