Daggers: Difference between revisions

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[[File:Dagger.png|thumb|A basic dagger|right]]
[[File:Dagger.png|thumb|A basic dagger|right]]
'''Daggers''' are a basic multi-hit, single target melee weapon type. What they may lack in ATP, they make up for hitting enemies multiple times.
[[Daggers]] are a single-target multi-hit weapon type. Their ability to strike an enemy twice per attack compensates for their generally-lower ATP values.
===Basic Dagger Information===
===Basic Dagger Information===
* '''Number of targets:''' 1
* '''Number of targets:''' 1
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* '''Vertical Angle:''' 26
* '''Vertical Angle:''' 26
==List of Daggers==
==List of Daggers==
{| class="wikitable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableHead}}
{{WeaponTypeRow|Dagger|1|25-40|20|65|65 ATP|class=111100000000}}
{{WeaponTableSort}}
{{WeaponTypeRow|Knife|2|50-70|22|50|117 ATP|class=111100000000}}
{{WeaponTableRowMelee|Dagger|1|25-40|20|65|155-170|65 ATP|class=111100000000}}
{{WeaponTypeRow|Blade|3|80-100|24|35|182 ATP|class=111100000000}}
{{WeaponTableRowMelee|Knife|2|50-70|22|50|150-170|117 ATP|class=111100000000}}
{{WeaponTypeRow|Edge|4|105-130|26|25|281 ATP|class=111100000000}}
{{WeaponTableRowMelee|Blade|3|80-100|24|35|150-170|182 ATP|class=111100000000}}
{{WeaponTypeRow|Ripper|5|125-160|28|15|340 ATP|class=111100000000}}
{{WeaponTableRowMelee|Edge|4|105-130|26|25|155-180|281 ATP|class=111100000000}}
{{WeaponTypeRow|Blade Dance|9|110-180|30|30|385 ATP|special=Seize|notes=+10 DFP|class=111100000000}}
{{WeaponTableRowMelee|Ripper|5|125-160|28|15|155-190|340 ATP|class=111100000000}}
{{WeaponTypeRow|Bloody Art|9|120-175|32|42|412 ATP|special=Devil's|notes=+10 MST|class=111100000000}}
{{WeaponTableRowMelee|Blade Dance|9|110-180|30|30|128-198|385 ATP|special=Seize{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;10 DFP|class=111100000000}}
{{WeaponTypeRow|Wok of Akiko's Shop|9|170-160|25|0|412 ATP|special=Charge|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|Bloody Art|9|120-175|32|42|204-259|412 ATP|special=Devil's{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;10 MST|class=111100000000}}
{{WeaponTypeRow|Cross Scar|9|135-220|32|28|463 ATP|special=Storm|class=111100000000}}
{{WeaponTableRowMelee|Wok of Akiko's Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=&#43;30 DFP}}
{{WeaponTypeRow|S-Beat's Blade|10|210-220|35|15|400 ATP|special=Hell|class=111111110000}}
{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|191-276|463 ATP|special=Storm|class=111100000000}}
{{WeaponTypeRow|S-Berill's Hands #0|10|158-197|30|35|450 ATP|special=Havoc|notes=Turns into [[S-Berill's Hands #1]] if used with a [[Berill Photon]]}}
{{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|240-250|400 ATP|special=Hell|class=111111110000}}
|-
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}|10|158-197|30|35|228-267|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}} if used with a {{Tool|rare|Berill Photon}}}}
{{WeaponTableHead}}
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|285-290|480 ATP|special=Dark}}
{{WeaponTypeRow|Twin Chakram|10|245-250|32|20|480 ATP|special=Dark}}
{{WeaponTableRowMelee|Zero Divide|10|200-300|29|99|398-498|490 ATP|special=Blizzard{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;30 DFP}}
{{WeaponTypeRow|Zero Divide|10|200-300|29|99|490 ATP|special=Blizzard|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|300-320|568 ATP|special=Arrest}}
{{WeaponTypeRow|P-Arm's Blade|10|250-270|34|25|568 ATP|special=Arrest}}
{{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|375-410|600 ATP|special=Soul|class=111100000000|notes=&#43;30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};<br>+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}}
{{WeaponTypeRow|Red Dagger|10|245-280|35|65|600 ATP|special=Soul|class=111100000000|notes=30% ATP boost and +15 ATA if equipped with [[Red Coat]];<br/>50% ATP boost and +22 ATA if equipped with [[Crimson Coat]]}}
{{WeaponTableRowMelee|S-Red's Blade|10|340-350|39|15|370-380|821 ATP|special=S&D|notes={{Shifta}} & {{Deband}} Lv. 3|class=111100000000}}
{{WeaponTypeRow|S-Red's Blade|10|340-350|39|15|821 ATP|special=S&D|notes=Shifta & Deband are level 3|class=111100000000}}
{{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|400-450|830 ATP|special=Gush|class=010101010000}}
{{WeaponTypeRow|Flapjack Flapper|10|350-400|45|25|830 ATP|special=Gush|class=010101010000}}
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}}
{{WeaponTypeRow|S-Berill's Hands #1|11|320-321|30|15|600 ATP|special=Chaos|class=1111000000000}}
{{WeaponTableRowMelee|Two Kamui|11|600-650|50|0|600-650|900 ATP|special=Zalure|notes=&#43;30 EVP;{{Zalure}} Lv. 3;<br/>only dagger compatible with {{Unit|rare|Proof of Sword-Saint}}|class=1111000000000}}
{{WeaponTypeRow|Two Kamui|11|600-650|50|0|900 ATP|special=Zalure|notes=Zalure is level 3; +30 EVP|class=1111000000000}}
{{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|380-450|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>turns into {{Sword|rare|Double Cannon}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}}
{{WeaponTypeRow|Lavis Blade|12|380-450|40|0|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>Turns into [[Double Cannon]] if used with a [[Syncesta]]|class=111100000000}}
{{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|550-600|850 ATP|special=Berserk|class=111111110000}}
{{WeaponTypeRow|Daylight Scar|12|500-500|48|25|850 ATP|special=Berserk|class=111111110000}}
{{WeaponTableRowMelee|TypeBL/Blade|12|10|35|90|190|350 ATP|notes=[[TypeM weapons|TypeM weapon]]|class=111100000000}}
|-
{{WeaponTableRowMelee|ES Blade|12|10|35|200|410|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}}
{{WeaponTableHead}}
{{WeaponTypeRow|TypeBL/Blade|12|10|35|90|350 ATP|notes=TypeM Weapon|class=111100000000}}
{{WeaponTypeRow|ES Blade|12|10|35|200|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000}}
|}
|}
==Frame Data==
==Frame Data==
All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).
All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).
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|}
|}


 
==Availability==
In Normal difficulty, dagger-type weapons will ''not'' drop:
* for any section ID in [[Forest 1]],
* for any section ID other than Oran in [[VR Temple Alpha]].
Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID:
{{CommonRateTable|7|10|7|6|10|7|1|13|7|6}}
{{Items}}
{{Items}}
[[Category:Weapons]]
[[Category:Daggers]]

Latest revision as of 07:56, 1 April 2024

A basic dagger

Daggers are a single-target multi-hit weapon type. Their ability to strike an enemy twice per attack compensates for their generally-lower ATP values.

Basic Dagger Information[edit | edit source]

  • Number of targets: 1
  • Number of hits: 2-2-2
  • Horizontal Distance: 14
  • Vertical Distance: 18
  • Horizontal Angle: 30
  • Vertical Angle: 26

List of Daggers[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngDagger 1★ 25-40 20 65 155-170 65 ATP × × × × × × × ×
Sword icon.pngKnife 2★ 50-70 22 50 150-170 117 ATP × × × × × × × ×
Sword icon.pngBlade 3★ 80-100 24 35 150-170 182 ATP × × × × × × × ×
Sword icon.pngEdge 4★ 105-130 26 25 155-180 281 ATP × × × × × × × ×
Sword icon.pngRipper 5★ 125-160 28 15 155-190 340 ATP × × × × × × × ×
Sword icon.pngBlade Dance 9★ 110-180 30 30 128-198 Seize
(Reduced)
385 ATP × × × × × × × × +10 DFP
Sword icon.pngBloody Art 9★ 120-175 32 42 204-259 Devil's
(Reduced)
412 ATP × × × × × × × × +10 MST
Sword icon.pngWok of Akiko's Shop 9★ 160-170 25 0 160-170 Charge 412 ATP +30 DFP
Sword icon.pngCross Scar 9★ 135-220 32 28 191-276 Storm 463 ATP × × × × × × × ×
Sword icon.pngS-Beat's Blade 10★ 210-220 35 15 240-250 Hell 400 ATP × × × ×
Sword icon.pngS-Berill's Hands #0 10★ 158-197 30 35 228-267 Havoc 450 ATP Turns into Sword icon.pngS-Berill's Hands #1 if used with a Tool icon.pngBerill Photon
Sword icon.pngTwin Chakram 10★ 245-250 32 20 285-290 Dark 480 ATP
Sword icon.pngZero Divide 10★ 200-300 29 99 398-498 Blizzard
(Reduced)
490 ATP +30 DFP
Sword icon.pngP-Arms' Blade 10★ 250-270 34 25 300-320 Arrest 568 ATP
Sword icon.pngRed Dagger 10★ 245-280 35 65 375-410 Soul 600 ATP × × × × × × × × +30% ATP and +15 ATA if equipped with Frame icon.pngRed Coat;
+50% ATP and +22 ATA if equipped with Frame icon.pngCrimson Coat
Sword icon.pngS-Red's Blade 10★ 340-350 39 15 370-380 S&D 821 ATP × × × × × × × × Shifta.pngShifta & Deband.pngDeband Lv. 3
Sword icon.pngFlapjack Flapper 10★ 350-400 45 25 400-450 Gush 830 ATP × × × × × × × ×
Sword icon.pngS-Berill's Hands #1 11★ 320-321 30 15 350-351 Chaos 600 ATP × × × × × × × ×
Sword icon.pngTwo Kamui 11★ 600-650 50 0 600-650 Zalure 900 ATP × × × × × × × × +30 EVP;Zalure.pngZalure Lv. 3;
only dagger compatible with Unit icon.pngProof of Sword-Saint
Sword icon.pngLavis Blade 12★ 380-450 40 0 380-450 See Notes 850 ATP × × × × × × × × Fires a penetrating beam at the cost of 5% of max HP;
turns into Sword icon.pngDouble Cannon if used with a Tool icon.pngSyncesta
Sword icon.pngDaylight Scar 12★ 500-550 48 25 550-600 Berserk 850 ATP × × × ×
Sword icon.pngTypeBL/Blade 12★ 10 35 90 190 350 ATP × × × × × × × × TypeM weapon
Sword icon.pngES Blade 12★ 10 35 200 410 Varies 800 ATP × × × × × × × × Obtained from Challenge Mode

Frame Data[edit | edit source]

All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).

Attack Data[edit | edit source]

NNN combo.

Class Attack Speed
Default +5% +10% +20% +40%
All 113F 109F 104F 98F 84F
HUcaseal 95F 91F 86F 81F 72F
FOmarl 126F 120F 116F 107F 94F

Cast Data[edit | edit source]

Level 1 Foie.

Class V801
No Yes
Male 37F 34F
Female 37F 34F
FOmarl 37F 34F

Availability[edit | edit source]

In Normal difficulty, dagger-type weapons will not drop:

Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID:

Section ID Dagger Rate
Viridia 7%
Greenill 10%
Skyly 7%
Bluefull 6%
Purplenum 10%
Pinkal 7%
Redria 1%
Oran 13%
Yellowboze 7%
Whitill 6%