Cure/Paralysis: Difference between revisions

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===Wandering Tekker===
===Wandering Tekker===
: ''Main article: [[Coren]]
: ''Main article: [[Coren]]''
{{CorenTableHead}}
{{CorenTableHead}}
{{CorenTableRow|day=Sunday|dayspan=3|meseta=1,000|1/200}}
{{CorenTableRow|day=Sunday|dayspan=3|meseta=1,000|1/200}}

Revision as of 17:16, 30 December 2023

Unit icon.pngCure/Paralysis
キュア/パラライズ
Star normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar empty.png
Type
:
Unit
HUmr HUnl HUct HUcl
RAmr RAml RAct RAcl
FOmr FOml FOnm FOnl
Hex
:
010343
When equipped, this medical unit will instantly cure Paralysis.
- In-game description

Cure/Paralysis provides immunity to the paralyzed status effect.

Availability

Enemy Drops

Section ID Difficulty Enemy Drop Rate
Greenill Very Hard Pouilly Slime (Rare) 7/8
Zu 1/233
Ultimate Bulclaw 1/1138
Gulgus-gue (E2) 1/1707
Skyly Ultimate Dolmolm 1/1707
Redria Very Hard Dubchic (E1) 1/213
Merissa AA (Rare) 1/2
Ultimate Merillia 1/1707

Black Paper's Dangerous Deal

Main article: Quest icon.pngBlack Paper's Dangerous Deal

Note that all rates are the chance of getting an item per Photon Crystal, not per roll.

Quest Difficulty Rate
Rappy Route Hard 1/10.3

Wandering Tekker

Main article: Coren
Day Meseta Rate
Sunday 1,000 1/200
10,000 1/100
100,000 1/66.7
Tuesday 1,000 1/150
10,000 1/75
100,000 1/50
Friday 1,000 1/200
10,000 1/100
100,000 1/66.7
Saturday 1,000 1/200
10,000 1/100
100,000 1/66.7