Dubchic

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Dubchic (E1)
ダブチック (E1)
Dubchic (E1).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
200 3 28 Sword icon.png Zonde
ATPDFPMSTATAEVPLCK
274500100905
EFREICETHEDKELTESP
9090100305

Dubchic (E2)
ダブチック (E2)
Dubchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HP XP DAR Set Drop Weakness
108 2 30 Sword icon.png BartaGrants
ATPDFPMSTATAEVPLCK
185500100895
EFREICETHEDKELTESP
701070005

Behavior/Mechanics[edit | edit source]

Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.

Dubchics are very similar to Gillchics, except they have multiple lives. When a Dubchic's health is depleted, each arm and the Dubchic's head has a 50% chance to break off from the body. The Dubchic will stay on the ground for some number of frames defined in the battle parameters before attempting to reattach any of the three body parts that may be on the ground. Each body part has a 50% chance to reattach. Once reattachment of those body parts has completed, the Dubchic will stand up with full health.

Difficulty "Dead" time in frames
Normal 90
Hard 90
Very Hard 60
Ultimate 60

The main way to defeat them is destroying a Dubwitch, which will destroy all of the Dubchics alive. When a Dubchic is knocked down, the nearby Dubwitch (if any) will descend from the ceiling or hidden location and extend yellow spikes from its body, making it easier to find and destroy. Dubchics can also be defeated when their health is depleted five times. Depleting their health five times works regardless of any active Dubwitches. Only Dubchics that were tagged (by damaging or applying a status effect to them) will give XP when destroyed.

Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.

In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown.

Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. Dubchichs are therefore very dangerous to engage in melee distance.

Dubchics without a Dubwitch sometimes desync in a party because the random roll for each part to detach and reattach is done locally in the client.

Fixed Damage[edit | edit source]

Attack Damage
Laser 45

Additional info[edit | edit source]

  • Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
  • Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.

Hunting[edit | edit source]

Episode 1[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 2:

Trivia[edit | edit source]

  • On a vanilla PSOBB client, the lightning effect for reattaching to severed limbs is rendered in the wrong coordinate system outside of 640x480. The texture for the lightning effect is also missing, causing the effect to be just a white shape colored depending on the map's passive fog.
  • In all versions of PSO, a severed left arm for Dubchichs has no model. Additionally, the distance used for the lightning effect to a severed body part is calculated incorrectly and causes the effect to typically extend beyond the body part. The effect is also using the wrong position of the corpse for the first frame of rendering.
  • In PSOX and PSOBB, the lightning effect is rendered using a transformed coordinate system. There is no clipping or culling before the transformation, sometimes causing the broken lightning effect drawn behind the camera to be rendered in a nonsensical location in front of the camera. This effect can sometimes flash and cover the entire screen. Other lightning effects like Gizonde and Razonde suffer from a similar issue.

Rare Drops[edit | edit source]

Episode 1[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
HP/Restorate General/Arm HP/Restorate TP/Restorate Dragon/HP TP/Restorate TP/Restorate TP/Restorate HP/Restorate TP/Restorate
1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502
Hard
DB's Saber Varista DB's Saber DB's Saber Club of Laconium Club of Laconium Club of Laconium DB's Saber Varista Varista
1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457
Very Hard
God/Body God/Arm God/Arm Devil/Battle God/Arm TP/Revival Cure/Paralysis God/TP Devil/Battle PB/Create
1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213
Ultimate
Heavenly/Battle Hero/Ability Justy-23ST Yamato HP/Revival Magic Rock "Moola" Luminous Field Oran Card Cure/Shock Inferno Bazooka
1/1707 1/1707 1/213 1/213 1/1707 1/1050 1/1707 1/33608 1/1707 1/1050

Episode 2[edit | edit source]