Gibbles: Difference between revisions
No edit summary |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
Gibbles is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Mericus]], [[Gi Gue]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]]. | Gibbles is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Mericus]], [[Gi Gue]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]]. | ||
===Targeting=== | |||
Gibbles share a unique targeting mechanic with [[Delsaber|Delsabers]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values: | Gibbles share a unique targeting mechanic with [[Delsaber|Delsabers]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values: | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
Line 45: | Line 46: | ||
<tabber> | <tabber> | ||
Normal= | Normal= | ||
{| class="wikitable | {| class="wikitable" style="text-align:center" | ||
! Attack | ! Attack | ||
! Damage | ! Damage | ||
Line 52: | Line 52: | ||
| Pound || 60 | | Pound || 60 | ||
|- | |- | ||
| | | {{note|Landing hitbox, on spawn or after jumping|Jump}} || 80 | ||
|- | |- | ||
| | | Wind-up punch || ??? | ||
|- | |- | ||
|} | |} | ||
|-| | |-| | ||
One Person= | One Person= | ||
{| class="wikitable | {| class="wikitable" style="text-align:center" | ||
! Attack | ! Attack | ||
! Damage | ! Damage | ||
Line 66: | Line 65: | ||
| Pound || 60 | | Pound || 60 | ||
|- | |- | ||
| | | {{note|Landing hitbox, on spawn or after jumping|Jump}} || 80 | ||
|- | |- | ||
| | | Wind-up punch || ??? | ||
|- | |- | ||
|} | |} | ||
Line 76: | Line 75: | ||
<tabber> | <tabber> | ||
Normal= | Normal= | ||
{| class="wikitable | {| class="wikitable" style="text-align:center" | ||
! Attack | ! Attack | ||
! Damage | ! Damage | ||
Line 83: | Line 81: | ||
| Pound || 120 | | Pound || 120 | ||
|- | |- | ||
| | | {{note|Landing hitbox, on spawn or after jumping|Jump}} || 140 | ||
|- | |- | ||
| | | Wind-up punch || 200 | ||
|- | |- | ||
|} | |} | ||
|-| | |-| | ||
One Person= | One Person= | ||
{| class="wikitable | {| class="wikitable" style="text-align:center" | ||
! Attack | ! Attack | ||
! Damage | ! Damage | ||
Line 97: | Line 94: | ||
| Pound || 120 | | Pound || 120 | ||
|- | |- | ||
| | | {{note|Landing hitbox, on spawn or after jumping|Jump}} || 140 | ||
|- | |- | ||
| | | Wind-up punch || 200 | ||
|- | |- | ||
|} | |} | ||
Line 107: | Line 104: | ||
<tabber> | <tabber> | ||
Normal= | Normal= | ||
{| class="wikitable | {| class="wikitable" style="text-align:center" | ||
! Attack | ! Attack | ||
! Damage | ! Damage | ||
Line 114: | Line 110: | ||
| Pound || 180 | | Pound || 180 | ||
|- | |- | ||
| | | {{note|Landing hitbox, on spawn or after jumping|Jump}} || 200 | ||
|- | |- | ||
| | | Wind-up punch || 300 | ||
|- | |- | ||
|} | |} | ||
|-| | |-| | ||
One Person= | One Person= | ||
{| class="wikitable | {| class="wikitable" style="text-align:center" | ||
! Attack | ! Attack | ||
! Damage | ! Damage | ||
Line 128: | Line 123: | ||
| Pound || 180 | | Pound || 180 | ||
|- | |- | ||
| | | {{note|Landing hitbox, on spawn or after jumping|Jump}} || 200 | ||
|- | |- | ||
| | | Wind-up punch || 240 | ||
|- | |- | ||
|} | |} | ||
Line 138: | Line 133: | ||
<tabber> | <tabber> | ||
Normal= | Normal= | ||
{| class="wikitable | {| class="wikitable" style="text-align:center" | ||
! Attack | ! Attack | ||
! Damage | ! Damage | ||
Line 145: | Line 139: | ||
| Pound || 600 | | Pound || 600 | ||
|- | |- | ||
| | | {{note|Landing hitbox, on spawn or after jumping|Jump}} || 700 | ||
|- | |- | ||
| | | Wind-up punch || 1000 | ||
|- | |- | ||
|} | |} | ||
|-| | |-| | ||
One Person= | One Person= | ||
{| class="wikitable | {| class="wikitable" style="text-align:center" | ||
! Attack | ! Attack | ||
! Damage | ! Damage | ||
Line 159: | Line 152: | ||
| Pound || 240 | | Pound || 240 | ||
|- | |- | ||
| | | {{note|Landing hitbox, on spawn or after jumping|Jump}} || 260 | ||
|- | |- | ||
| | | Wind-up punch || 400 | ||
|- | |- | ||
|} | |} | ||
Line 168: | Line 161: | ||
|- | |- | ||
|} | |} | ||
==Hunting== | ==Hunting== |
Latest revision as of 18:27, 21 May 2025
|
Behavior/Mechanics
Gibbles is a miniboss enemy, and does not take increased damage from weapon attributes. Other enemies that share this trait are Mericarol, Merikle, Mericus, Gi Gue, Olga Flow (Form 2) and Girtablulu.
Targeting
Gibbles share a unique targeting mechanic with Delsabers. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:
Value | Player Type |
---|---|
0 | Male |
1 | Female |
2 | Human |
3 | Newman |
4 | Android |
5 | Hunter |
6 | Ranger |
7 | Force |
Target searching considers players within 250 units. The radius for activating a Gibbles spawn is smaller than this target search radius, which can cause them to sometimes have a significantly delayed spawn until their target is within range.
Qedit has a default of 0 for this parameter in the Gibbles initialization data. This means most Gibbles in practice will prioritize male characters when searching for a target.
Fixed Damage
Hunting
The following quests are recommended for hunting this enemy:
- [Extermination] Phantasmal World #4: Clear 1F (3)
- [Event] Maximum Attack E: CCA: Clear Quest (15)
- [Maximum Attack] Maximum Attack E: Gal Da Val: Clear Central Control Area (10)
- [Extermination] Sweep-up Operation #9: Clear Quest (13)
- [Event] Maximum Attack E: Tower: Clear Quest (9)
- [Extermination] Phantasmal World #2: Clear Mountain (9)
- [Extermination] Penumbral Surge #6: Clear Quest (22)
- [Retrieval] Lost CHARGE VULCAN: Clear Quest (21)
Rare Drops
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|---|---|---|
Normal | |||||||||
Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer |
7/10 | 7/10 | 7/10 | 7/10 | 7/10 | 7/10 | 7/10 | 7/10 | 7/10 | 7/10 |
Hard | |||||||||
Sting Tip | Plantain Leaf | Fatsia | Plantain Leaf | M&A60 Vise | Plantain Leaf | Plantain Leaf | Attribute Plate | Double Saber | Slicer of Assassin |
1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 |
Very Hard | |||||||||
Sting Tip | Revival Garment | Victor Axe | Madam's Umbrella | Cross Scar | Attribute Wall | Spirit Garment | Revival Garment | Spirit Garment | Victor Axe |
1/45.7 | 1/45.7 | 1/45.7 | 1/80 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 |
Ultimate | |||||||||
Madam's Parasol | Angel Harp | Partisan of Lightning | Tyrell's Parasol | Heavenly/Ability | Tyrell's Parasol | Heavenly/Battle | Psycho Wand | Lavis Cannon | Lavis Cannon |
1/12603 | 1/12603 | 1/394 | 1/394 | 1/640 | 1/394 | 1/394 | 1/12603 | 1/12603 | 1/12603 |
CollapseEpisode 2 Monsters | |
---|---|
VR Temple | Rag Rappy (Rare: Love Rappy • St Rappy • Hallo Rappy • Egg Rappy) • Dimenian • La Dimenian • So Dimenian • Poison Lily (Rare: Nar Lily) • Mothmant • Monest • Grass Assassin • Hildebear (Rare: Hildeblue) • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms (Hidoom • Migium) • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |