Berserk: Difference between revisions
(→Damage: see above) |
(Adding drop table for Berserk special on common weapons) |
||
Line 15: | Line 15: | ||
* There is no special activation calculation for the [[Berserk]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]]. | * There is no special activation calculation for the [[Berserk]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]]. | ||
=List of | =List of Berserk weapons= | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare Weapons== | ==Rare Weapons== | ||
Line 36: | Line 36: | ||
{{WeaponTableRowRanged|M&A60 Vise|9|15-25|15|9|33-43|120 ATA|special=Berserk|notes=+5 LCK}} | {{WeaponTableRowRanged|M&A60 Vise|9|15-25|15|9|33-43|120 ATA|special=Berserk|notes=+5 LCK}} | ||
|} | |} | ||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Berserk]] as a special. Unlike most other specials, [[Berserk]] ''can not'' be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Spirit]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Berserk drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|0% | |||
|0% | |||
|2.27% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|0% | |||
|0% | |||
|2.27% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|0% | |||
|0% | |||
|2.27% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|0% | |||
|0% | |||
|0% | |||
|2.27% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|0% | |||
|0% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|0% | |||
|0% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|0% | |||
|0% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|0% | |||
|0% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|0% | |||
|0% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|0% | |||
|0% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Berserk]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. |
Revision as of 11:44, 12 July 2024
Berserk is a sacrificial damage increase weapon special. It is the highest tier of sacrificial damage increase specials (4★), though it's not any more powerful damage-wise than its lower special tier counterparts. Berserk weapons have massively strengthened attacks at the cost of HP.
Damage
While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Berserk attacks have a multiplier of 3.33x.
Rarity | Special Name | Sacrifice |
---|---|---|
4★ | Berserk | 1/4 HP |
- Berserk will not function if the user has 1 HP
- Berserk will never drain a player's HP below 3
- There is no special activation calculation for the Berserk special--the special will activate if the player passes the accuracy check.
List of Berserk weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare Weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Excalibur | 12★ | 900-950 | 60 | 0 | 900-950 | Berserk | 800 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | +35 MST; Can hit up to 3 targets; +20% attack speed and +10 EDK/ELT if equipped with Tellusis |
Zanba | 10★ | 310-438 | 38 | 38 | 386-514 | Berserk | 710 ATP | ○ | × | ○ | × | × | × | × | × | × | × | × | × | |
Laconium Axe | 11★ | 700-750 | 40 | 25 | 750-800 | Berserk | 880 ATP | ○ | × | ○ | ○ | × | × | × | × | × | × | × | × | −30 EVP; max of one target |
Daylight Scar | 12★ | 500-550 | 48 | 25 | 550-600 | Berserk | 850 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
Soul Eater | 9★ | 180-185 | 40 | 9 | 198-203 | Berserk | 165 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Slowly drains HP while moving |
Madam's Umbrella | 10★ | 210-280 | 40 | 0 | 210-280 | Berserk | 500 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | +100% Shifta and Deband range; gradually recovers TP |
Yunchang | 10★ | 300-350 | 49 | 25 | 350-400 | Berserk | 800 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
Diska of Braveman | 9★ | 150-167 | 31 | 9 | 168-185 | Berserk | 495 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +50% ATP, +30 ATA, +10% attack speed if equipped with Thirteen |
Toy Hammer | 9★ | 1-400 | 53 | 0 | 1-400 | Berserk | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
Musashi | 9★ | 330-350 | 35 | 40 | 410-430 | Berserk | 385 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
Heaven Striker | 12★ | 550-600 | 55 | 20 | 590-640 | See Notes | 200 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Rifle range; special is Berserk with Shot range & radius— becomes Divine Punishment when equipped with Striker Unit |
M&A60 Vise | 9★ | 15-25 | 15 | 9 | 33-43 | Berserk | 120 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +5 LCK |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Berserk as a special. Unlike most other specials, Berserk can not be obtained by tekking up a common weapon that drops with the Spirit special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 2.27% |
Forest 2 | Temple Beta | - | 0% | 0% | 0% | 2.27% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 0% | 2.27% |
Caves 2 | Spaceship Beta | Crater West | 0% | 0% | 0% | 2.27% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 2.27% | 2.27% |
Mines 1 | Jungle East | Crater North | 0% | 0% | 2.27% | 2.27% |
Mines 2 | Mountain | Crater Interior | 0% | 0% | 2.27% | 2.27% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 0% | 2.27% | 2.27% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 0% | 2.27% | 2.27% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 0% | 2.27% | 2.27% |
ES weapons
Berserk can be added to ES Weapons as a special for 40 Photon drops.