Gibbles: Difference between revisions

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Gibbles is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Mericus]], [[Gi Gue]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].
Gibbles is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Mericus]], [[Gi Gue]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].


===Targeting===
Gibbles share a unique targeting mechanic with [[Delsaber|Delsabers]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:
Gibbles share a unique targeting mechanic with [[Delsaber|Delsabers]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"  
{| class="wikitable" style="text-align:center"  
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Pound || 60
| Pound || 60
|-
|-
| Super Jump || 80
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 80
|-
|-
| Super Punch || ???
| Wind-up punch || ???
|-
|-
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"  
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Pound || 60
| Pound || 60
|-
|-
| Super Jump || 80
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 80
|-
|-
| Super Punch || ???
| Wind-up punch || ???
|-
|-
|}
|}
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"  
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Pound || 120
| Pound || 120
|-
|-
| Super Jump || 140
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 140
|-
|-
| Super Punch || 200
| Wind-up punch || 200
|-
|-
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"  
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Pound || 120
| Pound || 120
|-
|-
| Super Jump || 140
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 140
|-
|-
| Super Punch || 200
| Wind-up punch || 200
|-
|-
|}
|}
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"  
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Pound || 180
| Pound || 180
|-
|-
| Super Jump || 200
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 200
|-
|-
| Super Punch || 300
| Wind-up punch || 300
|-
|-
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"  
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Pound || 180
| Pound || 180
|-
|-
| Super Jump || 200
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 200
|-
|-
| Super Punch || 240
| Wind-up punch || 240
|-
|-
|}
|}
Line 138: Line 133:
<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"  
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Pound || 600
| Pound || 600
|-
|-
| Super Jump || 700
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 700
|-
|-
| Super Punch || 1000
| Wind-up punch || 1000
|-
|-
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"  
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Pound || 240
| Pound || 240
|-
|-
| Super Jump || 260
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 260
|-
|-
| Super Punch || 400
| Wind-up punch || 400
|-
|-
|}
|}
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|-
|-
|}
|}


==Hunting==
==Hunting==

Latest revision as of 18:27, 21 May 2025

Gibbles
ギブルス
Gibbles.png
Attribute:
Native
Location: Central Control Area, Control Tower

HP XP DAR Set Drop Weakness
1980 67 80 Unit icon.png BartaGrants
ATPDFPMSTATAEVPLCK
76797013512010
EFREICETHEDKELTESP
50158510010100

Behavior/Mechanics

Gibbles is a miniboss enemy, and does not take increased damage from weapon attributes. Other enemies that share this trait are Mericarol, Merikle, Mericus, Gi Gue, Olga Flow (Form 2) and Girtablulu.

Targeting

Gibbles share a unique targeting mechanic with Delsabers. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:

Gibbles targeting
Value Player Type
0 Male
1 Female
2 Human
3 Newman
4 Android
5 Hunter
6 Ranger
7 Force

Target searching considers players within 250 units. The radius for activating a Gibbles spawn is smaller than this target search radius, which can cause them to sometimes have a significantly delayed spawn until their target is within range.

Qedit has a default of 0 for this parameter in the Gibbles initialization data. This means most Gibbles in practice will prioritize male characters when searching for a target.

Fixed Damage

Attack Damage
Pound 60
Jump 80
Wind-up punch ???

Hunting

The following quests are recommended for hunting this enemy:

Rare Drops