User:DM 경호: Difference between revisions

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A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a ''Normal'', ''Heavy'', ''Special'' combo, it is denoted as ''NHS''. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.
A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a ''Normal'', ''Heavy'', ''Special'' combo, it is denoted as ''NHS''. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.


Whether a CK can be performed depends on a multitude of factors: [[Class]], [[level]], equipment ([[weapons]], [[frames]], [[barriers]], [[Mag|mag]], [[units]]) and [[monster]] [[stats]]. A CK is often of interest when trying to figure out what [[attributes]] on a given weapon are needed to guarantee a kill. A certain amount of [[hit]] is often needed on a weapon for enough accuracy to prevent missing the target. Monster attributes on the weapon can be important too, as they increase the weapons damage output.
Whether a CK can be performed depends on a multitude of factors: [[Class]], [[level]], equipment ([[weapons]], [[frames]], [[barriers]], [[Mag|mag]], [[units]]) and [[monster]] [[stats]]. A CK is often of interest when trying to figure out what [[attributes]] on a given weapon are needed to guarantee a kill. A certain amount of [[hit]] is often needed on a weapon for enough [[accuracy]] to prevent missing the target. Monster attributes on the weapon can be important too, as they increase the weapons damage output.


To figure out the CK potential on certain weapons, resources like tables and spreadsheets have been created providing an overview of what stats are needed to kill within a single combo. On most of these resources, the following assumptions are made:
To figure out the CK potential on certain weapons, resources like tables and spreadsheets have been created providing an overview of what stats are needed to kill within a single combo. On most of these resources, the following assumptions are made:
*Max level (200)
*Max level (200)
*Max stats ([[ATP]], [[ATA]])
*Max stats ([[ATP]], [[ATA]])
*[[Barriers|Barrier]]: {{Shield|rare|Red Ring}} for an additional +20 ATP
*[[Barriers|Barrier]]: {{Shield|rare|Red Ring}} for an additional +20 ATP and ATA
*[[Frames|Frame]] on [[Androids]]: {{Frame|rare|D-Parts ver1.01}} for an additional +35 ATP
*[[Frames|Frame]] on [[Androids]]: {{Frame|rare|D-Parts ver1.01}} for an additional +35 ATP
*Fully [[Photon Sphere|sphered]] weapons: 100% in a monster [[attribute]]
*Fully [[Photon Sphere|sphered]] weapons: 100% in a monster [[attribute]]

Revision as of 10:03, 8 July 2025

Hi I'm Dan or DM 경호 on Discord

Current projects:

  • Combo kill guide
    • CK tables

Old projects:

  • individual weapon special pages ✓
  • complete dropcharts
  • droprates for Materials
  • droprates for weapon specials ✓
  • droprates for lv30 techs incl. music disk & rdr roll

Testing stuff

A combo kill, often abbreviated as CK, is a sequence of attacks that kills the target in a single combo. Almost all weapons can attack in a three-hit timed combo. For weapons that cannot, see List of weapons which cannot combo.

There are three different types of attacks: Normal, Heavy and Special, often abbreviated N, H, and S. While Heavy attacks deal more damage than Normal attacks, the damage from Special attacks is governed by the weapons special effect.

A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a Normal, Heavy, Special combo, it is denoted as NHS. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.

Whether a CK can be performed depends on a multitude of factors: Class, level, equipment (weapons, frames, barriers, mag, units) and monster stats. A CK is often of interest when trying to figure out what attributes on a given weapon are needed to guarantee a kill. A certain amount of hit is often needed on a weapon for enough accuracy to prevent missing the target. Monster attributes on the weapon can be important too, as they increase the weapons damage output.

To figure out the CK potential on certain weapons, resources like tables and spreadsheets have been created providing an overview of what stats are needed to kill within a single combo. On most of these resources, the following assumptions are made:

Here are links to existing CK resources: