RAmarl/Guide
RAmarl is a Ranger with the best technique capabilities of all the rangers, along with the second highest ATA. This makes her a capable all-rounder class, able to assist the party with crowd control, potent area of effect attacks and assistance through support techniques. She is also self-sufficient, with her arsenal and techniques allowing her to tackle any content with relative ease, whether alone or with others.
Pros and cons of RAmarl
RAmarl should be your choice of class to be a jack-of-all-trades, but master-of-none. You can fit in any party regardless of their setup, but will never offer any specialised strength that other classes can offer.
Pros
- Very high ATA - allows her to use all manners of special attacks effectively
- Level 20 support techniques - allows her to buff herself and other party members well, as well as potent healing for early game and berserk usage
- Ranger arsenal - with options such as Frozen Shooter, ES Needle, Heaven Striker, and sacrificial Arms, rangers have options for every situation.
- Good at both solo and multiplayer - even if not the best, all options are open to RAmarl
Cons
- Weaker than other classes in multiplayer - if there is another RAmarl, HUnewearl, or force present, another hunter or ranger would always be a stronger candidate
- Weaker than RAmar at solo - RAmar works better at solo due to higher ATP and ATA, and the existence of ES weapons for Zalure
Section ID choice
As RAmarl, any ID is a good choice, as RAmarl does not have any major difficulties in any map, meaning the entire game is open to her for easy hunts. However, here are some recommendations:
Early-game (Normal to Very Hard)
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:
You may find these from the player shop as you progress, the later areas in Normal difficulty (Ruins, Seabed, Desert) or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta/Deband will increase your