Shock: Difference between revisions

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(Created page with "16px|link=Shock is a status effect in PSO. It can be applied by: * casting Zonde, Gizonde or Razonde, * a special attack from a Tempest-series weapon, * a Gol Dragon's projectile or breath attack, * Epsilon's yellow shield attack, * a ground trap in Central Control Area, Seabed, or Control Tower ==Mechanics== Shock, confusion, frozen, and slow cannot affect the same player or enemy at the same time; if a...")
 
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[[File:Shock.png|16px|link=]][[Shock]] is a status effect in PSO. It can be applied by:
: ''This article is about the status effect. For the weapon special, see [[Shock (special)|Shock]].
* casting [[Zonde]], [[Gizonde]] or [[Razonde]],
{{Shock}} is a status effect in ''PSO''. It can be applied by:
* a special attack from a Tempest-series weapon,
* {{Trap|Traps#Shock traps|Shock traps}}
* a [[Gol Dragon]]'s projectile or breath attack,
* Casting {{Zonde}}, {{Gizonde}}, or {{Razonde}}
* [[Epsilon]]'s yellow shield attack,
* [[Weapons#Lightning damage|Lightning]]-series weapon special attacks
* a ground trap in [[Central Control Area]], [[Seabed]], or [[Control Tower]]
* Any of a [[Canadine]]'s attacks
* [[Vol Opt]]'s phase one lightning attack
* [[Gol Dragon]]'s projectile or breath attack
* Either of [[Gal Gryphon]]'s lightning attacks
* A yellow [[Epsigard]] attack
* Ground traps in [[Central Control Area]], [[Seabed]], or [[Control Tower]]


==Mechanics==
==Mechanics==
Shock, [[confusion]], [[frozen]], and [[slow]] cannot affect the same player or enemy at the same time; if a player or enemy is inflicted with any of these statuses, they will lose any others they have.
{{Freeze}}, {{Confuse}}, {{Shock}}, and {{Slow}} cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.


===Players===
===Players===
Shock lasts for 10 seconds, but they can dispel the effect earlier with a [[Sol Atomizer]], a healing ring, or by having [[Anti]] level 2 cast on them. Shock prevents players from attacking or casting techniques, but not using moving or using items. Players with a [[Cure/Shock]] equipped are immune to shock.
Shock lasts for 10 seconds, but the effect can be dispelled earlier with a {{Tool|Sol Atomizer}}, a healing ring, or from another player casting level 2 {{Anti}}. Shock prevents players from attacking or casting techniques, but not moving or using items. Players with a {{Unit|rare|Cure/Shock}} equipped are immune to shock.


===Enemies===
===Monsters===
Shock lasts for 10 seconds. Shock prevents enemies from moving or attacking. Only {{Machine}}-type enemies can be shocked. Bosses and [[Epsilon]] are immune to shock.
Shock lasts for 10 seconds. Shock prevents monsters from moving or attacking. Only {{Machine}}-type monsters can be shocked. Bosses and [[Epsilon]] are immune to shock.
 
===Special attacks===
Shock can be applied using the special attack from a Tempest-series weapon.


{{Status}}
{{Status}}
[[Category:Status effects]]
[[Category:Status effects]]

Revision as of 17:02, 25 June 2024

This article is about the status effect. For the weapon special, see Shock.

Shock.pngShock is a status effect in PSO. It can be applied by:

Mechanics

Freeze.pngFreeze, Confuse.pngConfuse, Shock.pngShock, and Slow.pngSlow cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.

Players

Shock lasts for 10 seconds, but the effect can be dispelled earlier with a Tool icon.pngSol Atomizer, a healing ring, or from another player casting level 2 Anti.pngAnti. Shock prevents players from attacking or casting techniques, but not moving or using items. Players with a Unit icon.pngCure/Shock equipped are immune to shock.

Monsters

Shock lasts for 10 seconds. Shock prevents monsters from moving or attacking. Only Machine-type monsters can be shocked. Bosses and Epsilon are immune to shock.