Berserk: Difference between revisions

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(→‎Damage: see above)
(Adding drop table for Berserk special on common weapons)
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* There is no special activation calculation for the [[Berserk]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].
* There is no special activation calculation for the [[Berserk]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].


=List of Spirit weapons=
=List of Berserk weapons=
All common weapons can drop with [[Berserk]] as a special attack, except for drops in Normal difficulty; Hard difficulty; and [[Forest]], [[Cave 1]], [[Cave 2]], [[VR Spaceship]], [[Crater|Crater East]], [[Crater|Crater West]] on Very Hard difficulty. Unlike other special types, [[Berserk]] ''cannot'' be [[Tekking#Specials|tekked down]] one special tier. [[Berserk]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


==Rare Weapons==
==Rare Weapons==
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{{WeaponTableRowRanged|M&A60 Vise|9|15-25|15|9|33-43|120 ATA|special=Berserk|notes=+5 LCK}}
{{WeaponTableRowRanged|M&A60 Vise|9|15-25|15|9|33-43|120 ATA|special=Berserk|notes=+5 LCK}}
|}
|}
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Berserk]] as a special. Unlike most other specials, [[Berserk]] ''can not'' be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Spirit]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Berserk drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|0%
|0%
|2.27%
|-
|Forest 2
|Temple Beta
| -
|0%
|0%
|0%
|2.27%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|0%
|0%
|2.27%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|0%
|0%
|2.27%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|0%
|2.27%
|2.27%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|0%
|2.27%
|2.27%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|0%
|2.27%
|2.27%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|0%
|0%
|2.27%
|2.27%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|0%
|0%
|2.27%
|2.27%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|0%
|0%
|2.27%
|2.27%
|-
|}
==ES weapons==
[[Berserk]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.

Revision as of 11:44, 12 July 2024

Berserk is a sacrificial damage increase weapon special. It is the highest tier of sacrificial damage increase specials (4★), though it's not any more powerful damage-wise than its lower special tier counterparts. Berserk weapons have massively strengthened attacks at the cost of HP.

Damage

While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Berserk attacks have a multiplier of 3.33x.

Rarity Special Name Sacrifice
4★ Berserk 1/4 HP
  • Berserk will not function if the user has 1 HP
    • Berserk will never drain a player's HP below 3
  • There is no special activation calculation for the Berserk special--the special will activate if the player passes the accuracy check.

List of Berserk weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare Weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngExcalibur 12★ 900-950 60 0 900-950 Berserk 800 ATP × +35 MST; Can hit up to 3 targets;
+20% attack speed and
+10 EDK/ELT if equipped with Mag icon.pngTellusis
Sword icon.pngZanba 10★ 310-438 38 38 386-514 Berserk 710 ATP × × × × × × × × × ×
Sword icon.pngLaconium Axe 11★ 700-750 40 25 750-800 Berserk 880 ATP × × × × × × × × × −30 EVP;
max of one target
Sword icon.pngDaylight Scar 12★ 500-550 48 25 550-600 Berserk 850 ATP × × × ×
Sword icon.pngSoul Eater 9★ 180-185 40 9 198-203 Berserk 165 ATP Slowly drains HP while moving
Sword icon.pngMadam's Umbrella 10★ 210-280 40 0 210-280 Berserk 500 ATP × × × × × × +100% Shifta.pngShifta and Deband.pngDeband range;
gradually recovers TP
Sword icon.pngYunchang 10★ 300-350 49 25 350-400 Berserk 800 ATP × × × × × × × ×
Sword icon.pngDiska of Braveman 9★ 150-167 31 9 168-185 Berserk 495 ATP +50% ATP, +30 ATA, +10% attack
speed if equipped with Frame icon.pngThirteen
Sword icon.pngToy Hammer 9★ 1-400 53 0 1-400 Berserk 412 ATP
Sword icon.pngMusashi 9★ 330-350 35 40 410-430 Berserk 385 ATP × × × × × × × ×
Gun icon.pngHeaven Striker 12★ 550-600 55 20 590-640 See Notes 200 ATA × × × × × × × × Rifle range; special is Berserk with Shot range & radius—
becomes Divine Punishment when equipped with Mag icon.pngStriker Unit
Gun icon.pngM&A60 Vise 9★ 15-25 15 9 33-43 Berserk 120 ATA +5 LCK

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Berserk as a special. Unlike most other specials, Berserk can not be obtained by tekking up a common weapon that drops with the Spirit special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.

Berserk drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 0% 0% 2.27%
Forest 2 Temple Beta - 0% 0% 0% 2.27%
Caves 1 Spaceship Alpha Crater East 0% 0% 0% 2.27%
Caves 2 Spaceship Beta Crater West 0% 0% 0% 2.27%
Caves 3 Jungle North Crater South 0% 0% 2.27% 2.27%
Mines 1 Jungle East Crater North 0% 0% 2.27% 2.27%
Mines 2 Mountain Crater Interior 0% 0% 2.27% 2.27%
Ruins 1 Seaside & CCA Sub Desert 1 0% 0% 2.27% 2.27%
Ruins 2 Seabed Upper Sub Desert 2 0% 0% 2.27% 2.27%
Ruins 3 Seabed Lower & Tower Sub Desert 3 0% 0% 2.27% 2.27%

ES weapons

Berserk can be added to ES Weapons as a special for 40 Tool icon.pngPhoton drops.