Combo kill
A combo kill, often abbreviated as CK, is a sequence of attacks that kills the target in a single combo. Almost all weapons can attack in a three-hit timed combo. For weapons that cannot, see List of weapons which cannot combo.
Attack types
There are three different types of attacks: Normal, Heavy and Special, often abbreviated N, H, and S. While Heavy attacks deal more damage than Normal attacks, the damage from Special attacks is governed by the weapons special effect.
A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a Normal, Heavy, Special combo, it is denoted as NHS. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.
Combo Kill factors
Whether a CK can be performed depends on a multitude of factors: Class, level, equipment (weapons, frames, barriers, mag, units) and monster stats. A CK is often of interest when trying to figure out what attributes on a given weapon are needed to guarantee a kill. A certain amount of hit is often needed on a weapon for enough accuracy to prevent missing the target. Monster attributes on the weapon can be important too, as they increase the weapons damage output.
Combo Kill resources
To figure out the CK potential on certain weapons, resources like tables and spreadsheets have been created providing an overview of what stats are needed to kill within a single combo. On most of these resources, the following assumptions are made:
- Max level (200)
- Max stats (ATP, ATA)
- Barrier:
Red Ring for an additional +20 ATP and ATA
- Frame on Androids:
D-Parts ver1.01 for an additional +35 ATP
- Fully sphered weapons: 100% in a monster attribute
- Lowest ATP variance: many weapons can randomly deal some additional damage, but to avoid reliance on RNG this is often ignored
Links to resources
Here are links to existing CK resources: