Mericarol: Difference between revisions
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{{Enemy|name=Mericarol}} | {{Enemy|name=Mericarol}} | ||
== | ==Hunting== | ||
[[Merikle]] | The following quests are recommended for hunting this enemy: | ||
* [Maximum Attack] [[Maximum Attack E: Gal Da Val]]: Clear 2 Rooms (7) / Clear Central Control Area (9) | |||
* [Retrieval] [[Lost CHARGE VULCAN]]: Clear Quest (20) (with 2P+: 25) | |||
* [Event] [[Maximum Attack E: CCA]]: Clear Quest (14) | |||
* [Event] [[Maximum Attack E: Tower]]: Clear Quest (7) | |||
* [Retrieval] [[Lost FILL CANNON]]: Clear Area 1 (8) / Clear Area 2 (15) (with 4P: 16) | |||
* [Tower] [[Raid on Central Tower]]: Clear Quest (35) | |||
* [Extermination] [[Phantasmal World 4|Phantasmal World #4]]: Clear 4F (3) / Clear 6F (5) | |||
* [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Central Control Area (6) | |||
* [Extermination] [[Sweep-up Operation 9|Sweep-up Operation #9]]: Clear Quest (6) | |||
==Mericarand== | |||
In certain quests, certain Mericarols are defined as "Mericarand". These Mericarols have a 10% chance to become either a [[Merikle]] or [[Mericus]] in any given run, depending on its "monster index". An odd monster index spawns a Merikle, while an event monster index spawns a Mericus. A Mericarol is defined as a "Mericarand" if its subtype is set to 3. | |||
Below is a list of all Mericarands, along with what subtype of Mericarol it can become. | |||
===Government=== | |||
* [[7-4:Central Control]]: 4th room island warp, last meri in spawn of 2 (Mericus) | |||
===Extermination=== | |||
* [[Sweep-up Operation 7|Sweep-up Operation #7]]: 3rd room, last spawn after switch (Merikle) | |||
===Retrieval=== | |||
* [[Lost FILL CANNON]]: 2nd room, spawn with 2 Merillia (Mericus) | |||
* [[Lost CHARGE VULCAN]]: 2 Mericarands in 6F 3 Mericarol Spawn (Mericus & Merikle) | |||
===VR=== | |||
* [[MAXIMUM ATTACK 2 Ver2]]: 3 in Jungle East (2 Merikle, 1 Mericus) | |||
* [[Maximum Attack 4th Stage -1A-]]: 1st room in lower part of Central Control Area (Merikle) | |||
===Tower=== | |||
* [[The West Tower]]: 3 Mericarands in 9F (1 Mericus, 2 Merikle) | |||
* [[The Military Strikes Back]]/[[A New Hope]]: Final Mericarol in Seaside (Mericus), 2 Mericarands in final spawn in Jungle (Mericus & Merikle) | |||
===Side Story=== | |||
* [[Seat of the Heart]]: Last room, 1st switch (Merikle) / Last room, 3rd switch (Merikle) | |||
===Halloween=== | |||
* [[Hollow Phantasm: Jungle]]: Spawn #24 with 2 Gibbles and Zol Gibbons (Mericus) | |||
===Challenge=== | |||
* [[Challenge Stage 3: Central Control Area|Stage 3]]: Jungle East (Mericus) / Central Control Area (Mericus) | |||
* [[Challenge Stage 5: Control Tower|Stage 5]]: 8F, 2nd spawn (Merikle) | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 11:38, 25 July 2021
Hunting
The following quests are recommended for hunting this enemy:
- [Maximum Attack] Maximum Attack E: Gal Da Val: Clear 2 Rooms (7) / Clear Central Control Area (9)
- [Retrieval] Lost CHARGE VULCAN: Clear Quest (20) (with 2P+: 25)
- [Event] Maximum Attack E: CCA: Clear Quest (14)
- [Event] Maximum Attack E: Tower: Clear Quest (7)
- [Retrieval] Lost FILL CANNON: Clear Area 1 (8) / Clear Area 2 (15) (with 4P: 16)
- [Tower] Raid on Central Tower: Clear Quest (35)
- [Extermination] Phantasmal World #4: Clear 4F (3) / Clear 6F (5)
- [Maximum Attack] Maximum Attack 4th Stage -2B-: Clear Central Control Area (6)
- [Extermination] Sweep-up Operation #9: Clear Quest (6)
Mericarand
In certain quests, certain Mericarols are defined as "Mericarand". These Mericarols have a 10% chance to become either a Merikle or Mericus in any given run, depending on its "monster index". An odd monster index spawns a Merikle, while an event monster index spawns a Mericus. A Mericarol is defined as a "Mericarand" if its subtype is set to 3.
Below is a list of all Mericarands, along with what subtype of Mericarol it can become.
Government
- 7-4:Central Control: 4th room island warp, last meri in spawn of 2 (Mericus)
Extermination
- Sweep-up Operation #7: 3rd room, last spawn after switch (Merikle)
Retrieval
- Lost FILL CANNON: 2nd room, spawn with 2 Merillia (Mericus)
- Lost CHARGE VULCAN: 2 Mericarands in 6F 3 Mericarol Spawn (Mericus & Merikle)
VR
- MAXIMUM ATTACK 2 Ver2: 3 in Jungle East (2 Merikle, 1 Mericus)
- Maximum Attack 4th Stage -1A-: 1st room in lower part of Central Control Area (Merikle)
Tower
- The West Tower: 3 Mericarands in 9F (1 Mericus, 2 Merikle)
- The Military Strikes Back/A New Hope: Final Mericarol in Seaside (Mericus), 2 Mericarands in final spawn in Jungle (Mericus & Merikle)
Side Story
- Seat of the Heart: Last room, 1st switch (Merikle) / Last room, 3rd switch (Merikle)
Halloween
- Hollow Phantasm: Jungle: Spawn #24 with 2 Gibbles and Zol Gibbons (Mericus)
Challenge
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |