Mechguns

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Revision as of 03:20, 9 April 2023 by Ryan (talk | contribs) (availability)
A basic Mechgun

Mechguns are a multi-hit, single target ranged weapon type. They fire a burst of 3 shots per attack, making them incredibly powerful at higher levels when the player has a lot of ATP.

Their drawback is their short range and long recovery after attacking, leaving the user vulnerable if they do not play carefully.

Basic Mechgun Information

  • Number of targets: 1
  • Number of hits: 3-3-3
  • Horizontal Distance: 85
  • Vertical Distance: 30
  • Horizontal Angle: 10°
  • Vertical Angle: 36°

List of Mechguns

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Mechgun 1★ 2-4 0 9 79 ATA {{{7}}} {{{8}}}
Assault 2★ 5-8 3 9 87 ATA {{{7}}} {{{8}}}
Repeater 3★ 5-12 6 9 97 ATA {{{7}}} {{{8}}}
Gatling 4★ 5-16 9 9 109 ATA {{{7}}} {{{8}}}
Vulcan 5★ 5-20 12 9 117 ATA {{{7}}} {{{8}}}
Samba Maracas 9★ 5-10 10 0 100 ATA {{{7}}} Havoc {{{8}}}
Rocket Punch 9★ 50-300 10 50 100 ATA {{{7}}} Burning {{{8}}} × × × × Cannot combo
M&A60 Vise 9★ 15-25 15 9 120 ATA {{{7}}} Berserk {{{8}}} +5 LCK
H&S25 Justice 9★ 15-30 18 9 122 ATA {{{7}}} Freeze
(Reduced)
{{{8}}}
L&K14 Combat 9★ 15-30 18 20 124 ATA {{{7}}} Seize
(Reduced)
{{{8}}} +10 LCK
Twin Psychogun 10★ 35-40 23 0 100 ATA {{{7}}} See Notes {{{8}}} × × × × × × × × Piercing single shot
Red Mechgun 10★ 50 25 30 155 ATA {{{7}}} Havoc {{{8}}} × × × × × × × ×
Yasminkov 9000M 10★ 40-80 27 10 168 ATA {{{7}}} {{{8}}} × × × × × × × × Increased range (+125)
Rage de Foudre 10★ 175-185 40 9 190 ATA {{{7}}} Tempest {{{8}}} × × × × × × × × Increased range (+15)
Rage de Glace 10★ 175-185 40 9 190 ATA {{{7}}} Blizzard {{{8}}} × × × × × × × × Increased range (+15)
Rage d'Ame 10★ 175-185 40 9 190 ATA {{{7}}} Geist {{{8}}} × × × × × × × × Increased range (+15)
Rage de Feu 10★ 175-185 40 9 190 ATA {{{7}}} Burning {{{8}}} × × × × × × × × Increased range (+15)
Guld Milla 12★ 180-200 30 9 190 ATA {{{7}}} Gush {{{8}}} × × × × × × × × Increased range (+35)
Mille Marteaux 12★ 200-220 45 12 190 ATA {{{7}}} See Notes {{{8}}} × × × × × × × × Increased range (+15); +10 MST;
Odd Beats: Auto-aim
Even Beats: Divine Punishment
Dual Bird 12★ 200-210 22 21 210 ATA {{{7}}} King's {{{8}}} × × × × × × × Increased range (+35); +10 MST
TypeME/Mechgun 12★ 10 20 30 90 ATA {{{7}}} {{{8}}} TypeM Weapon
ES Mechgun 12★ 10 20 50 180 ATA {{{7}}} Varies {{{8}}} × ×
ES Psychogun 12★ 10 20 50 180 ATA {{{7}}} See Notes {{{8}}} × × × × × × × × Based off Twin Psychogun, including
special; D-Rank specials only
ES Punch 12★ 10 40 250 180 ATA {{{7}}} Varies {{{8}}} × × × × Based off Rocket Punch, cannot combo

Availability

In Normal difficulty, mechgun-type weapons will not drop:

  • for any section ID before Mine 1 in Episode 1,
  • for any section ID other than Purplenum before Jungle Area East in Episode 2,
  • for Purplenum before VR Spaceship Beta in Episode 2,
  • for any section ID other than Purplenum before Crater (Northern Route) in Episode 4; Purplenum finds mechgun-type weapons in every area in Episode 4.

Otherwise, any common weapon drop has a chance to be a mechgun-type weapon based on the party's section ID:

Section ID Mechgun Rate
Viridia 6%
Greenill 7%
Skyly 1%
Bluefull 7%
Purplenum 13%
Pinkal 7%
Redria 7%
Oran 7%
Yellowboze 7%
Whitill 10%