Spread Needle/Guide: Difference between revisions

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(Created page with "<small><div class="noexcerpt">< Return to Spread Needle</div></small> ===Maximizing paralysis chance=== The following tables assumes usage by a Ranger with maxed ATA and either {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}} equipped. The Hit shown in the table is the value required to ''hit'' the given enemy on Ultimate difficulty with {{S3}}; paralysis is never guaranteed, as neither of these enemies have low enough ESP to g...")
 
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<small><div class="noexcerpt">< Return to [[Spread Needle]]</div></small>
<small><div class="noexcerpt">< Return to [[Spread Needle]]</div></small>


===Maximizing paralysis chance===
===Maximizing hit chance===
The following tables assumes usage by a [[Classes#Rangers|Ranger]] with maxed [[ATA]] and either {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}} equipped. The Hit shown in the table is the value required to ''hit'' the given enemy on Ultimate difficulty with {{S3}}; [[paralysis]] is never guaranteed, as neither of these enemies have low enough [[ESP]] to give even an android with {{Unit|rare|V502}} a 100% chance to paralyze.
The following tables assumes usage by a [[Classes#Rangers|Ranger]] with maxed [[ATA]] and either {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}} equipped. The Hit shown in the table is the value required to ''hit'' the given enemy on Ultimate difficulty with {{S3}}; '''{{paralysis}} is ''never'' guaranteed''', as neither of these enemies have low enough [[ESP]] to give even an android with {{Unit|rare|V502}} a 100% chance to paralyze.
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===Detonating traps===
===Detonating traps===
If timed properly, Android Rangers can self-detonate their traps using {{Gun|rare|Spread Needle}}, which cannot be done with {{Gun|es|ES Needle}}.
If timed properly, Android Rangers can self-detonate their {{Trap|Traps}} using {{Gun|rare|Spread Needle}}, which cannot be done with {{Gun|es|ES Needle}}.
 
{{Rifles}}

Latest revision as of 21:16, 2 March 2024

< Return to Spread Needle

Maximizing hit chance[edit | edit source]

The following tables assumes usage by a Ranger with maxed ATA and either Shield icon.pngRed Ring or Shield icon.pngRanger Wall equipped. The Hit shown in the table is the value required to hit the given enemy on Ultimate difficulty with S3; Paralysis.pngParalysis is never guaranteed, as neither of these enemies have low enough ESP to give even an android with Unit icon.pngV502 a 100% chance to paralyze.

Enemy Hit
Dorphon 5
Dorphon Eclair 25

Enemy Hit
Dorphon 0
Dorphon Eclair 20

Girtablulu can always be hit by S3 from either class with a 0 Hit Spread Needle. RAmar makes better use of Gun icon.pngES Needle, guaranteeing an S3 on any of these enemies, and RAmarl has a similarly guaranteed S3 with Gun icon.pngES Needle on Dorphon and Girtablulu, but not on Dorphon Eclair.

Detonating traps[edit | edit source]

If timed properly, Android Rangers can self-detonate their Trap icon.pngTraps using Gun icon.pngSpread Needle, which cannot be done with Gun icon.pngES Needle.