Divine Punishment: Difference between revisions
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[[File:Divine_Punishment.gif|right|Divine Punishment's beam attack]] | [[File:Divine_Punishment.gif|right|Divine Punishment's beam attack]] | ||
'''Divine Punishment''' is a unique special attack that summons beams of light from the sky to attack enemies. This special is granted by using [[Heaven Punisher]], [[Mille Marteaux]], and [[Heaven Striker]] (when worn with a [[Striker Unit]]) | '''Divine Punishment''' is a unique special attack that summons beams of light from the sky to attack enemies. This special is granted by using [[Heaven Punisher]], [[Mille Marteaux]], and [[Heaven Striker]] (when worn with a [[Striker Unit]]) while the hundreds digit of the beat time is even. | ||
==Usage== | ==Usage== |
Revision as of 20:03, 20 August 2020
Divine Punishment is a unique special attack that summons beams of light from the sky to attack enemies. This special is granted by using Heaven Punisher, Mille Marteaux, and Heaven Striker (when worn with a Striker Unit) while the hundreds digit of the beat time is even.
Usage
Divine Punishment can be used on all rangers, but RAmarl is usually preferred because she has the highest MST. She also has a very fast handgun animation for Heaven Punisher and Heaven Striker allowing Divine Punishment to be used faster.
Divine Punishment deals ELT damage with a target cap of 15 enemies and has a range that sits between a handgun and rifle. It has a base damage of 200 and gains 1 damage per 10 MST. Enemies with high ELT will take less damage from Divine Punishment.