Forest
Forest is the first area accessible in Episode 1. It is the surface of the planet Ragol. It is mechanically a simplistic area, with only one possible layout for Forest 1 and Forest 2 (although the route through the area can still vary), large open rooms, few traps, and no long dead-end routes.
Story[edit | edit source]
Map and layouts[edit | edit source]
Forest 1[edit | edit source]
Forest 1 Layouts | |
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In normal difficulty, Forest 1 features vibrant, bright green terrain, occasionally broken up by streams or pieces of debris from Pioneer 1. The sky is blue and the weather is clear.
Forest 2[edit | edit source]
Forest 2 Layouts | |
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Monsters[edit | edit source]
Overview[edit | edit source]
Enemies in Forest are all of the Native attribute, and are appropriately simple. All Forest enemies save for the Savage and Barbarous Wolves will slowly approach the player character head-on before initiating a melee attack. The Hildebear, typically only found in Forest 2, is the only enemy with a projectile attack: at certain distances, they will stop in place and initate a Foie attack (in Ultimate difficulty this is replaced with a faster
Gizonde attack, which can cause
Shock).
Stats[edit | edit source]
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 56 | 88 | 10 | 0 | 70 | 85 | 10 | 0 | 30 | 60 | 10 | 45 | 0 | 4 | 100 | Frame |
Al Rappy (Rare) | Native | 260 | 184 | 75 | 0 | 100 | 45 | 5 | 0 | 60 | 30 | 35 | 45 | 0 | 100 | 100 | Barrier |
Savage Wolf | Native | 95 | 112 | 20 | 0 | 90 | 70 | 8 | 0 | 60 | 20 | 10 | 20 | 5 | 5 | 30 | Frame |
Barbarous Wolf | Native | 118 | 124 | 25 | 0 | 90 | 90 | 10 | 20 | 70 | 0 | 15 | 20 | 5 | 7 | 45 | Weapon |
Booma | Native | 92 | 106 | 0 | 0 | 60 | 70 | 8 | 0 | 35 | 0 | 10 | 20 | 0 | 5 | 28 | Weapon |
Gobooma | Native | 122 | 112 | 5 | 0 | 65 | 75 | 8 | 25 | 45 | 0 | 10 | 20 | 0 | 6 | 32 | Weapon |
Gigobooma | Native | 152 | 118 | 30 | 0 | 75 | 80 | 5 | 55 | 0 | 25 | 15 | 20 | 0 | 7 | 35 | Barrier |
Mothmant | Native | 8 | 53 | 0 | 0 | 75 | 30 | 20 | 0 | 40 | 0 | 10 | 20 | 0 | 1 | 25 | Weapon |
Monest | Native | 400 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 10 | 20 | 0 | 6 | 0 | None |
Hildebear | Native | 320 | 210 | 30 | 0 | 80 | 30 | 10 | 80 | 0 | 40 | 28 | 50 | 25 | 13 | 80 | Weapon |
Hildeblue (Rare) | Native | 399 | 270 | 0 | 0 | 100 | 120 | 10 | 0 | 80 | 40 | 38 | 50 | 25 | 100 | 100 | Weapon |
Rare drops[edit | edit source]
Box drops[edit | edit source]
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Forest 1 | |||||||||
AddSlot | Amplifier of Barta | Amplifier of Barta | Amplifier of Barta | ||||||
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | ||||||
Amplifier of Foie | |||||||||
1/1170.29 | |||||||||
Forest 2 | |||||||||
Amplifier of Barta | AddSlot | Amplifier of Foie | Amplifier of Foie | AddSlot | AddSlot | Amplifier of Foie | AddSlot | Amplifier of Foie | |
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/744.73 | 1/1170.29 | 1/1170.29 | 1/1170.29 | |
Amplifier of Barta | Amplifier of Foie | AddSlot | |||||||
1/1170.29 | 1/1170.29 | 1/1170.29 |
CollapseAreas | ||
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Pioneer 2 | Check Room • Hunter's Guild • Lab • Medical Center • The Principal • Shopping District (Arms Shop • Tools Shop • Guards Shop • Tekker) | |
Episode 1 | Forest (1 • 2) • Cave (1 • 2 • 3) • Mine (1 • 2) • Ruins (1 • 2 • 3) | |
Episode 2 | VR Temple (Alpha • Beta) • VR Spaceship (Alpha • Beta) • Central Control Area (Jungle (North) • Jungle (East) • Mountain • Seaside) • Seabed (Upper • Lower) • Control Tower | |
Episode 4 | Crater (East • West • South • North • Interior) • Subterranean Desert (1 • 2 • 3) |