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[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | [[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | ||
[[Forest 2]] is the second and final area of the [[Forest]], the first area accessible in [[Episode 1]]. Players on a free adventure here are introduced to the [[Hildebear]], an enemy much stronger than any encountered in Forest 1. A free adventure in Forest 2 will also end in finding the teleporter to [[Under the Dome]], where [[Dragon]] can be fought. | |||
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Revision as of 21:03, 16 February 2024
Forest | |
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Attributes :
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Native |
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 2 is the second and final area of the Forest, the first area accessible in Episode 1. Players on a free adventure here are introduced to the Hildebear, an enemy much stronger than any encountered in Forest 1. A free adventure in Forest 2 will also end in finding the teleporter to Under the Dome, where Dragon can be fought.
Map and layouts
Forest 1
Forest 1 Layouts | |
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Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 2
Forest 2 Layouts | |
---|---|
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Monsters
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 56 | 88 | 10 | 0 | 70 | 85 | 10 | 0 | 30 | 60 | 10 | 45 | 0 | 4 | 100 | Frame |
Al Rappy (Rare) | Native | 260 | 184 | 75 | 0 | 100 | 45 | 5 | 0 | 60 | 30 | 35 | 45 | 0 | 100 | 100 | Barrier |
Savage Wolf | Native | 95 | 112 | 20 | 0 | 90 | 70 | 8 | 0 | 60 | 20 | 10 | 20 | 5 | 5 | 30 | Frame |
Barbarous Wolf | Native | 118 | 124 | 25 | 0 | 90 | 90 | 10 | 20 | 70 | 0 | 15 | 20 | 5 | 7 | 45 | Weapon |
Booma | Native | 92 | 106 | 0 | 0 | 60 | 70 | 8 | 0 | 35 | 0 | 10 | 20 | 0 | 5 | 28 | Weapon |
Gobooma | Native | 122 | 112 | 5 | 0 | 65 | 75 | 8 | 25 | 45 | 0 | 10 | 20 | 0 | 6 | 32 | Weapon |
Gigobooma | Native | 152 | 118 | 30 | 0 | 75 | 80 | 5 | 55 | 0 | 25 | 15 | 20 | 0 | 7 | 35 | Barrier |
Mothmant | Native | 8 | 53 | 0 | 0 | 75 | 30 | 20 | 0 | 40 | 0 | 10 | 20 | 0 | 1 | 25 | Weapon |
Monest | Native | 400 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 10 | 20 | 0 | 6 | 0 | None |
Hildebear | Native | 320 | 210 | 30 | 0 | 80 | 30 | 10 | 80 | 0 | 40 | 28 | 50 | 25 | 13 | 80 | Weapon |
Hildeblue (Rare) | Native | 399 | 270 | 0 | 0 | 100 | 120 | 10 | 0 | 80 | 40 | 38 | 50 | 25 | 100 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 30 | 65 | 10 | 0 | 70 | 80 | 10 | 0 | 20 | 50 | 10 | 45 | 0 | 4 | 100 | Frame |
Al Rappy (Rare) | Native | 150 | 150 | 10 | 0 | 100 | 5 | 5 | 0 | 50 | 20 | 35 | 45 | 0 | 100 | 100 | Barrier |
Savage Wolf | Native | 45 | 85 | 20 | 0 | 90 | 60 | 8 | 0 | 50 | 10 | 10 | 20 | 5 | 5 | 30 | Frame |
Barbarous Wolf | Native | 65 | 95 | 25 | 0 | 90 | 65 | 10 | 10 | 60 | 0 | 15 | 20 | 5 | 7 | 45 | Weapon |
Booma | Native | 60 | 80 | 0 | 0 | 60 | 60 | 8 | 0 | 25 | 15 | 10 | 20 | 0 | 5 | 28 | Weapon |
Gobooma | Native | 85 | 85 | 5 | 0 | 65 | 68 | 8 | 15 | 35 | 0 | 10 | 20 | 0 | 6 | 32 | Weapon |
Gigobooma | Native | 110 | 90 | 30 | 0 | 75 | 75 | 5 | 45 | 0 | 15 | 15 | 20 | 0 | 7 | 35 | Barrier |
Mothmant | Native | 8 | 53 | 0 | 0 | 75 | 20 | 20 | 0 | 25 | 0 | 10 | 20 | 0 | 1 | 25 | Weapon |
Monest | Native | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 10 | 20 | 0 | 6 | 0 | None |
Hildebear | Native | 180 | 140 | 30 | 0 | 80 | 22 | 10 | 70 | 0 | 30 | 28 | 50 | 20 | 10 | 80 | Weapon |
Hildeblue (Rare) | Native | 250 | 200 | 0 | 0 | 100 | 115 | 10 | 0 | 70 | 30 | 38 | 50 | 20 | 100 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 379 | 419 | 133 | 0 | 130 | 190 | 20 | 30 | 50 | 70 | 30 | 50 | 15 | 40 | 100 | Frame |
Al Rappy (Rare) | Native | 573 | 527 | 133 | 0 | 160 | 90 | 10 | 30 | 70 | 50 | 30 | 50 | 15 | 184 | 100 | Barrier |
Savage Wolf | Native | 500 | 445 | 148 | 0 | 150 | 170 | 16 | 30 | 80 | 50 | 30 | 45 | 20 | 42 | 30 | Frame |
Barbarous Wolf | Native | 525 | 457 | 155 | 0 | 150 | 197 | 20 | 50 | 90 | 39 | 35 | 50 | 20 | 45 | 45 | Weapon |
Booma | Native | 427 | 438 | 118 | 0 | 120 | 170 | 16 | 25 | 80 | 60 | 30 | 20 | 5 | 42 | 28 | Weapon |
Gobooma | Native | 468 | 444 | 125 | 0 | 125 | 177 | 16 | 80 | 60 | 30 | 30 | 20 | 7 | 43 | 32 | Weapon |
Gigobooma | Native | 508 | 451 | 162 | 0 | 135 | 183 | 10 | 80 | 35 | 75 | 30 | 20 | 10 | 45 | 35 | Barrier |
Mothmant | Native | 200 | 384 | 118 | 0 | 135 | 42 | 40 | 40 | 50 | 30 | 30 | 40 | 15 | 36 | 25 | Weapon |
Monest | Native | 843 | 337 | 118 | 0 | 60 | 20 | 0 | 40 | 60 | 30 | 30 | 40 | 15 | 43 | 0 | None |
Hildebear | Native | 735 | 514 | 162 | 0 | 140 | 117 | 20 | 90 | 30 | 60 | 48 | 50 | 35 | 56 | 80 | Weapon |
Hildeblue (Rare) | Native | 842 | 590 | 118 | 0 | 160 | 237 | 20 | 36 | 90 | 60 | 58 | 50 | 35 | 184 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 353 | 345 | 97 | 0 | 130 | 114 | 20 | 0 | 40 | 70 | 30 | 50 | 15 | 40 | 100 | Frame |
Al Rappy (Rare) | Native | 485 | 443 | 97 | 0 | 160 | 28 | 10 | 0 | 70 | 40 | 30 | 50 | 15 | 184 | 100 | Barrier |
Savage Wolf | Native | 370 | 368 | 111 | 0 | 150 | 91 | 16 | 0 | 80 | 20 | 30 | 20 | 20 | 42 | 30 | Frame |
Barbarous Wolf | Native | 392 | 379 | 118 | 0 | 150 | 97 | 20 | 20 | 90 | 0 | 35 | 20 | 20 | 45 | 45 | Weapon |
Booma | Native | 386 | 362 | 83 | 0 | 120 | 91 | 16 | 5 | 75 | 60 | 30 | 20 | 5 | 42 | 28 | Weapon |
Gobooma | Native | 414 | 368 | 90 | 0 | 125 | 100 | 16 | 75 | 60 | 5 | 30 | 20 | 7 | 43 | 32 | Weapon |
Gigobooma | Native | 441 | 374 | 124 | 0 | 135 | 108 | 10 | 75 | 5 | 75 | 30 | 20 | 10 | 45 | 35 | Barrier |
Mothmant | Native | 200 | 311 | 83 | 0 | 135 | 45 | 40 | 30 | 50 | 0 | 30 | 20 | 15 | 36 | 25 | Weapon |
Monest | Native | 650 | 0 | 83 | 0 | 60 | 22 | 0 | 40 | 60 | 0 | 30 | 20 | 15 | 43 | 0 | None |
Hildebear | Native | 518 | 431 | 124 | 0 | 140 | 47 | 20 | 80 | 5 | 50 | 48 | 50 | 35 | 49 | 80 | Weapon |
Hildeblue (Rare) | Native | 595 | 500 | 83 | 0 | 160 | 154 | 20 | 5 | 80 | 50 | 58 | 50 | 35 | 184 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 829 | 790 | 271 | 0 | 205 | 335 | 35 | 40 | 60 | 70 | 45 | 60 | 30 | 88 | 100 | Shield |
Al Rappy (Rare) | Native | 1110 | 913 | 271 | 0 | 235 | 194 | 17 | 40 | 70 | 60 | 70 | 60 | 30 | 280 | 100 | Barrier |
Savage Wolf | Native | 905 | 819 | 288 | 0 | 225 | 307 | 28 | 45 | 85 | 60 | 45 | 59 | 35 | 90 | 30 | Frame |
Barbarous Wolf | Native | 950 | 834 | 297 | 0 | 225 | 344 | 30 | 60 | 95 | 50 | 50 | 65 | 35 | 94 | 45 | Shield |
Booma | Native | 899 | 812 | 253 | 0 | 195 | 307 | 28 | 35 | 85 | 60 | 45 | 30 | 12 | 90 | 30 | Weapon |
Gobooma | Native | 899 | 812 | 253 | 0 | 195 | 307 | 28 | 85 | 65 | 40 | 45 | 30 | 15 | 92 | 38 | Weapon |
Gigobooma | Native | 1016 | 826 | 306 | 0 | 210 | 325 | 17 | 85 | 45 | 70 | 50 | 30 | 20 | 94 | 35 | Unit |
Mothmant | Native | 450 | 753 | 190 | 0 | 210 | 74 | 40 | 50 | 60 | 40 | 45 | 50 | 30 | 82 | 25 | Weapon |
Monest | Native | 1500 | 697 | 190 | 0 | 135 | 50 | 0 | 50 | 70 | 40 | 45 | 50 | 30 | 92 | 0 | None |
Hildebear | Native | 1344 | 898 | 306 | 0 | 215 | 231 | 35 | 90 | 40 | 75 | 63 | 60 | 55 | 111 | 85 | Weapon |
Hildeblue (Rare) | Native | 1498 | 985 | 253 | 0 | 235 | 401 | 35 | 45 | 90 | 75 | 73 | 60 | 55 | 280 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 688 | 590 | 211 | 0 | 205 | 171 | 35 | 10 | 50 | 70 | 45 | 30 | 30 | 88 | 100 | Shield |
Al Rappy (Rare) | Native | 838 | 707 | 211 | 0 | 235 | 55 | 17 | 10 | 70 | 50 | 70 | 30 | 30 | 280 | 100 | Barrier |
Savage Wolf | Native | 706 | 636 | 228 | 0 | 225 | 140 | 28 | 10 | 90 | 20 | 45 | 30 | 30 | 90 | 30 | Frame |
Barbarous Wolf | Native | 731 | 699 | 237 | 0 | 225 | 148 | 30 | 15 | 100 | 25 | 50 | 30 | 35 | 94 | 45 | Shield |
Booma | Native | 725 | 610 | 193 | 0 | 195 | 140 | 28 | 10 | 85 | 60 | 45 | 30 | 12 | 90 | 30 | Weapon |
Gobooma | Native | 788 | 663 | 246 | 0 | 210 | 163 | 28 | 85 | 65 | 10 | 45 | 30 | 15 | 92 | 38 | Weapon |
Gigobooma | Native | 788 | 663 | 246 | 0 | 210 | 163 | 17 | 85 | 10 | 70 | 50 | 30 | 20 | 94 | 35 | Unit |
Mothmant | Native | 480 | 550 | 193 | 0 | 210 | 78 | 40 | 30 | 60 | 10 | 45 | 30 | 30 | 82 | 25 | Weapon |
Monest | Native | 1025 | 0 | 193 | 0 | 135 | 47 | 0 | 40 | 70 | 10 | 45 | 30 | 30 | 92 | 0 | None |
Hildebear | Native | 875 | 725 | 246 | 0 | 215 | 81 | 35 | 90 | 10 | 75 | 63 | 60 | 50 | 100 | 85 | Weapon |
Hildeblue (Rare) | Native | 962 | 800 | 193 | 0 | 235 | 225 | 35 | 10 | 90 | 75 | 73 | 60 | 50 | 280 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
El Rappy | Native | 1964 | 1250 | 625 | 0 | 200 | 637 | 30 | 55 | 40 | 85 | 75 | 70 | 35 | 256 | 100 | Shield |
Pal Rappy (Rare) | Native | 2546 | 2100 | 625 | 0 | 240 | 419 | 50 | 45 | 85 | 60 | 90 | 70 | 35 | 700 | 100 | Barrier |
Gulgus | Native | 2300 | 1100 | 650 | 0 | 208 | 593 | 40 | 50 | 92 | 65 | 85 | 78 | 40 | 275 | 30 | Frame |
Gulgus-Gue | Native | 2346 | 1350 | 663 | 0 | 211 | 651 | 50 | 70 | 95 | 55 | 90 | 80 | 40 | 280 | 45 | Shield |
Bartle | Native | 2334 | 1250 | 600 | 0 | 205 | 593 | 25 | 40 | 100 | 70 | 70 | 65 | 17 | 271 | 30 | Weapon |
Barble | Native | 2550 | 1350 | 613 | 0 | 209 | 608 | 25 | 100 | 65 | 45 | 70 | 65 | 20 | 276 | 38 | Weapon |
Tollaw | Native | 2301 | 1450 | 750 | 0 | 313 | 630 | 35 | 70 | 50 | 100 | 70 | 65 | 25 | 281 | 35 | Unit |
Mothvert | Native | 1500 | 1000 | 600 | 0 | 233 | 477 | 35 | 60 | 75 | 45 | 70 | 60 | 35 | 145 | 25 | Weapon |
Mothvist | Native | 2897 | 0 | 600 | 0 | 210 | 390 | 0 | 60 | 75 | 45 | 75 | 60 | 35 | 270 | 0 | None |
Hildelt | Native | 2850 | 1850 | 676 | 0 | 240 | 477 | 45 | 90 | 90 | 70 | 98 | 57 | 60 | 300 | 85 | Weapon |
Hildetorr (Rare) | Native | 6750 | 3600 | 600 | 0 | 290 | 738 | 60 | 90 | 90 | 90 | 100 | 69 | 60 | 690 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
El Rappy | Native | 1309 | 1000 | 476 | 0 | 197 | 478 | 30 | 30 | 30 | 85 | 75 | 50 | 30 | 256 | 100 | Shield |
Pal Rappy (Rare) | Native | 1697 | 1800 | 476 | 0 | 240 | 276 | 50 | 30 | 85 | 60 | 90 | 20 | 30 | 640 | 100 | Barrier |
Gulgus | Native | 1533 | 990 | 500 | 0 | 205 | 424 | 40 | 25 | 92 | 45 | 85 | 70 | 30 | 260 | 30 | Frame |
Gulgus-Gue | Native | 1533 | 1280 | 500 | 0 | 208 | 424 | 50 | 50 | 95 | 30 | 90 | 75 | 35 | 268 | 45 | Shield |
Bartle | Native | 1556 | 1050 | 451 | 0 | 202 | 424 | 25 | 20 | 100 | 70 | 70 | 65 | 12 | 260 | 30 | Weapon |
Barble | Native | 1700 | 1150 | 463 | 0 | 206 | 446 | 25 | 100 | 65 | 25 | 70 | 65 | 15 | 264 | 38 | Weapon |
Tollaw | Native | 1534 | 1250 | 525 | 0 | 310 | 465 | 35 | 70 | 30 | 100 | 70 | 65 | 20 | 268 | 35 | Unit |
Mothvert | Native | 950 | 800 | 451 | 0 | 230 | 316 | 35 | 60 | 75 | 25 | 70 | 50 | 30 | 140 | 25 | Weapon |
Mothvist | Native | 1931 | 0 | 451 | 0 | 210 | 262 | 0 | 60 | 75 | 25 | 75 | 50 | 30 | 264 | 0 | None |
Hildelt | Native | 1922 | 1450 | 525 | 0 | 235 | 321 | 45 | 90 | 90 | 75 | 98 | 25 | 50 | 280 | 85 | Weapon |
Hildetorr (Rare) | Native | 4500 | 2000 | 451 | 0 | 290 | 573 | 60 | 90 | 90 | 90 | 100 | 50 | 50 | 640 | 100 | Weapon |
Rare drops
Areas | ||
---|---|---|
Pioneer 2 | Check Room • Hunter's Guild • Lab • Medical Center • The Principal • Shopping District (Arms Shop • Tools Shop • Guards Shop • Tekker) | |
Episode 1 | Forest (1 • 2) • Cave (1 • 2 • 3) • Mine (1 • 2) • Ruins (1 • 2 • 3) | |
Episode 2 | VR Temple (Alpha • Beta) • VR Spaceship (Alpha • Beta) • Central Control Area (Jungle (North) • Jungle (East) • Mountain • Seaside) • Seabed (Upper • Lower) • Control Tower | |
Episode 4 | Crater (East • West • South • North • Interior) • Subterranean Desert (1 • 2 • 3) |