Template:AddingHit: Difference between revisions

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It is possible to add Hit % to [[Tools#Enemy parts|enemy weapons]] (and ''only'' enemy weapons) despite the [[Attributes|attribute]] not being eligible for increase through [[Gallon's Shop#Paganini's Exchange|Paganini's Exchange]] in {{Quest link|Gallon's Shop}}. To add hit % to enemy weapons, a character must speak with Dr. Montague in the episode 4 [[Quests|quest]] {{Quest link|Claire's Deal 5}} after unlocking the feature through a sidequest present in the government quest {{Quest link|9-5:The Chosen (1/2)}}.
It is possible to add Hit % to [[Tools#Enemy parts|enemy weapons]] (and ''only'' enemy weapons) despite the [[Attributes|attribute]] not being eligible for increase through [[Gallon's Shop#Paganini's Exchange|Paganini's Exchange]] in {{Quest link|Gallon's Shop}}.  


Once the sidequest is completed, speaking to Dr. Montague in Claire's Deal 5 with an enemy weapon in the inventory will have him offer to further enhance the weapon through a process requiring {{Tool|rare|Photon Crystal|Photon Crystals}}. This process involves giving Dr. Montague an increasing number of Photon Crystals (starting with one) for a decreasing percentage chance (starting at 100%) of adding 10% more Hit to the weapon in question each time, to a maximum of 50.
To add hit % to enemy weapons, a character must speak with Dr. Montague in the episode 4 [[Quests|quest]] {{Quest link|Claire's Deal 5}} after unlocking the feature through a sidequest present in the government quest {{Quest link|9-5:The Chosen (1/2)}}.


{| class="wikitable" style="float:right; margin-left: 10px; margin-right: 50px; text-align:center;"
Once the sidequest is completed, speaking to Dr. Montague in Claire's Deal 5 with an enemy weapon in the inventory will have him offer to further enhance the weapon through a process requiring {{Tool|rare|Photon Crystal|Photon Crystals}}. This process involves giving Dr. Montague an increasing number of Photon Crystals (starting with one) for a decreasing percentage chance (starting at 100%) of adding 10% more Hit to the weapon in question each time, to a maximum of 50% Hit.
! scope="col" colspan="3"| Exchanging Photon Crystals
 
|-
{| class="wikitable" style="float:right; margin-left: 10px; margin-right: 10px; text-align:center;"
! scope="col"| Cost
|+Exchanging Photon Crystals
! scope="col"| Success Rate
!Cost
! scope="col"| Total Hit
!Success Rate
!Total Hit
|-
|-
| 1
| 1
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| 50
| 50
|}
|}
The '''minimum''' amount of Photon Crystals a player must spend, therefore, is as follows:
*1 Photon Crystal for 10% Hit (1);
*+2 for 20% Hit (3);
*+3 for 30% Hit (6);
*+4 for 40% Hit (10);
*+5 for 50% Hit (15)
For a combined total of '''15''' Photon Crystals when ''all attempts'' are successes. The probability of succeeding on each increment in only one try is <code>3.84%</code>. The ''average'' number of Photon Crystals required to reach 50 Hit is '''42.5'''.


{| class="wikitable"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
|+
!Eligible Weapons
|-
|{{Sword|rare|Booma's Claw}}
|-
|-
|{{Sword|rare|Gobooma's Claw}}
! colspan="5" |Eligible Weapons
|-
|{{Sword|rare|Gigobooma's Claw}}
|-
|-
|{{Sword|rare|Rappy's Fan}}
|{{Sword|rare|Rappy's Fan}}
|-
|{{Cane|rare|Hildebear's Cane}}
|{{Cane|rare|Hildebear's Cane}}
|{{Sword|rare|P-Arms' Blade}}
|{{Sword|rare|Delsaber's Buster}}
|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}
|-
|-
|{{Sword|rare|Booma's Claw}}
|{{Cane|rare|Hildeblue's Cane}}
|{{Cane|rare|Hildeblue's Cane}}
|{{Sword|rare|S-Beat's Blade}}
|{{Cane|rare|Sorcerer's Cane}}
|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}
|-
|-
|{{Sword|rare|Gobooma's Claw}}
|{{Sword|rare|Dragon's Claw}}
|{{Sword|rare|Dragon's Claw}}
|{{Sword|rare|S-Red's Blade}}
|{{Gun|rare|Belra Cannon}}
|{{Gun|rare|Gi Gue Bazooka}}
|-
|-
|{{Sword|rare|Gigobooma's Claw}}
|{{Sword|rare|G-Assassin's Sabers}}
|{{Sword|rare|G-Assassin's Sabers}}
|-
|{{Sword|rare|P-Arms' Blade}}
|-
|{{Sword|rare|S-Beat's Blade}}
|-
|{{Sword|rare|S-Red's Blade}}
|-
|{{Gun|rare|Baranz Launcher}}
|{{Gun|rare|Baranz Launcher}}
|-
|{{Sword|rare|Delsaber's Buster}}
|-
|{{Gun|rare|Belra Cannon}}
|-
|{{Cane|rare|Sorcerer's Cane}}
|-
|{{Gun|rare|Bringer's Rifle}}
|{{Gun|rare|Bringer's Rifle}}
|-
|{{Gun|rare|Gi Gue Bazooka}}
|-
|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}
|-
|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}
|-
|{{Cane|rare|Gal Wind}}
|{{Cane|rare|Gal Wind}}
|}
|}


'''To unlock this option''', the player must follow these steps:
'''To unlock this option''', the player must follow these steps:
* Start the quest 9-5:The Chosen (1/2)
* Start the quest {{Quest link|9-5:The Chosen (1/2)}};
* Proceed through the quest as normal until the large, circular crater room in [[Desert 1]]
* Proceed through the quest as normal until the large, circular crater room in [[Desert 1]];
* In this room, all enemies must be defeated within five minutes of entering the room
* In this room, all enemies must be defeated within five minutes of entering the room;
* If done successfully, a cutscene will play showing Dr. Montague appearing, who must be spoken to
* If done successfully, a cutscene will play showing Dr. Montague appearing, who must be spoken to;
* Proceed to the end of the quest as normal, making sure to speak to Dr. Montague a second time on Pioneer 2 ''before'' ending the quest
* Proceed to the end of the quest as normal, and speak to Dr. Montague a second time in the last room before heading back to Pioneer 2

Latest revision as of 06:08, 7 June 2026

It is possible to add Hit % to enemy weapons (and only enemy weapons) despite the attribute not being eligible for increase through Paganini's Exchange in Quest icon.pngGallon's Shop.

To add hit % to enemy weapons, a character must speak with Dr. Montague in the episode 4 quest Quest icon.pngClaire's Deal 5 after unlocking the feature through a sidequest present in the government quest Quest icon.png9-5:The Chosen (1/2).

Once the sidequest is completed, speaking to Dr. Montague in Claire's Deal 5 with an enemy weapon in the inventory will have him offer to further enhance the weapon through a process requiring Tool icon.pngPhoton Crystals. This process involves giving Dr. Montague an increasing number of Photon Crystals (starting with one) for a decreasing percentage chance (starting at 100%) of adding 10% more Hit to the weapon in question each time, to a maximum of 50% Hit.

Exchanging Photon Crystals
Cost Success Rate Total Hit
1 100% 10
2 80% 20
3 60% 30
4 40% 40
5 20% 50

The minimum amount of Photon Crystals a player must spend, therefore, is as follows:

  • 1 Photon Crystal for 10% Hit (1);
  • +2 for 20% Hit (3);
  • +3 for 30% Hit (6);
  • +4 for 40% Hit (10);
  • +5 for 50% Hit (15)

For a combined total of 15 Photon Crystals when all attempts are successes. The probability of succeeding on each increment in only one try is 3.84%. The average number of Photon Crystals required to reach 50 Hit is 42.5.

Eligible Weapons
Sword icon.pngRappy's Fan Cane icon.pngHildebear's Cane Sword icon.pngP-Arms' Blade Sword icon.pngDelsaber's Buster Sword icon.pngS-Berill's Hands #0
Sword icon.pngBooma's Claw Cane icon.pngHildeblue's Cane Sword icon.pngS-Beat's Blade Cane icon.pngSorcerer's Cane Sword icon.pngS-Berill's Hands #1
Sword icon.pngGobooma's Claw Sword icon.pngDragon's Claw Sword icon.pngS-Red's Blade Gun icon.pngBelra Cannon Gun icon.pngGi Gue Bazooka
Sword icon.pngGigobooma's Claw Sword icon.pngG-Assassin's Sabers Gun icon.pngBaranz Launcher Gun icon.pngBringer's Rifle Cane icon.pngGal Wind

To unlock this option, the player must follow these steps:

  • Start the quest Quest icon.png9-5:The Chosen (1/2);
  • Proceed through the quest as normal until the large, circular crater room in Desert 1;
  • In this room, all enemies must be defeated within five minutes of entering the room;
  • If done successfully, a cutscene will play showing Dr. Montague appearing, who must be spoken to;
  • Proceed to the end of the quest as normal, and speak to Dr. Montague a second time in the last room before heading back to Pioneer 2