Olga Flow

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Revision as of 23:51, 14 April 2022 by Ender (talk | contribs) (More damage stuff)

Olga Flow (Form 1)
オルガ・フロウ (フォーム 1)
Olga Flow (Form 1).png
Attribute:
Dark
Location: Test Subject Disposal Area

HPXPWeakness
77000Foie
ATPDFPMSTATAEVPLCK
979225030015025
EFREICETHEDKELTESP
698877100090100

Olga Flow (Form 2)
オルガ・フロウ (フォーム 2)
Olga Flow (Form 2).png
Attribute:
???
Location: Test Subject Disposal Area

HP XP DAR Set Drop Weakness
8500 4290 0 - Random
ATPDFPMSTATAEVPLCK
1100270027012075
EFREICETHEDKELTESP
9595959570100

Gael
ガエル
Gael.png
Attribute:
???
Location: Test Subject Disposal Area

HP XP DAR Set Drop Weakness
150 0 0 - Random
ATPDFPMSTATAEVPLCK
080001050
EFREICETHEDKELTESP
855885100055100

Giel
ギエル
Giel.png
Attribute:
???
Location: Test Subject Disposal Area

HP XP DAR Set Drop Weakness
750 0 0 - Random
ATPDFPMSTATAEVPLCK
01200010075
EFREICETHEDKELTESP
4580808080100

Second Form Mechanics

Footstep Damage

A strategy used in Challenge Mode to avoid the Divine Punishment attack is to get hit by Olga's right foot during the Divine Punishment attack. When Olga performs the attack, the foot takes a single step back. The invulnerability frames allow the player to avoid the attack. Note that the foot can hit the player at different frames in the animation. If the player is too close to the front of the foot, then the invulnerability frames will end before the Divine Punishment attack lands. This is often fatal in Challenge Mode except for a HUcast that consumed HP Materials.

The damage from a footstep is considered fixed damage with a variance of 10%. The base damage is listed below before the 10% is applied.

Footstep Base Damage
Normal One Person
Normal 110 98
Hard 190 168
Very Hard 313 299
Ultimate 520 488

Energy Wave Damage

After Olga's second form walks around, the boss performs an attack often referred to as Energy Wave. This attack has three variations. The first variation is an energy wave that travels approximately 150 units away from Olga covering nearly all headings from the boss. The other two variations cover less for the arc but the waves travel 840 units away from Olga. The waves can be blocked by the debris that falls from the ceiling during the boss fight. Gael and Giel are also able to break this debris if they approach.

The attack is another fixed damage with a variance of 10%. The base damage is listed below before the variance is applied. If Olga is in the soul-stealing phase, an additional factor is applied to the damage. For Ultimate, this value is 1.3.

Energy Wave Base Damage
Normal One Person
Normal 180 170
Hard 278 240
Very Hard 398 380
Ultimate 666.6 640

Divine Punishment Mechanics

Olga Flow performs a check for DIvine Punishment at the beginning of the fight and also after performing the first and second Energy Wave attacks since Olga left the middle of the arena. There is a damage threshold that must be hit since the last time Divine Punishment was performed for the boss to perform the attack again.

Divine Punishment Damage Threshold
Normal One Person
Normal 600 450
Hard 800 720
Very Hard 1000 950
Ultimate 750 1280

The Divine Punishment attack for Olga's second form is fixed damage with a different power for each source of the attack. For the player to be hit by this attack, the player must be within 150 units of Olga or 100 units within an alive Gael or Giel. The power of the attack is from the third entry in the third set of battle parameters (often called Movement Parameters or Animation Parameters), and it can vary by 10% in either direction. The numbers in this table are the base damage for a single source of Divine Punishment before the 10% variance is applied.

Divine Punishment Base Damage
Normal One Person
Normal 272 240
Hard 400 360
Very Hard 600 500
Ultimate 989 900

If the player is within range of multiple sources such as Olga and Gael, the player will take damage from both sources.

Additionally, if Olga is in the soul-stealing form, the Divine Punishment damage is multiplied by another factor from the third entry of the index 47 in the Movement Parameters. For Ultimate, this value is 1.3.

Hunting

The following quests are recommended for hunting this enemy: