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Gibbons are another highly evasive enemy that almost always require a Freeze Trap to handle them. Jizai provides a great solution when you find a monkey by itself in the rare cases where they do spawn alone.
Gibbons are another highly evasive enemy that almost always require a Freeze Trap to handle them. Jizai provides a great solution when you find a monkey by itself in the rare cases where they do spawn alone.
The reasoning behind one PoSS and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have either a v502 for hell utility or Resist/Devil for Tower. This only leaves one free slot for PoSS.
===Attribute Priority===
===Attribute Priority===
Given the above analysis, the highest priority for which Attribute %'s should be sphered on a Jizai would be Dark. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole.  
Given the above analysis, the highest priority for which Attribute %'s should be sphered on a Jizai would be Dark. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole.  

Revision as of 02:03, 13 December 2022

Sword icon.pngJizai
自在
Jizai
Star normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar rare.pngStar rare.pngStar rare.png
Type
:
Twin Sword
Requirement
:
800 ATP
Max Grind
:
40
Special
:
Hell
Targets
:
1
ATPMSTATAEVP
800-810105545
HUmr HUnl HUct HUcl
RAmr RAml RAct RAcl
FOmr FOml FOnm FOnl
H. Dist
:
17 (
-1
)
H. Angle
:
26°
V. Dist
:
18
V. Angle
:
26°
Hex
:
00B800
One of two unparalleled blades from a homeworld.
Can cause instant death.
- In-game description

Jizai are the strongest Twin Swords in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high EVP enemies.

Their Hell special is also very popular for killing Satellite Lizards and Yowie in Episode 4 due to the weapons' high ATA and potential for Hit attribute, along with its synergy with the unit Proof of Sword Saint.

This item is affected by Proof of Sword-Saint.

Availability

Combination

Jizai can be created from combining Guren and Shouren, which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.

This combination must be done on a hunter with at least 800 ATP.

Advanced Usage

The following breakpoints and analysis are assuming a level 200 HUcast with at least one Proof of Sword Saint and Red Ring. Given NHH is the most important combo on Jizai, we'll be looking at breakpoints revolving around H2 on highly evasive enemies.

Notable Breakpoints

Enemy Hit % Attribute %
Dark Bringer 0 55
Sinow Spigell 0 55
Ul Gibbon 15 55*
Zol Gibbon 25 0
Sinow Zoa 30 0
Sinow Zele 30 50
Ill Gill 35 85

Enemy Hit % Attribute %
Dark Bringer 0 80
Sinow Spigell 0 80
Ul Gibbon 15 80*
Zol Gibbon 25 0
Sinow Zoa 30 20
Sinow Zele 30 70
Ill Gill 35 110

Enemy Hit % Attribute %
Dark Bringer 0 90
Sinow Spigell 0 90
Ul Gibbon 15 90*
Zol Gibbon 25 5
Sinow Zoa 30 35
Sinow Zele 30 85
Ill Gill 35 120

  • Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The Attribute % Breakpoints for them seen in the above table reflects this combo.

Breakpoint Analysis

It is commonly advised to not sphere a Jizai until you acquire one with 35h or more, with the sole reason being the dreaded Ill Gill.

Although Ill Gills requires more damage than Jizai can deal on Shifta 20 and 15, this damage can be covered by laying a Damage Trap before the combo, which deals 305 damage to Ill Gills in Ultimate.

Being able to defeat an Ill Gill unfrozen is a crucial option to have, allowing you to conserve Freeze Traps and thus allow greater control of your trap management. A Jizai can make quick work of a lonely Ill Gill that you don't want to waste resources on.

Jizai additionally proves itself as a consistent choice even when an Ill Gill is frozen. Ill Gills may sometimes enter animation states that will cause them to be untargettable by Dark Flow while they're frozen. When this occurs, Dark Flow's special will simply not connect. Reacting to this state and quickly swapping to Jizai will let you kill the enemy quickly enough before the freeze status ends. The same can of course be done with Vjaya or Excalibur, however Jizai requires neither Meseta nor Berserk to make the most out of it, furthering itself as an excellent resource conserver in this scenario.

Sinows in Episode 2 have spawn animations where they fall slowly. It's during this animation that Jizai works well, allowing you to burst one down before it can act. Although Dark Flow provides a much faster solution for this enemy, Sinow Zoa and Sinow Berill in particular are too evasive. They are not garaunteed kills unless frozen, even with 100 hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a Freeze Trap at the cost of a slightly slower kill.

Gibbons are another highly evasive enemy that almost always require a Freeze Trap to handle them. Jizai provides a great solution when you find a monkey by itself in the rare cases where they do spawn alone.

The reasoning behind one PoSS and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have either a v502 for hell utility or Resist/Devil for Tower. This only leaves one free slot for PoSS.

Attribute Priority

Given the above analysis, the highest priority for which Attribute %'s should be sphered on a Jizai would be Dark. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole.

Second in line would be either Machine or Native. Deciding between these ultimately comes down to preference, however Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast Rafoie. When attempting to do the same on a Gibbon, partial missing is not the end of the world. The gibbon will likely get hit by at least one wave and won't punish you immediately, allowing you to follow up with another option. It also only takes three waves of a fully sphered Dark flow to connect and kill an Ul Gibbon.

Last in place would be A. Beast, having no notable evasive enemies that require this amount of single target damage output.