Quests: Difference between revisions
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Ephinea offers | '''Quests''' are optional missions in PSO that give rewards for clearing them. On Ephinea, quests are most often played due to being the most efficient item hunting methods in the game; they are also often used to unlock features such as adding hit to enemy weapons and adding specials to [[ES Weapons]]. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. To begin a quest, approach the appropriate counter and speak to the representative (either the Hunter's Guild attendant, Momoka, or Nol). A list of available quests will be displayed, along with a short description for each quest. Once a quest is cleared, return to the client and speak to them; only then will the reward be obtainable by returning to the quest counter. | ||
==Government Quests== | ==Government Quests== | ||
The Government Quest counter is located in the | The Government Quest counter is located in the Principal's Office in Episodes 1 and 4, and in the Lab in Episode 2. Similar to previous versions of Phantasy Star Online's offline story missions, Government Quests involve investigating the surface of Ragol and uncovering the mystery of what happened to the Pioneer Project. Government Quest unlocks are episode-based, so clearing Episode 1's quests isn't necessary to play Episode 2 or 4's quests. Unlike other quests, players may join Government Quests while they are in progress. | ||
==Hunter's Guild== | ==Hunter's Guild== | ||
The Hunter's Guild counter is located | The Hunter's Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter's Guild contains all non-Government Quests. In multiplayer, it consists of five subsections: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter's Guild contains two additional subsections: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter's Guild counter is also used to begin Battle and Challenge Mode games. | ||
==Challenge Mode== | ==Challenge Mode== | ||
Challenge Mode stages are available for both Episode I and II, with each Episode having 9 and 5 stages respectively. To play Challenge Mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage's default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Usage of Reverser and Moon Atomizers is not possible. Each player is given a set number of Scape Dolls; these are the only way team members can be revived. The whole team will be sent back to the Hunter's Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls. | |||
==Battle Mode== | ==Battle Mode== | ||
In Battle Mode, players battle one another by rules set by the party leader. To play Battle Mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0. If still within the time limit they then be returned to their starting location and can continue to battle. The game is over when time expires. | |||
==Quest List== | ==Quest List== |
Revision as of 18:20, 5 May 2018
Quests are optional missions in PSO that give rewards for clearing them. On Ephinea, quests are most often played due to being the most efficient item hunting methods in the game; they are also often used to unlock features such as adding hit to enemy weapons and adding specials to ES Weapons. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. To begin a quest, approach the appropriate counter and speak to the representative (either the Hunter's Guild attendant, Momoka, or Nol). A list of available quests will be displayed, along with a short description for each quest. Once a quest is cleared, return to the client and speak to them; only then will the reward be obtainable by returning to the quest counter.
Government Quests
The Government Quest counter is located in the Principal's Office in Episodes 1 and 4, and in the Lab in Episode 2. Similar to previous versions of Phantasy Star Online's offline story missions, Government Quests involve investigating the surface of Ragol and uncovering the mystery of what happened to the Pioneer Project. Government Quest unlocks are episode-based, so clearing Episode 1's quests isn't necessary to play Episode 2 or 4's quests. Unlike other quests, players may join Government Quests while they are in progress.
Hunter's Guild
The Hunter's Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter's Guild contains all non-Government Quests. In multiplayer, it consists of five subsections: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter's Guild contains two additional subsections: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter's Guild counter is also used to begin Battle and Challenge Mode games.
Challenge Mode
Challenge Mode stages are available for both Episode I and II, with each Episode having 9 and 5 stages respectively. To play Challenge Mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage's default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Usage of Reverser and Moon Atomizers is not possible. Each player is given a set number of Scape Dolls; these are the only way team members can be revived. The whole team will be sent back to the Hunter's Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.
Battle Mode
In Battle Mode, players battle one another by rules set by the party leader. To play Battle Mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0. If still within the time limit they then be returned to their starting location and can continue to battle. The game is over when time expires.