Forest: Difference between revisions
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(alright this is really promising--gonna apply it to cave and see what's what) |
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Forest 2=[[File:{{#replace:{{{1|{{PAGENAME}} 2}}}||}}.png|link=|230px]] | Forest 2=[[File:{{#replace:{{{1|{{PAGENAME}} 2}}}||}}.png|link=|230px]] | ||
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[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | [[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | ||
__TOC__ | __TOC__ | ||
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==Map and layouts== | ==Map and layouts== | ||
===Forest 1=== | ===Forest 1=== | ||
{{AreaLayouts|layouts=1|AreaSubName=1}} | |||
| | |||
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | [[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | ||
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===Forest 2=== | ===Forest 2=== | ||
{ | {{AreaLayouts|layouts=1|AreaSubName=2}} | ||
| | |||
[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | [[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. |
Revision as of 17:59, 31 January 2024
Forest | |
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Native |
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Map and layouts
Forest 1
Forest 1 Layouts | |
---|---|
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 2
Forest 2 Layouts | |
---|---|
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Monsters
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 56 | 88 | 10 | 0 | 70 | 85 | 10 | 0 | 30 | 60 | 10 | 45 | 0 | 4 | 100 | Frame |
Al Rappy (Rare) | Native | 260 | 184 | 75 | 0 | 100 | 45 | 5 | 0 | 60 | 30 | 35 | 45 | 0 | 100 | 100 | Barrier |
Savage Wolf | Native | 95 | 112 | 20 | 0 | 90 | 70 | 8 | 0 | 60 | 20 | 10 | 20 | 5 | 5 | 30 | Frame |
Barbarous Wolf | Native | 118 | 124 | 25 | 0 | 90 | 90 | 10 | 20 | 70 | 0 | 15 | 20 | 5 | 7 | 45 | Weapon |
Booma | Native | 92 | 106 | 0 | 0 | 60 | 70 | 8 | 0 | 35 | 0 | 10 | 20 | 0 | 5 | 28 | Weapon |
Gobooma | Native | 122 | 112 | 5 | 0 | 65 | 75 | 8 | 25 | 45 | 0 | 10 | 20 | 0 | 6 | 32 | Weapon |
Gigobooma | Native | 152 | 118 | 30 | 0 | 75 | 80 | 5 | 55 | 0 | 25 | 15 | 20 | 0 | 7 | 35 | Barrier |
Mothmant | Native | 8 | 53 | 0 | 0 | 75 | 30 | 20 | 0 | 40 | 0 | 10 | 20 | 0 | 1 | 25 | Weapon |
Monest | Native | 400 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 10 | 20 | 0 | 6 | 0 | None |
Hildebear | Native | 320 | 210 | 30 | 0 | 80 | 30 | 10 | 80 | 0 | 40 | 28 | 50 | 25 | 13 | 80 | Weapon |
Hildeblue (Rare) | Native | 399 | 270 | 0 | 0 | 100 | 120 | 10 | 0 | 80 | 40 | 38 | 50 | 25 | 100 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 30 | 65 | 10 | 0 | 70 | 80 | 10 | 0 | 20 | 50 | 10 | 45 | 0 | 4 | 100 | Frame |
Al Rappy (Rare) | Native | 150 | 150 | 10 | 0 | 100 | 5 | 5 | 0 | 50 | 20 | 35 | 45 | 0 | 100 | 100 | Barrier |
Savage Wolf | Native | 45 | 85 | 20 | 0 | 90 | 60 | 8 | 0 | 50 | 10 | 10 | 20 | 5 | 5 | 30 | Frame |
Barbarous Wolf | Native | 65 | 95 | 25 | 0 | 90 | 65 | 10 | 10 | 60 | 0 | 15 | 20 | 5 | 7 | 45 | Weapon |
Booma | Native | 60 | 80 | 0 | 0 | 60 | 60 | 8 | 0 | 25 | 15 | 10 | 20 | 0 | 5 | 28 | Weapon |
Gobooma | Native | 85 | 85 | 5 | 0 | 65 | 68 | 8 | 15 | 35 | 0 | 10 | 20 | 0 | 6 | 32 | Weapon |
Gigobooma | Native | 110 | 90 | 30 | 0 | 75 | 75 | 5 | 45 | 0 | 15 | 15 | 20 | 0 | 7 | 35 | Barrier |
Mothmant | Native | 8 | 53 | 0 | 0 | 75 | 20 | 20 | 0 | 25 | 0 | 10 | 20 | 0 | 1 | 25 | Weapon |
Monest | Native | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 10 | 20 | 0 | 6 | 0 | None |
Hildebear | Native | 180 | 140 | 30 | 0 | 80 | 22 | 10 | 70 | 0 | 30 | 28 | 50 | 20 | 10 | 80 | Weapon |
Hildeblue (Rare) | Native | 250 | 200 | 0 | 0 | 100 | 115 | 10 | 0 | 70 | 30 | 38 | 50 | 20 | 100 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 379 | 419 | 133 | 0 | 130 | 190 | 20 | 30 | 50 | 70 | 30 | 50 | 15 | 40 | 100 | Frame |
Al Rappy (Rare) | Native | 573 | 527 | 133 | 0 | 160 | 90 | 10 | 30 | 70 | 50 | 30 | 50 | 15 | 184 | 100 | Barrier |
Savage Wolf | Native | 500 | 445 | 148 | 0 | 150 | 170 | 16 | 30 | 80 | 50 | 30 | 45 | 20 | 42 | 30 | Frame |
Barbarous Wolf | Native | 525 | 457 | 155 | 0 | 150 | 197 | 20 | 50 | 90 | 39 | 35 | 50 | 20 | 45 | 45 | Weapon |
Booma | Native | 427 | 438 | 118 | 0 | 120 | 170 | 16 | 25 | 80 | 60 | 30 | 20 | 5 | 42 | 28 | Weapon |
Gobooma | Native | 468 | 444 | 125 | 0 | 125 | 177 | 16 | 80 | 60 | 30 | 30 | 20 | 7 | 43 | 32 | Weapon |
Gigobooma | Native | 508 | 451 | 162 | 0 | 135 | 183 | 10 | 80 | 35 | 75 | 30 | 20 | 10 | 45 | 35 | Barrier |
Mothmant | Native | 200 | 384 | 118 | 0 | 135 | 42 | 40 | 40 | 50 | 30 | 30 | 40 | 15 | 36 | 25 | Weapon |
Monest | Native | 843 | 337 | 118 | 0 | 60 | 20 | 0 | 40 | 60 | 30 | 30 | 40 | 15 | 43 | 0 | None |
Hildebear | Native | 735 | 514 | 162 | 0 | 140 | 117 | 20 | 90 | 30 | 60 | 48 | 50 | 35 | 56 | 80 | Weapon |
Hildeblue (Rare) | Native | 842 | 590 | 118 | 0 | 160 | 237 | 20 | 36 | 90 | 60 | 58 | 50 | 35 | 184 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 353 | 345 | 97 | 0 | 130 | 114 | 20 | 0 | 40 | 70 | 30 | 50 | 15 | 40 | 100 | Frame |
Al Rappy (Rare) | Native | 485 | 443 | 97 | 0 | 160 | 28 | 10 | 0 | 70 | 40 | 30 | 50 | 15 | 184 | 100 | Barrier |
Savage Wolf | Native | 370 | 368 | 111 | 0 | 150 | 91 | 16 | 0 | 80 | 20 | 30 | 20 | 20 | 42 | 30 | Frame |
Barbarous Wolf | Native | 392 | 379 | 118 | 0 | 150 | 97 | 20 | 20 | 90 | 0 | 35 | 20 | 20 | 45 | 45 | Weapon |
Booma | Native | 386 | 362 | 83 | 0 | 120 | 91 | 16 | 5 | 75 | 60 | 30 | 20 | 5 | 42 | 28 | Weapon |
Gobooma | Native | 414 | 368 | 90 | 0 | 125 | 100 | 16 | 75 | 60 | 5 | 30 | 20 | 7 | 43 | 32 | Weapon |
Gigobooma | Native | 441 | 374 | 124 | 0 | 135 | 108 | 10 | 75 | 5 | 75 | 30 | 20 | 10 | 45 | 35 | Barrier |
Mothmant | Native | 200 | 311 | 83 | 0 | 135 | 45 | 40 | 30 | 50 | 0 | 30 | 20 | 15 | 36 | 25 | Weapon |
Monest | Native | 650 | 0 | 83 | 0 | 60 | 22 | 0 | 40 | 60 | 0 | 30 | 20 | 15 | 43 | 0 | None |
Hildebear | Native | 518 | 431 | 124 | 0 | 140 | 47 | 20 | 80 | 5 | 50 | 48 | 50 | 35 | 49 | 80 | Weapon |
Hildeblue (Rare) | Native | 595 | 500 | 83 | 0 | 160 | 154 | 20 | 5 | 80 | 50 | 58 | 50 | 35 | 184 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 829 | 790 | 271 | 0 | 205 | 335 | 35 | 40 | 60 | 70 | 45 | 60 | 30 | 88 | 100 | Shield |
Al Rappy (Rare) | Native | 1110 | 913 | 271 | 0 | 235 | 194 | 17 | 40 | 70 | 60 | 70 | 60 | 30 | 280 | 100 | Barrier |
Savage Wolf | Native | 905 | 819 | 288 | 0 | 225 | 307 | 28 | 45 | 85 | 60 | 45 | 59 | 35 | 90 | 30 | Frame |
Barbarous Wolf | Native | 950 | 834 | 297 | 0 | 225 | 344 | 30 | 60 | 95 | 50 | 50 | 65 | 35 | 94 | 45 | Shield |
Booma | Native | 899 | 812 | 253 | 0 | 195 | 307 | 28 | 35 | 85 | 60 | 45 | 30 | 12 | 90 | 30 | Weapon |
Gobooma | Native | 899 | 812 | 253 | 0 | 195 | 307 | 28 | 85 | 65 | 40 | 45 | 30 | 15 | 92 | 38 | Weapon |
Gigobooma | Native | 1016 | 826 | 306 | 0 | 210 | 325 | 17 | 85 | 45 | 70 | 50 | 30 | 20 | 94 | 35 | Unit |
Mothmant | Native | 450 | 753 | 190 | 0 | 210 | 74 | 40 | 50 | 60 | 40 | 45 | 50 | 30 | 82 | 25 | Weapon |
Monest | Native | 1500 | 697 | 190 | 0 | 135 | 50 | 0 | 50 | 70 | 40 | 45 | 50 | 30 | 92 | 0 | None |
Hildebear | Native | 1344 | 898 | 306 | 0 | 215 | 231 | 35 | 90 | 40 | 75 | 63 | 60 | 55 | 111 | 85 | Weapon |
Hildeblue (Rare) | Native | 1498 | 985 | 253 | 0 | 235 | 401 | 35 | 45 | 90 | 75 | 73 | 60 | 55 | 280 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 688 | 590 | 211 | 0 | 205 | 171 | 35 | 10 | 50 | 70 | 45 | 30 | 30 | 88 | 100 | Shield |
Al Rappy (Rare) | Native | 838 | 707 | 211 | 0 | 235 | 55 | 17 | 10 | 70 | 50 | 70 | 30 | 30 | 280 | 100 | Barrier |
Savage Wolf | Native | 706 | 636 | 228 | 0 | 225 | 140 | 28 | 10 | 90 | 20 | 45 | 30 | 30 | 90 | 30 | Frame |
Barbarous Wolf | Native | 731 | 699 | 237 | 0 | 225 | 148 | 30 | 15 | 100 | 25 | 50 | 30 | 35 | 94 | 45 | Shield |
Booma | Native | 725 | 610 | 193 | 0 | 195 | 140 | 28 | 10 | 85 | 60 | 45 | 30 | 12 | 90 | 30 | Weapon |
Gobooma | Native | 788 | 663 | 246 | 0 | 210 | 163 | 28 | 85 | 65 | 10 | 45 | 30 | 15 | 92 | 38 | Weapon |
Gigobooma | Native | 788 | 663 | 246 | 0 | 210 | 163 | 17 | 85 | 10 | 70 | 50 | 30 | 20 | 94 | 35 | Unit |
Mothmant | Native | 480 | 550 | 193 | 0 | 210 | 78 | 40 | 30 | 60 | 10 | 45 | 30 | 30 | 82 | 25 | Weapon |
Monest | Native | 1025 | 0 | 193 | 0 | 135 | 47 | 0 | 40 | 70 | 10 | 45 | 30 | 30 | 92 | 0 | None |
Hildebear | Native | 875 | 725 | 246 | 0 | 215 | 81 | 35 | 90 | 10 | 75 | 63 | 60 | 50 | 100 | 85 | Weapon |
Hildeblue (Rare) | Native | 962 | 800 | 193 | 0 | 235 | 225 | 35 | 10 | 90 | 75 | 73 | 60 | 50 | 280 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
El Rappy | Native | 1964 | 1250 | 625 | 0 | 200 | 637 | 30 | 55 | 40 | 85 | 75 | 70 | 35 | 256 | 100 | Shield |
Pal Rappy (Rare) | Native | 2546 | 2100 | 625 | 0 | 240 | 419 | 50 | 45 | 85 | 60 | 90 | 70 | 35 | 700 | 100 | Barrier |
Gulgus | Native | 2300 | 1100 | 650 | 0 | 208 | 593 | 40 | 50 | 92 | 65 | 85 | 78 | 40 | 275 | 30 | Frame |
Gulgus-Gue | Native | 2346 | 1350 | 663 | 0 | 211 | 651 | 50 | 70 | 95 | 55 | 90 | 80 | 40 | 280 | 45 | Shield |
Bartle | Native | 2334 | 1250 | 600 | 0 | 205 | 593 | 25 | 40 | 100 | 70 | 70 | 65 | 17 | 271 | 30 | Weapon |
Barble | Native | 2550 | 1350 | 613 | 0 | 209 | 608 | 25 | 100 | 65 | 45 | 70 | 65 | 20 | 276 | 38 | Weapon |
Tollaw | Native | 2301 | 1450 | 750 | 0 | 313 | 630 | 35 | 70 | 50 | 100 | 70 | 65 | 25 | 281 | 35 | Unit |
Mothvert | Native | 1500 | 1000 | 600 | 0 | 233 | 477 | 35 | 60 | 75 | 45 | 70 | 60 | 35 | 145 | 25 | Weapon |
Mothvist | Native | 2897 | 0 | 600 | 0 | 210 | 390 | 0 | 60 | 75 | 45 | 75 | 60 | 35 | 270 | 0 | None |
Hildelt | Native | 2850 | 1850 | 676 | 0 | 240 | 477 | 45 | 90 | 90 | 70 | 98 | 57 | 60 | 300 | 85 | Weapon |
Hildetorr (Rare) | Native | 6750 | 3600 | 600 | 0 | 290 | 738 | 60 | 90 | 90 | 90 | 100 | 69 | 60 | 690 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
El Rappy | Native | 1309 | 1000 | 476 | 0 | 197 | 478 | 30 | 30 | 30 | 85 | 75 | 50 | 30 | 256 | 100 | Shield |
Pal Rappy (Rare) | Native | 1697 | 1800 | 476 | 0 | 240 | 276 | 50 | 30 | 85 | 60 | 90 | 20 | 30 | 640 | 100 | Barrier |
Gulgus | Native | 1533 | 990 | 500 | 0 | 205 | 424 | 40 | 25 | 92 | 45 | 85 | 70 | 30 | 260 | 30 | Frame |
Gulgus-Gue | Native | 1533 | 1280 | 500 | 0 | 208 | 424 | 50 | 50 | 95 | 30 | 90 | 75 | 35 | 268 | 45 | Shield |
Bartle | Native | 1556 | 1050 | 451 | 0 | 202 | 424 | 25 | 20 | 100 | 70 | 70 | 65 | 12 | 260 | 30 | Weapon |
Barble | Native | 1700 | 1150 | 463 | 0 | 206 | 446 | 25 | 100 | 65 | 25 | 70 | 65 | 15 | 264 | 38 | Weapon |
Tollaw | Native | 1534 | 1250 | 525 | 0 | 310 | 465 | 35 | 70 | 30 | 100 | 70 | 65 | 20 | 268 | 35 | Unit |
Mothvert | Native | 950 | 800 | 451 | 0 | 230 | 316 | 35 | 60 | 75 | 25 | 70 | 50 | 30 | 140 | 25 | Weapon |
Mothvist | Native | 1931 | 0 | 451 | 0 | 210 | 262 | 0 | 60 | 75 | 25 | 75 | 50 | 30 | 264 | 0 | None |
Hildelt | Native | 1922 | 1450 | 525 | 0 | 235 | 321 | 45 | 90 | 90 | 75 | 98 | 25 | 50 | 280 | 85 | Weapon |
Hildetorr (Rare) | Native | 4500 | 2000 | 451 | 0 | 290 | 573 | 60 | 90 | 90 | 90 | 100 | 50 | 50 | 640 | 100 | Weapon |
Rare Drops
Areas | ||
---|---|---|
Pioneer 2 | Check Room • Hunter's Guild • Lab • Medical Center • The Principal • Shopping District (Arms Shop • Tools Shop • Guards Shop • Tekker) | |
Episode 1 | Forest (1 • 2) • Cave (1 • 2 • 3) • Mine (1 • 2) • Ruins (1 • 2 • 3) | |
Episode 2 | VR Temple (Alpha • Beta) • VR Spaceship (Alpha • Beta) • Central Control Area (Jungle (North) • Jungle (East) • Mountain • Seaside) • Seabed (Upper • Lower) • Control Tower | |
Episode 4 | Crater (East • West • South • North • Interior) • Subterranean Desert (1 • 2 • 3) |