Central Control Area: Difference between revisions

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==Monsters==
==Monsters==
{{CavesEnemyTable}}
{{CCAEnemyTable}}


==Rare drops==
==Rare drops==

Revision as of 21:24, 7 February 2024

This page is a mega work-in-progress - Sundark :>
Central Control Area
Attributes
:
Native, A.Beast, Machine

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Map and layouts

Central Control Area

Central Control Area Layouts

CentralControlArea-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Jungle Area (North)

Jungle (North) Layouts

Jungle(North)-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Jungle Area (East)

Jungle (East) Layouts

Jungle(East)-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Mountain Area

Mountain Layouts

Mountain-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Seaside Area

Seaside Layouts

Seaside-1.png

Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.

Monsters

Name Attribute HP ATP DFP MST ATA EVP LCK EFR EIC ETH EDK ELT ESP XP DAR Drop Type
Merillia A.Beast 190 213 65 0 93 85 8 10 45 30 15 30 5 14 30 Weapon
Meriltas A.Beast 391 299 105 0 100 90 8 75 15 75 30 20 5 16 35 Weapon
Gee Native 169 170 25 0 160 175 5 55 10 80 20 10 5 13 30 Weapon
Ul Gibbon Native 275 265 37 56 130 219 8 75 25 10 10 20 5 15 30 Weapon
Zol Gibbon Native 530 350 111 88 150 232 10 25 75 15 15 20 10 19 35 Barrier
Sinow Berill Machine 424 321 97 67 142 222 10 60 25 60 38 50 15 24 40 Weapon
Sinow Spigell Machine 555 420 144 92 139 250 0 39 70 56 42 75 20 27 45 Frame
Gi Gue Native 1250 455 180 0 150 120 5 80 30 30 100 20 100 66 80 Barrier
Gibbles Native 1980 767 97 0 135 120 10 50 15 85 100 10 100 67 80 Unit
Mericarol A.Beast 1330 480 159 0 95 70 5 95 15 30 100 15 100 61 80 Unit
Merikle A.Beast 1005 360 92 0 95 235 5 75 95 95 100 75 100 65 80 Frame
Mericus A.Beast 1750 550 200 0 170 100 5 25 25 95 100 25 100 71 80 Barrier
Gal Gryphon A.Beast 9000 500 100 0 250 120 5 79 65 85 1000 90 100 1950 100 None

Rare drops

Template:CentralControlAreaDropTable