Olga Flow: Difference between revisions
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=== Divine Punishment Mechanics === | ===Divine Punishment Mechanics=== | ||
====Usage==== | |||
Olga Flow performs a check to see if he will use Divine Punishment at the beginning of the fight, and also after performing the first and second Energy Wave attacks after leaving the middle of the arena. Olga Flow has a damage-taken threshold that must be hit since the last time Divine Punishment was used before he may perform the attack again. | Olga Flow performs a check to see if he will use Divine Punishment at the beginning of the fight, and also after performing the first and second Energy Wave attacks after leaving the middle of the arena. Olga Flow has a damage-taken threshold that must be hit since the last time Divine Punishment was used before he may perform the attack again. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Divine Punishment Damage Threshold | |+Divine Punishment Damage Threshold | ||
! | !Difficulty | ||
!Normal | !Normal | ||
!One Person | !One Person | ||
Line 90: | Line 91: | ||
|1280 | |1280 | ||
|} | |} | ||
Olga Flow's Divine Punishment is fixed damage with a different power for each source of the attack. For the player to be hit by this attack, the player must be within 150 units of Olga Flow, or 100 units of an alive Gael or Giel. | ====Damage==== | ||
Olga Flow's Divine Punishment is [[Fixed attack damage|fixed damage]] with a different power for each source of the attack. For the player to be hit by this attack, the player must be within 150 units of Olga Flow, or 100 units of an alive Gael or Giel. | |||
Notably, if the player is within range of ''multiple'' sources (such as Olga Flow and one or both of Gael and Giel), the player will take damage ''simultaneously from all sources''. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Divine Punishment Base Damage | |+Divine Punishment Base Damage | ||
! | !Difficulty | ||
!Normal | !Normal | ||
!One Person | !One Person | ||
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|900 | |900 | ||
|} | |} | ||
The power of the attack is from the third entry in the third set of battle parameters (often called Movement Parameters or Animation Parameters), and it can vary by ±10%. The numbers in the above table are the base damage for a single source of Divine Punishment before the 10% variance is applied. | |||
Additionally, if Olga is in the soul-stealing form, the Divine Punishment damage is multiplied by another factor from the third entry of the index 47 in the Movement Parameters. For Ultimate, this value is 1.3. | Additionally, if Olga is in the soul-stealing form, the Divine Punishment damage is multiplied by another factor from the third entry of the index 47 in the Movement Parameters. For Ultimate, this value is 1.3. |
Revision as of 17:39, 22 December 2023
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Second Form Mechanics
Footstep Damage
A strategy used in Challenge Mode to avoid the Divine Punishment attack is to get hit by Olga's right foot during the Divine Punishment attack. When Olga performs the attack, the foot takes a single step back. The invulnerability frames allow the player to avoid the attack. Note that the foot can hit the player at different frames in the animation. If the player is too close to the front of the foot, then the invulnerability frames will end before the Divine Punishment attack lands. This is often fatal in Challenge Mode except for a HUcast that consumed HP Materials.
The damage from a footstep is considered fixed damage with a variance of 10%. The base damage is listed below before the 10% is applied.
Normal | One Person | |
---|---|---|
Normal | 110 | 98 |
Hard | 190 | 168 |
Very Hard | 313 | 299 |
Ultimate | 520 | 488 |
Energy Wave Damage
After Olga's second form walks around, the boss performs an attack often referred to as Energy Wave. This attack has three variations: a left attack, a right attack, and a sword stab into the ground. There is an identifying sound effect when Olga enters the attack stance and pauses before firing the energy wave. The left and right attack variations share one sound effect, and the sword stab has its own sound effect. This can be used to determine how to dodge the energy wave.
The sword stab fires an energy wave that travels approximately 150 units away from Olga covering nearly all headings from the boss. The left and right variations cover less for the arc but the waves travel 840 units away from Olga. The waves can be blocked by the debris that falls from the ceiling during the boss fight. Gael and Giel are also able to break this debris if they approach.
The attack is another fixed damage with a variance of 10%. The base damage is listed below before the variance is applied. If Olga is in the soul-stealing phase, an additional factor is applied to the damage. For Ultimate, this value is 1.3.
Normal | One Person | |
---|---|---|
Normal | 180 | 170 |
Hard | 278 | 240 |
Very Hard | 398 | 380 |
Ultimate | 666.6 | 640 |
Divine Punishment Mechanics
Usage
Olga Flow performs a check to see if he will use Divine Punishment at the beginning of the fight, and also after performing the first and second Energy Wave attacks after leaving the middle of the arena. Olga Flow has a damage-taken threshold that must be hit since the last time Divine Punishment was used before he may perform the attack again.
Difficulty | Normal | One Person |
---|---|---|
Normal | 600 | 450 |
Hard | 800 | 720 |
Very Hard | 1000 | 950 |
Ultimate | 750 | 1280 |
Damage
Olga Flow's Divine Punishment is fixed damage with a different power for each source of the attack. For the player to be hit by this attack, the player must be within 150 units of Olga Flow, or 100 units of an alive Gael or Giel.
Notably, if the player is within range of multiple sources (such as Olga Flow and one or both of Gael and Giel), the player will take damage simultaneously from all sources.
Difficulty | Normal | One Person |
---|---|---|
Normal | 272 | 240 |
Hard | 400 | 360 |
Very Hard | 600 | 500 |
Ultimate | 989 | 900 |
The power of the attack is from the third entry in the third set of battle parameters (often called Movement Parameters or Animation Parameters), and it can vary by ±10%. The numbers in the above table are the base damage for a single source of Divine Punishment before the 10% variance is applied.
Additionally, if Olga is in the soul-stealing form, the Divine Punishment damage is multiplied by another factor from the third entry of the index 47 in the Movement Parameters. For Ultimate, this value is 1.3.
Hunting
The following quests are recommended for hunting this enemy:
- [Free Adventure] Seabed: Clear Area (1)
- [VR] Respective Tomorrow: Clear Quest (1)
- [Maximum Attack] Maximum Attack E: Gal Da Val: Clear Quest (1)
- [Government] 8-3:Purple Lamplight: Clear Quest (1)
Rare Drops
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Hard | |||||||||
- | - | - | - | - | - | - | - | - | - |
Very Hard | |||||||||
- | - | - | - | - | - | - | - | - | - |
Ultimate | |||||||||
Parasitic Gene "Flow" | D-Photon Core | D-Photon Core | Parasitic Gene "Flow" | Parasitic Gene "Flow" | Parasitic Gene "Flow" | D-Photon Core | Parasitic Gene "Flow" | Parasitic Gene "Flow" | D-Photon Core |
1/64 | 1/32 | 1/32 | 1/64 | 1/64 | 1/64 | 1/32 | 1/64 | 1/64 | 1/32 |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |