Episode 2: Stage 4/Guide

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Revision as of 01:18, 12 December 2023 by Toujours (talk | contribs) (added FOnewm breakpoints. Have more to add but will take time)

Lockgun/Railgun usage on HUcaseal and HUcast

HUcaseal can equip Lockgun at the start of the stage, but HUcast can not. Neither class can equip Railgun at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with Olga Flow if she gains enough levels and feeds her Mag enough Antiparalysis and Antidotes. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. Marksman/Arm, General/Arm, or Elf/Arm units can drop in this stage to help players equip these weapons. If a Ranger is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.

Additional stats required to equip Railgun on HUcaseal (no Mag swap)
Level 23 Level 24 Level 25 Level 26 Level 27 Level 28 Level 29 Level 30 Level 31 Level 32 Level 33
Total DEX level on Mag 3 (+0) 4 (+1) 3 (+0) 5 (+2) 4 (+1) 3 (+0) 6 (+3) 5 (+2) 3 (+0)
ATA-boosting units equipped General/Arm + Marksman/Arm Marksman/Armx2 General/Arm Marksman/Arm None
  • Note that by Level 31 HUcaseal is able to equip Railgun without the assistance of Arm units as long she has fed enough Antidotes and Antiparalysis for her Mag to reach a total of 6 DEX. In a 4 player party, this would require feeding all 4 players' starting Antidotes and Antiparalysis and finding an additional 3 Antidotes or Antiparalysis. This would take a total of 9 Mag feeding cycles, and could be achieved no earlier than when the stage timer is at 31:30.
Additional stats required to equip Lockgun on HUcast (no Mag swap)
Level 23 Level 24 Level 25 Level 26 Level 27 Level 28 Level 29 Level 30 Level 31 Level 32 Level 33
Total DEX level on Mag 3 (+0) 4 (+1) 5 (+2) 4 (+1) 3 (+0) 6 (+3) 5 (+2) 3 (+0)
ATA-boosting units equipped Marksman/Arm x3 General/Arm + Marksman/Arm Elf/Arm Marksman/Armx2 General/Arm Marksman/Arm

FOnewm breakpoints

Due to FOnewm's naturally high MST and boosted damage when using Gi and Ra Techniques, both of which can drop in this stage, he is widely considered to be the strongest Force in this stage. The following table provides information on the number of casts required to defeat various enemies with certain techniques if the player has high enough MST. In this stage, MST can be boosted by using Mind Materials, or equipping any Priest/Mind, General/Mind, or Angel/Mind units which drop in this stage. Equipping a Staff will also increase FOnewm's MST by 10, but will also cause FOnewm to cast Techniques at a slightly slower speed.

Additional MST required
Enemy Name Technique casted Technique level Number of casts Total MST required Level 20 Level 21 Level 22 Level 23 Level 24 Level 25 Level 26 Level 27 Level 28 Level 29 Level 30
Dolmolm Rafoie 1 4 221 +20 +15 +10 +5 0
2-5 199 0
Dolmdarl 1 3 239 +40 +35 +30 +20 +15 +10 0
2 217 +20 +10 +5 0
3-5 195 0
Recobox 1 6 223 +25 +20 +10 +5 0
2-5 201 0
1 5 334 +135 +130 +125 +115 +110 +105 +95 +90 +85 +80 +70
2 312 +115 +105 +100 +95 +90 +100 +75 +70 +65 +55 +50
3 290 +90 +85 +80 +70 +65 +60 +55 +45 +40 +35 +30
4 268 +70 +65 +55 +50 +45 +40 +30 +25 +20 +10 +5
5 246 +45 +40 +35 +30 +20 +15 +10 +5 0

*Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons

Area 21

2ca21.png

P1:

1a. Clear 2 squids, go north

1b. Clear, go north

1c. Clear, go north

1d. Clear, go east and warp

P2:

1f. Clear, go west

P2+P3:

1g. Clear, go north

1f. Ignore enemies, go southeast

P4:

1e. Wait for door to open, then go west

P2+P3+P4:

1i. Clear, go northeast (Clear one Recobox in hall to continue)

1j. Clear, go west

1k. Clear active Recoboxes, then go north

1l. Clear, go west

2. Clear, go south

3. Clear Deldepths, go west to exit

Area 22

2ca22(drue).png

1. Go west

2. Clear Squids, go south (skip Sinow in hall), warp

3. Clear everything but Recoboxes, then go south

4. Clear second Recobox on bridge to continue south (Clear hallway enemies)

5. Clear Sinows, go east

6. Break barrier, Clear Recoboxes that spawn Recons, then go east

7. Clear Squids and Sinows, then go north and warp

8. Clear Deldepths, then go north (skip Sinow in hall)

9. Clear active Recoboxes, then go north to exit

Area 23

2ca23.png

1. Clear, go east

2. Clear, go east, go south in hall and warp

West team:

3a. Go west and kill hall enemies

East team:

3b. Go east (ignore Recoboxes)

3c. Clear Squids, go northwest

4. Clear, go south, clear the hallway Sinow and warp

5. ALL PLAYERS HUG MIDDLE OF WEST WALL. Clear Squids and Deldepths to auto-warp.

6. Clear, go north (Clear the last hallway Recobox to continue)

7. Clear all except Recoboxes, go west and warp

8. Clear and take the warp that appears

9. Attack the terminal  and go east through hall

10. Clear active Recoboxes and go east

11. Clear, go southeast. In the hall, let one player through the east gate so they can let the other players through the south one to warp

12. Clear, go south, warp (warp should appear for solo player too)

13.  Clear, go south to exit

Area 24

2ca24.png

West team:

1a. Clear, go northwest

1b. Clear Recoboxes, go east and warp. Go east in hall to press poison switch, then go south in hall

East team:

1c. Go north

1d. Clear, go east

1e. Clear Delbiter, go north

1f. Clear all except inactive Recoboxes, go north (skip Sinow in hall)

1g. Clear Squids and Sinows, go north

2. Clear, press switches, go north

3. Clear squids, go north

4. Clear Sinow, go east (break hall barriers)

5. Clear, go east to exit

Area 25

2ca25.png

1. Clear, go east

2. Clear, go east (ignore hallway enemies)

3. Clear, go south to press poison switch, then go east and clear Sinow in hall

4. Clear all but inactive Recoboxes, go west

5. Clear Delbiter, go south and warp

6. Clear Sinows, go west

7. Clear active Recoboxes, go west

8. Clear 2 Sinows, go west to exit (clear Sinow in hall)

Area 26

2ca26.png

*Open menu when going through x/o hallways. It prevents you from being auto-warped even if on the bad side

1. Go through hall, clearing Recoboxes

2. Clear, go northwest

3. Clear, go northwest

4. Clear, go west

5. Clear, go north

6. Clear Deldepths, go east, warp

7. Clear Sinows, go south, warp

8. Clear, go southeast, press switch, then return and go northeast

9. Clear, go northwest, use the north hallway to auto-warp (w5) to boss