Healing ring
Healing rings are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character's HP, TP, and trap counts, without resetting Shifta and Deband as with the Medical Center.
Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one "activation" of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values.
It is a common practice on longer quests to place a Telepipe underneath one when found so that Forces, or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of Photon Blast-chained Shifta and Deband.
Items | ||
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Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |