Daggers: Difference between revisions

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{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|463 ATP|special=Storm|class=111100000000}}
{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|463 ATP|special=Storm|class=111100000000}}
{{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|400 ATP|special=Hell|class=111111110000}}
{{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|400 ATP|special=Hell|class=111111110000}}
{{WeaponTableRow|style="text-align:left" |S-Berill's Hands No. 0{{!}}S-Berill's Hands #0|10|158-197|30|35|450 ATP|special=Havoc|notes=Turns into [[S-Berill's Hands No. 1|S-Berill's Hands #1]] if used with a [[Berill Photon]]}}
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}|10|158-197|30|35|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}} if used with a {{Tool|rare|Berill Photon}}}}
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|480 ATP|special=Dark}}
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|480 ATP|special=Dark}}
{{WeaponTableRowMelee|Zero Divide|10|200-300|29|99|490 ATP|special=Blizzard{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|Zero Divide|10|200-300|29|99|490 ATP|special=Blizzard{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|568 ATP|special=Arrest}}
{{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|568 ATP|special=Arrest}}
{{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|600 ATP|special=Soul|class=111100000000|notes=30% ATP boost and +15 ATA if equipped with [[Red Coat]];<br/>50% ATP boost and +22 ATA if equipped with [[Crimson Coat]]}}
{{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|600 ATP|special=Soul|class=111100000000|notes=30% ATP boost and +15 ATA if equipped with {{Frame|rare|Red Coat}};<br/>50% ATP boost and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}}
{{WeaponTableRowMelee|S-Red's Blade|10|340-350|39|15|821 ATP|special=S&D|notes=Shifta & Deband are level 3|class=111100000000}}
{{WeaponTableRowMelee|S-Red's Blade|10|340-350|39|15|821 ATP|special=S&D|notes={{Shifta}} & {{Deband}} Lv. 3|class=111100000000}}
{{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|830 ATP|special=Gush|class=010101010000}}
{{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|830 ATP|special=Gush|class=010101010000}}
{{WeaponTableRow|style="text-align:left" |S-Berill's Hands No. 1{{!}}S-Berill's Hands #1|11|320-321|30|15|600 ATP|special=Chaos|class=1111000000000}}
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|600 ATP|special=Chaos|class=1111000000000}}
{{WeaponTableRowMelee|Two Kamui|11|600-650|50|0|900 ATP|special=Zalure|notes=Zalure is level 3; +30 EVP;<br/>The only dagger that works with [[Proof of Sword-Saint]]|class=1111000000000}}
{{WeaponTableRowMelee|Two Kamui|11|600-650|50|0|900 ATP|special=Zalure|notes={{Zalure}} Lv. 3; +30 EVP;<br/>Only dagger compatible with {{Unit|rare|Proof of Sword-Saint}}|class=1111000000000}}
{{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>Turns into [[Double Cannon]] if used with a [[Syncesta]]|class=111100000000}}
{{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>Turns into {{Sword|rare|Double Cannon}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}}
{{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|850 ATP|special=Berserk|class=111111110000}}
{{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|850 ATP|special=Berserk|class=111111110000}}
{{WeaponTableRowMelee|TypeBL/Blade|12|10|35|90|350 ATP|notes=TypeM Weapon|class=111100000000}}
{{WeaponTableRowMelee|TypeBL/Blade|12|10|35|90|350 ATP|notes=TypeM Weapon|class=111100000000}}

Revision as of 16:14, 27 January 2024

A basic dagger

Daggers are a basic multi-hit, single target melee weapon type. What they may lack in ATP, they make up for hitting enemies multiple times.

Basic Dagger Information

  • Number of targets: 1
  • Number of hits: 2-2-2
  • Horizontal Distance: 14
  • Vertical Distance: 18
  • Horizontal Angle: 30
  • Vertical Angle: 26

List of Daggers

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngDagger 1★ 25-40 20 65 65 ATP {{{7}}} × × × × × × × ×
Sword icon.pngKnife 2★ 50-70 22 50 117 ATP {{{7}}} × × × × × × × ×
Sword icon.pngBlade 3★ 80-100 24 35 182 ATP {{{7}}} × × × × × × × ×
Sword icon.pngEdge 4★ 105-130 26 25 281 ATP {{{7}}} × × × × × × × ×
Sword icon.pngRipper 5★ 125-160 28 15 340 ATP {{{7}}} × × × × × × × ×
Sword icon.pngBlade Dance 9★ 110-180 30 30 385 ATP Seize
(Reduced)
{{{7}}} × × × × × × × × +10 DFP
Sword icon.pngBloody Art 9★ 120-175 32 42 412 ATP Devil's
(Reduced)
{{{7}}} × × × × × × × × +10 MST
Sword icon.pngWok of Akiko's Shop 9★ 170-160 25 0 412 ATP Charge {{{7}}} +30 DFP
Sword icon.pngCross Scar 9★ 135-220 32 28 463 ATP Storm {{{7}}} × × × × × × × ×
Sword icon.pngS-Beat's Blade 10★ 210-220 35 15 400 ATP Hell {{{7}}} × × × ×
Sword icon.pngS-Berill's Hands #0 10★ 158-197 30 35 450 ATP Havoc {{{7}}} Turns into Sword icon.pngS-Berill's Hands #1 if used with a Tool icon.pngBerill Photon
Sword icon.pngTwin Chakram 10★ 245-250 32 20 480 ATP Dark {{{7}}}
Sword icon.pngZero Divide 10★ 200-300 29 99 490 ATP Blizzard
(Reduced)
{{{7}}} +30 DFP
Sword icon.pngP-Arms' Blade 10★ 250-270 34 25 568 ATP Arrest {{{7}}}
Sword icon.pngRed Dagger 10★ 245-280 35 65 600 ATP Soul {{{7}}} × × × × × × × × 30% ATP boost and +15 ATA if equipped with Frame icon.pngRed Coat;
50% ATP boost and +22 ATA if equipped with Frame icon.pngCrimson Coat
Sword icon.pngS-Red's Blade 10★ 340-350 39 15 821 ATP S&D {{{7}}} × × × × × × × × Shifta.pngShifta & Deband.pngDeband Lv. 3
Sword icon.pngFlapjack Flapper 10★ 350-400 45 25 830 ATP Gush {{{7}}} × × × × × × × ×
Sword icon.pngS-Berill's Hands #1 11★ 320-321 30 15 600 ATP Chaos {{{7}}} × × × × × × × ×
Sword icon.pngTwo Kamui 11★ 600-650 50 0 900 ATP Zalure {{{7}}} × × × × × × × × Zalure.pngZalure Lv. 3; +30 EVP;
Only dagger compatible with Unit icon.pngProof of Sword-Saint
Sword icon.pngLavis Blade 12★ 380-450 40 0 850 ATP See Notes {{{7}}} × × × × × × × × Fires a penetrating beam at the cost of 5% of max HP;
Turns into Sword icon.pngDouble Cannon if used with a Tool icon.pngSyncesta
Sword icon.pngDaylight Scar 12★ 500-550 48 25 850 ATP Berserk {{{7}}} × × × ×
Sword icon.pngTypeBL/Blade 12★ 10 35 90 350 ATP {{{7}}} × × × × × × × × TypeM Weapon
Sword icon.pngES Blade 12★ 10 35 200 800 ATP Varies ES × × × × × × × × Obtained from Challenge Mode

Frame Data

All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).

Attack Data

NNN combo.

Class Attack Speed
Default +5% +10% +20% +40%
All 113F 109F 104F 98F 84F
HUcaseal 95F 91F 86F 81F 72F
FOmarl 126F 120F 116F 107F 94F

Cast Data

Level 1 Foie.

Class V801
No Yes
Male 37F 34F
Female 37F 34F
FOmarl 37F 34F

Availability

In Normal difficulty, dagger-type weapons will not drop:

Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID:

Section ID Dagger Rate
Viridia 7%
Greenill 10%
Skyly 7%
Bluefull 6%
Purplenum 10%
Pinkal 7%
Redria 1%
Oran 13%
Yellowboze 7%
Whitill 6%